1. OptiX Ray Tracer WIP 4

    01:23

    from Joe Ferfecki Added 373 0 0

    This is a WIP video of an interactive GPU ray tracer I'm working on as a group senior project. This WIP video shows the modification of materials with the UI. (It starts in adaptive sampling mode, hence the pixelation). The ray tracer is build with Nvidia OptiX and written in C++ and CUDA C.

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    • OctaneRender for DAZ Studio Aniblocks test

      00:19

      from T3 Added

      Quickly put together, rendered over night; ca. 1mio tris, only diffuse & some direct light from a single sun environment, directlighting kernel, ~1min. per frame (quickly = simple cam move, Jeans fitting not perfect, some mats to glossy, and much, much more ;) http://render.otoy.com/forum/viewtopic.php?f=7&t=29824

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      • Physical simulated of striped sweater (corrected)

        01:29

        from Bart Kevelham Added 14 0 0

        Physical simulation using tensile and (very high) bending stiffness. No self-collision detection. Garment pinned on the right shoulder. Corrected for pattern data.

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        • Real-time particle based fluid simulation in CUDA

          00:30

          from CG Alexandra Added 180 0 0

          Real-time particle based fluid simulation run on the GPU. The shown simulation contains 200000 particles. The implementation is done in CUDA.

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          • Physical simulation of striped sweater

            01:16

            from Bart Kevelham Added 21 0 0

            Physical simulation using tensile and (very high) bending stiffness. No self-collision detection. Garment pinned on the right shoulder.

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            • Tower Collapse Solid

              00:35

              from UW-SBEL Added 669 3 0

              Tower composed of boxes collapses due to buckling while a continuous flow of particles flows onto the collapsed tower. Simulated on an NVIDIA GPU using CUDA. with over 600k rigid bodies. Simulated and Rendered by: Hammad Mazhar

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              • Tower Collapse Wireframe

                00:35

                from UW-SBEL Added 1,114 1 0

                Tower composed of boxes collapses due to buckling while a continuous flow of particles flows onto the collapsed tower. Simulated on an NVIDIA GPU using CUDA. with over 600k rigid bodies. Simulated and Rendered by: Hammad Mazhar

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                • Prefixa Render Engine

                  00:54

                  from Prefixa Added 165 0 0

                  Native CUDA Photorealistic Render Engine from Prefixa Render engine with physical based photorealistic algorithms and comprehensive list of features. Native CUDA implementation, API based on XML, Multinode-multiGPU scalable for Cloud applications Expertise in algorithm acceleration with CUDA technology. Looking for alliance and partnerships www.prefixa.com 3d@prefixa.com

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                  • Parallel Programming Lecture 6 : Particles, Flocks, Swarms

                    57:51

                    from Dan Ghica Added 175 0 0

                    Lecturer : Dan R. Ghica Parallel Programming 2012 University of Birmingham School of Computer Science

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                    • OctaneRender for DAZ Studio live cam & material test

                      03:47

                      from T3 Added

                      All done in realtime, no special preparation of the scene, no speed-ups, just using a 3DConnexion SpacePilot for realtime navigation. http://render.otoy.com/forum/viewtopic.php?f=7&t=29824

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