1. 3D c++ rpg game attempt #35 grass self-shadows HDAO

    01:51

    from Konstaninus None Added 2 0 0

    more info can be found here https://s5zone.itch.io/kifa-rpg and here http://www.indiedb.com/games/kifa-rpg/

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    • 3D c++ rpg game attempt #39 flying kinzar - multiple 3d audio sources stress test

      01:58

      from Konstaninus None Added 0 0 0

      more info can be found here https://s5zone.itch.io/kifa-rpg and here http://www.indiedb.com/games/kifa-rpg/

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      • 3D c++ rpg game attempt #40 Improved ai pathfinding+full 3d sound+alternative camera

        03:01

        from Konstaninus None Added 2 0 0

        more info here https://s5zone.itch.io/kifa-rpg

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        • Delta Voxel Cone Tracing

          02:27

          from Tobias Alexander Franke Added 36 0 0

          Presented at ISMAR 2014. Delta Voxel Cone Tracing is a method to adapt real background images with changes in lighting from synthetic augmenting objects. http://www.tobias-franke.eu/publications/franke14dvct/

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          • Interactive Relighting of Arbitrary Rough Surfaces

            02:09

            from Tobias Alexander Franke Added 12 1 1

            Presented at SIGGRAPH 2014 Posters. Using voxel cone tracing on the extracted delta between real and synthetic light. Delta Voxel Cone Tracing can relight arbitrary rough surfaces to accommodate for…

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            • Delta Light Propagation Volumes for Mixed Reality

              03:49

              from Tobias Alexander Franke Added 28 0 0

              Presented at ISMAR 2013. Delta Light Propagation Volumes are used to extract and map the change in illumination caused by a virtual object inserted into a real scene. Regular LPVs are used to relight…

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              • Near-Field Illumination for Mixed Reality with Delta Radiance Fields

                01:52

                from Tobias Alexander Franke Added 11 1 0

                Presented at SIGGRAPH 2013 Posters. A modification of Light Propagation Volumes to extract and map the change in illumination caused by a virtual object inserted into a real scene. http://www.tobias-franke.eu/publications/franke13drf/ http://dl.acm.org/citation.cfm?id=2503468

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                • Fatal Error - An Orbiter Film

                  04:44

                  from Wipeout Flight Studio's prods Added 146 0 0

                  A short video about the new D3D11 and DGIV-3 addons for Orbiter 2010. I have tested my skills in this video, for grapple the paracone ! WARNING: Do not do this in real life !! :D

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                  • How I did it (in .NET): idiomatic Domain Driven Design - Parte 2 (Andrea Saltarello)

                    01:26:51

                    from DevMarche Added 184 2 0

                    Slide: http://www.slideshare.net/andysal/how-i-did-it-in-net-idiomatic-domain-driven-design

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                    • How I did it (in .NET): idiomatic Domain Driven Design - Parte 1 (Andrea Saltarello)

                      01:30:06

                      from DevMarche Added 329 3 0

                      Slide: http://www.slideshare.net/andysal/how-i-did-it-in-net-idiomatic-domain-driven-design

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