1. Software Development Reel (Short)

    01:51

    from Martin Jan Fischer / Added

    141 Plays / / 0 Comments

    Stable Fluids 3D Implementations in CUDA, GLSL/Cg and OpenGL, with Multigrid, with Particles and 3D Textures, with a Python interface, embedded as Maya Python Particle Field Node plugin.

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    • Car Clubs Involvement in Community

      02:39

      from Vidimation / Added

      We felt that this car club deserves special mention for the charitable work they do. We specialize in Mopars but show no favoritism when recognizing a good cause. The show was mostly Corvettes but there were also a number of Mopars,Chevy's, Fords, hot rods, classic roadsters, modified classics, motorcycles, and trucks. The interviews included one person who talked about his heavily modified Corvette road racer. HIs comment was perfect, "You have to have horsepower to go fast". About 'Cuda Brothers Many people may never experience the incredible sensation of raw power, brute force, and true muscle of a Plymouth ‘Cuda. Explore the ‘Cuda Brother website and live it through our stories like you were there. 'Cuda Brothers Preserving the Barracuda Legend www.CudaBrothers.com Produced by www.Vidimation.com

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      • Stable Fluids 3D CUDA Solver with Python interface

        02:10

        from Martin Jan Fischer / Added

        509 Plays / / 2 Comments

        This is the video of my Particle based 3D Solver implementation of the Fast Fourier Transform based Stable Fluids method introduced by Jos Stam. I have written the core 3D Solver library in C++ and with CUDA and have provided a Python interface with the help of www.swig.org. You see the solver as a Python module embedded in a PyQt host program and as a Python based Maya Particle Field Node plugin advecting Maya Particles. For that I calculated the accelerations from the velocity field at each time step and applied that to the Maya particles. Because of the FFT method there are no boundaries and no obstacles in the domain. The solver uses a volume consisting of 64x64x64 voxels and runs with on my Asus Eee PC 1215N notebook with an nVidia ION chip. This demo is based on the 2D nVidia CUDA Demo "Fluids (OpenGL Version)" http://developer.download.nvidia.com/compute/cuda/1.1-Beta/Projects/fluidsGL.zip

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        • 1200 Sq. Ft.- A Short Film by Stay Classy

          01:54

          from Stay Classy / Added

          122 Plays / / 0 Comments

          Produced by Stay Classy. I was a little bored, had some free time, and I put together a small film to pass the time. Please subscribe if you like it, and criticism is always welcome! Camera: Sony NEX-5N, AVCHD 60p/24fps, Portrait (-3 Contrast, -1 Saturation, -3 Sharpness) 18-55mm Sony Lens, UV Filter, Hood Edited/Color graded using Adobe Premiere Pro CS6 Song: "Vesper" - Casino Royale Time from filming to post- 4 hours Computer- Asus G75VW

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          • 3d-flow

            00:18

            from Mikael Håkansson / Added

            47 Plays / / 0 Comments

            Cross-section of 3d-flow past a spherical obstacle, with Re ~2000. Periodic boundary conditions in flow direction. Simulation domain is 384x128x128 elements. Captured in real-time, running on a GTX 580. Color warmness represent magnitude of velocity field.

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            • Parallel Cloth Simulation

              01:52

              from Weiwan Liu / Added

              44 Plays / / 0 Comments

              In this project, we paralleled cloth simulation using CUDA. The original simulation uses Implicit Euler method, and delivers accurate but slow result. We paralleled it using domain and task decomposition, and improved the performance quite a bit, especially with larger size cloth.

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              • RTR Interactiv - Nvidia Optix Ray Tracer

                00:43

                from Grant Windes / Added

                181 Plays / / 0 Comments

                Joe Ferfecki did the UI work for this specific build. Andrew Kennedy and Grant Windes focused on the behind the scenes technical builds of getting textures and our benchmark tool working properly.

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                • Demo Reel_2013 (Ethan Hwang)

                  02:11

                  from Ethan Hwang / Added

                  1,516 Plays / / 11 Comments

                  Skills : Language - C/C++, Python, OpenGL, OpenCL/CUDA, Houdini HDK, Maya API, Houdini VEX, V-ray SDK Program - Houdini, Maya, Max, Nuke Rendering - Renderman, Maya mentalray, Houdini mantra Contact to below e-mail address. ----------------------------------------------------------- Huicheol Hwang ( Ethan Hwang ) hc0728.hwang@gmail.com -----------------------------------------------------------

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                  • CentiLeo demo: interactive huge scene explorer

                    01:48

                    from zruchka / Added

                    5,595 Plays / / 6 Comments

                    - CentiLeo (www.centileo.com) is a photorealistic interactive GPU ray tracing renderer of huge 3D content on consumer computers such as desktop or laptop. - This demo proves that it is possible to explore huge scenes with lot's of textures on a consumer computer with a single GPU thanks to the efficient specialized virtual memory manager. The size of the scene content may exceed the physical GPU processor memory by orders of magnitude. - This demo shows interacive exploration through the New York downtown scene represented by 25 million polygons and 8 gigabyte of textures (more than 1000 high-resolution textures) and through the Boeing 777 scene represented by 360 million polygons (or 250 million polygons in some shots). - A demo shows captured work of CentiLeo program where the image is updated with a viewer camera move through the scene. Frame updates are accumulated together reducing the Monte Carlo noise in the image if camera is not moving. - 1280x720 image updates run 10 times per second with 10 bounce path tracing (ray tracing) using a laptop GPU resulting in interactive huge scene exploration with global illumination ON. - Laptop specs include: 200 GB SSD storage, 16 GB RAM, NVIDIA GeForce GTX 485M graphics card with 2 GB of memory (pricing for this laptop was 2000$ in 2011). - Other rendering programs can explore such scenes with a much more expensive computer. - Prepared for SIGGRAPH 2012 exhibition (booth 1012). - Boeing 777 data provided courtesy of the Boeing Company, David Kasik

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