1. Getting started with Switched on Computing

    02:44

    from Rising Stars Added 149 0 0

    Switched on Computing is an award-winning programme for computing, used in over a quarter of primary schools in England. This short video gives you an overview of Switched on Computing and how it can help you deliver computing with confidence in your school. Find out more at www.risingstars-uk.com/computing

    + More details
    • Exponential-e and Hexis discuss Cloud and Security at the Ritz

      04:05

      from Exponential-e Added

      Listen to experts from Exponential-e and Hexis discuss Cloud and security at our recent Ritz event.

      + More details
      • An evening at the Ritz with our Not-for-Profit contacts

        05:27

        from Exponential-e Added

        We recently invited our Not-for-Profit contacts to spend an evening at the Ritz with us. Here we discussed a range of topics, including how the not-for-profit industry can garner further funds and interest. Find out more by watching our video of the evening.

        + More details
        • Assuring Confidentiality & Privacy in the Cloud - Steven Harrison from Exponential-e

          27:10

          from Exponential-e Added

          At our recent Cloud seminar at the Ritz, Steven Harrison presented on issues surrounding confidentiality and privacy in the Cloud. Tackling issues such as best practice for storing data and the issues that surround this.

          + More details
          • Great! You found Malware. Now what? Andy Deacon from Hexis

            16:52

            from Exponential-e Added

            Andy Deacon from Hexis recently attended an Exponential-e seminar at the Ritz. He presented on the topic of security and how to protect your business from malware. The presentation covered detection, alongside both preventing and recovering from threats.

            + More details
            • LamX

              01:38

              from Han Lee Added

              LamX by Han Lee / Lightning version for kids. [ Physical world x Digital world ] This is another fun project to connect to each other, physical world and digital world. It's been a little long time ago since I've tested out this personal project, enjoyed it with my kids and took above video before I install it on a street for a public interactive art. Basically it was very calm light ripples visually. As a light fills the room by interacting with you, you can see the ripple from the light also fills the room. After the basic test, I developed it by adding the fun lightning effect for my children as another version, especially for my son who loves Star Wars stuff. And now it looks very powerful like super hero movie (or maybe Nikola Tesla movie?). I'm sure you never stop playing with this interactive electricity thing. 피지컬 세상과 디지털 세상을 연결하기위한 또다른 작업입니다. 스트릿 인터랙티브 아트를 위해 들고 나가기전에 추운 겨울에 이 프로젝트를 준비하고 테스트하면서 아이들이랑 즐겁게 놀고 촬영하고 그랬는데, 어느새 더운 여름이 다가오고 있네요. 사실 처음엔 굉장히 잔잔한 빛의 파동이 공간을 채우는 것이었습니다. 빛이 공간을 채우면서 퍼져나가는게 조금더 비주얼적으로 보이는거죠. 첫 테스트 이후에, 우리 아이들을 위해 좀 더 즐거운 버전을 만든겁니다. 번개(Lightning) 이펙트를 넣었죠. 특별히 스타워즈를 좋아하는 큰놈을 위해 넣어봤는데 아주 신나더군요. :^) 슈퍼 히어로 무비에 나올법한 굉장히 파워풀하고 신나는 아이들 버전이 나왔습니다. Music 'Run Run Ukulele' by Han Lee https://soundcloud.com/han-lee/run-run-ukulele Photos: https://www.flickr.com/photos/xoundbox/sets/72157653198541926

              + More details
              • Final Student Show :: Interactive Art & Computational Design, Spring 2015

                01:31

                from STUDIO for Creative Inquiry Added 222 11 0

                Interactive Art & Computational Design, Spring 2015 An Advanced Studio in Arts Engineering and Freestyle Computing // Prof. Golan Levin, Carnegie Mellon University This is an advanced studio course in arts-computing and new media practice, with a special emphasis on information visualization and software art. Our core objective is the creation of new culture through exploratory software development. Topics surveyed in the course will be tailored to student interests, and may include: experimental interface design, data-driven cultural analytics, game design, real-time audiovisuals, locative and mobile media, computational form-generation, image processing and vision-based interactions, simulation, and other topics. Through a small number of exploratory assignments and a public capstone project, students will bolster interdisciplinary problem-solving abilities and explore computation as a medium for curiosity-driven experimentation.

                + More details
                • GIS Cloud: Supporting large rasters in various formats

                  01:29

                  from GIS Cloud Added 234 0 0

                  In this video we are covering how to add a large ECW raster data set and GIS Cloud’s fast map performance.

                  + More details
                  • Proactive city

                    02:15

                    from Lennart Bras Added 8 0 0

                    Physical Computing was the first minor that spanned both the Product and Interaction Design department at ArtEZ. This project started as a collaboration with Iris de Vries, Willem Kempers, Cas Spoelstra and Stef Tervelde. Our goal was to create societies based on a variety of social behaviours, like passive, active, static or selfish. The proactive city is a society that doesn’t react but anticipates. In this society technology is used to run working and living as efficient as possible. Work and living spaces are dynamic and so they are constantly moving. Working and living are intertwined with each other and the share economy has grown to a society where everything is shared. To work as efficient as possible everybody is depended on the greater whole. The day and night rhythm makes place for a continuous turning system to work more efficient and faster than people ever did before. The proactive society is directed by a power of the continuity and efficiency whereby an own volition is replaced by the power of the system. In this society people are forced to stop being human. They are reduced to a part of a preprogrammed system where human deviations aren’t taken into account. The toolkit represents a humanization of the systems an offers an alternative for the survival in the preprogrammed system. The tools offer the possibility to anticipate on the current system and to modify this system at your own discretion. Physical Computing is een minor waarbij de afdelingen van Product en Interaction Design te ArtEZ elkaars werkveld verkennen. Dit project is tot stand gekomen door een samenwerking met Iris de Vries, Willem Kempers, Cas Spoelstra en Stef Tervelde. Binnen de minor hebben we vijf speculatieve samenlevingen gecreëerd die elk volgens een sociaal gedrag zijn vormgegeven. De samenlevingen zijn gebaseerd op passieve, reactieve, statische, egoïstische en proactieve gedragingen De proactieve stad is een samenleving die niet reageert maar anticipeert. Binnen de samenleving wordt technologie ingezet om werken en wonen zo efficiënt mogelijk te laten verlopen. Woon en werkplekken zijn dynamisch en dus continu in beweging. Wonen en werken zijn met elkaar verweven en de deeleconomie is inmiddels uitgegroeid naar een samenleving waarbij alles wordt gedeeld. Om zo efficiënt mogelijk te werk te gaan is een ieder afhankelijk van het grote geheel. Het dag en nacht ritme maakt plaats voor een continu draaiend systeem om zo nog efficiënter en sneller te kunnen werken dan men voorheen deed. De proactieve samenleving wordt geleid door de macht van de continuïteit en efficiëntie waardoor een eigen wil is vervangen door de macht van het systeem. Binnen deze samenleving is men gedwongen om te stoppen met mens te zijn. Men is gereduceerd tot onderdeel van een voorgeprogrammeerd systeem waar geen rekening wordt gehouden met menselijke afwijkingen. De toolkit representeert een vermenselijking van het systemen en bied een alternatief op overleving in het voorgeprogrammeerde systeem. De tools bieden de mogelijkheid om te anticiperen op het huidige systeem en deze te beïnvloeden naar eigen inzicht. Lennart Bras en Cas Spoelstra

                    + More details
                    • Meet The Hackers | The Hacklab

                      01:40

                      from Pocket Productions Added

                      We spent a morning with Cambridge's Hacklab and met the young hackers spending their half term holidays getting hands-on with the Raspberry Pi, writing code, connecting to devices, messing around with lights and switches, creating computer games and hacking Minecraft... Find out more about the schools, classes and workshops run by The Hacklab at http://www.thehacklab.uk

                      + More details

                      What are Tags?

                      Tags

                      Tags are keywords that describe videos. For example, a video of your Hawaiian vacation might be tagged with "Hawaii," "beach," "surfing," and "sunburn."