1. CINEMA 4D - Advanced Crowd Simulation Test using Xpresso & TP

    00:14

    from Ahmed El-Hofy / Added

    58 Plays / / 0 Comments

    Well, That's a tutorial that i'm working on right now... That's a crowd made using Xpresso and TP with Collision detection as well as some other cool stuff, stay tuned :D No external plugins were used btw...

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    • Golaem Crowd 4 Demo

      03:20

      from Golaem / Added

      6,775 Plays / / 8 Comments

      The latest version of our crowd simulation software for Autodesk Maya. In addition to an improved animation system (ncloth simulation, squash & stretch...), Golaem Crowd 4.0 enables to create more sophisticated shots and to populate scenes even faster by providing artists full control over the simulation (simulation cache scrubbing & editing). Learn more & get a free 30 days evaluation at http://golaem.com/crowd4

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      • 2XU "Heart Not Hype" [Stadium Shots Edit]

        00:40

        from Pat DC / Added

        9 Plays / / 0 Comments

        A epic 5 minute brand film created by Mark Toya and Zoom Films for 2xu compression wear. Method worked on creating the stadium/crowd shots as well as a stylised heart sequence. This is a cut down to show the scenes we worked on, you can see the entire short at: https://vimeo.com/118023701 I worked on this as project lead as well as 3d generalist, crowd simulations and compositing. Worked with a great group of very talented people ranging from matte painters, 3d artists, animators, compositors and to everyone involved with shooting the fantastic plates we worked with. Client: 2xu Director: Mark Toya Production: Zoom FIlm & TV Producer: Hamish Mcdonald Sound: Nylon Matte Painting/CG: Method Studios Melbourne Producer: Steven Kerswell

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        • Social Anxiety - Crowd Experiment

          00:42

          from Chris Christou / Added

          8 Plays / / 0 Comments

          There is substantial evidence that VR can give rise to a feeling of being in the place depicted by the virtual environment displays, a sensation known as Presence If the experience is realistic we should be able to see the same physiological responses of people in virtual environments as we see in real environments. One area of research that has been tested in terms of comparing real-world and VR for emotions is in Proxemics. Proxemics is the study of interpersonal distance and its influence on anxiety - the distances that people maintain with each other in social situations. Previous research has shown that people respond to invasions of personal space as they do in the real world. This manifests itself in heightened measures of anxiety – increases in electrodermal activity (EDA). These videos are from my experiments measuring EDA is people situated in a VR CAVE display watching these events. I made the environment using 3DS Max. The simulation is facilitated by Unity3D (the best game engine ever)

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          • Wanderson Pereira - Houdini Fx Demoreel 2015

            01:56

            from Wanderson Pereira / Added

            479 Plays / / 1 Comment

            My work as Houdini FX Artist, 3D Programmer and Generalist. I hope you like it. DemoReel 2015 00:00:04 - 00:00:11 - Kaiser mother in law - Volcano simulation and rendering in houdini-mantra 00:00:12 - 00:00:19 - Kaiser brother in law - Smoke simulation and rendering in houdini-mantra 00:00:20 - 00:00:25 - Kaiser wife - Volumetric and particles simulation for meteor-flame aspect 00:00:26 - 00:00:35 - Kaiser niece - Steam simulation and rendering 00:00:36 - 00:00:40 - Personal project - modeling, texturing, shader, render, ocean, animation 00:00:41 - 00:00:47 - Personal Project - I wrote this solver in c++ for houdini DOPs to achieve this puzzle look 00:00:48 - 00:00:54 - Personal Project - modeling and flip simulations 00:00:54 - 00:01:03 - Alto Astral Novel - Smoke and particles simulation and rendering in houdini-mantra 00:01:03 - 00:01:12 - Personal Project - modeling, trail solver and rendering in houdini-mantra 00:01:13 - 00:01:20 - Rio 2016 - crowd simulation in massive, rendering in maya-mentalray 00:01:21 - 00:01:28 - Personal Project - modeling, texture, shader and volumetric done in houdini-mantra 00:01:28 - 00:01:33 - Antartica subzero Beer - environment modeling, shader, houdini particles and render in maya-mentalray 00:01:33 - 00:00:45 - Antartica subzero Beer second commercial - environment modeling, shader, houdini particles and render in maya-mentalray 00:01:45 - 00:01:49 - Nissan, enviroment modeling Thanks for watching.

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            • Pet Projects Jaideep Khadilkar

              03:34

              from jaideep khadilkar / Added

              31 Plays / / 0 Comments

              Pet Projects Jaideep Khadilkar

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              • 吉良 俊哉 - ポテンシャル法による多数アバターの自律的行動生成

                04:33

                from Kohe Tokoi / Added

                59 Plays / / 0 Comments

                乱戦を表現できる群衆シミュレーションの手法です。

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                • Synthesis

                  00:30

                  from Elisabeth Wetchy / Added

                  229 Plays / / 0 Comments

                  Synthesis - an NCCA second year group project CREATED BY Elisabeth Wetchy - Director, Texturing, Lighting and Rendering Rebecca Maddison - Modelling and Compositing Charlotte Wolff - Rigging and Animation Eddy Chen - Environment Scripting Phil Rouse - Crowd Simulation

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                  • Golaem Crowd Workflow Overview

                    54:19

                    from Golaem / Added

                    1,883 Plays / / 0 Comments

                    A one hour overview of Golaem Crowd, showing how to easily populate a scene from assets creation to rendering.

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                    • Stadium

                      00:42

                      from rahul3dartist / Added

                      50 Plays / / 0 Comments

                      Done everything by me.

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