1. Tweelo

    01:25

    from Micaelee Hanson / Added

    See more at http://micaelee.com/tweelo/ Song: Guiding Light by Ketsa

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    • Screenful Air Gesture Interaction

      00:46

      from Sami Linnanvuo / Added

      146 Plays / / 0 Comments

      This video is demonstration of a air gesture implementation for Screenful dashboard (http://screenfu.me)

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      • Angel Dust

        00:40

        from Seth Gibson / Added

        46 Plays / / 1 Comment

        Audioreactive point cloud visualizer built for Intel's CES 2015 Keynote Pre-Show. Created with Cinder, Cinder-OpenCV, and Cinder Audio. Track: Lazer Eyes - mangadrive http://mangadrive.bandcamp.com

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        • Majk Spirit - Boh Jediný

          05:05

          from Vit Haratek / Added

          115 Plays / / 0 Comments

          Experimental, Minimal, Raw. Thats are the adjectives to describe this official vapor/glitch music video I was designing visuals for. This piece was shot on Kinect's depth camera. We used also PhotoScan for 3D scanning. Raw 3D data were processed in a custom software made just for this video. Lighted and rendered in Cinema4D. Some postrocess effects were created in Processing. Directed by Jiri Marshal / ADROOM Design by Vit Haratek / YEAHWOWCOOL Code by Jakub Valtar

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          • Kinect Motion Capture & Motion Editing Demo (part 3/4: Plotting)

            00:43

            from Konstantina D / Added

            96 Plays / / 0 Comments

            This series of videos demonstrate an example of Motion Capture and Editing pipeline, using Kinect with Brekel Pro Body and Autodesk Motionbuilder. The videos accompany my thesis on Motion Capture and Editing for Character Animation using low cost equipment, as a part of a case study. Basic Language: Greek Part 1: Calibration, Character setup, motion capture/recording. (Brekel Pro Body & MotionBuilder) Part 2: Retargeting properties Part 3: Plotting Part 4: Motion Editing Final Motion is used in the 12 sec animation Trucks VS Cars: https://vimeo.com/101216877 You can also find two tutorials I made, that describe analytically the steps and options used for other examples (in English). Pipeline https://vimeo.com/99276749 Focus on Tracking-Filtering Settings https://vimeo.com/99276750 Note that system runs slow because of the simultaneous use of the screen capture application. The character used is a custom character I created in Autodesk Maya and ZBrush for this thesis purposes. Modelling: Polygonal and Subdivision surfaces (This is a low poly version). Rigging: Skeleton & IK/FK Control Rig is created through Maya HumanIK. Note that these are tests that rely on my research and personal experience. The purposes are educational, so feel free to comment and contribute. -------------------------- Konstantina Diamantopoulou Department of product and system design engineering University of the Aegean

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            • Kinect Motion Capture & Motion Editing Demo (part 4/4: Motion Editing)

              02:51

              from Konstantina D / Added

              60 Plays / / 0 Comments

              This series of videos demonstrate an example of Motion Capture and Editing pipeline, using Kinect with Brekel Pro Body and Autodesk Motionbuilder. The videos accompany my thesis on Motion Capture and Editing for Character Animation using low cost equipment, as a part of a case study. Basic Language: Greek Part 1: Calibration, Character setup, motion capture/recording. (Brekel Pro Body & MotionBuilder) Part 2: Retargeting properties Part 3: Plotting Part 4: Motion Editing Final Motion is used in the 12 sec animation Trucks VS Cars: https://vimeo.com/101216877 You can also find two tutorials I made, that describe analytically the steps and options used for other examples (in English). Pipeline https://vimeo.com/99276749 Focus on Tracking-Filtering Settings https://vimeo.com/99276750 Note that system runs slow because of the simultaneous use of the screen capture application. The character used is a custom character I created in Autodesk Maya and ZBrush for this thesis purposes. Modelling: Polygonal and Subdivision surfaces (This is a low poly version). Rigging: Skeleton & IK/FK Control Rig is created through Maya HumanIK. Note that these are tests that rely on my research and personal experience. The purposes are educational, so feel free to comment and contribute. -------------------------- Konstantina Diamantopoulou Department of product and system design engineering University of the Aegean

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              • Kinect Motion Capture & Motion Editing Demo (part 2/4: Retargeting)

                00:11

                from Konstantina D / Added

                57 Plays / / 0 Comments

                This series of videos demonstrate an example of Motion Capture and Editing pipeline, using Kinect with Brekel Pro Body and Autodesk Motionbuilder. The videos accompany my thesis on Motion Capture and Editing for Character Animation using low cost equipment, as a part of a case study. Basic Language: Greek Part 1: Calibration, Character setup, motion capture/recording. (Brekel Pro Body & MotionBuilder) Part 2: Retargeting properties Part 3: Plotting Part 4: Motion Editing Final Motion is used in the 12 sec animation Trucks VS Cars: https://vimeo.com/101216877 You can also find two tutorials I made, that describe analytically the steps and options used for other examples (in English). Pipeline https://vimeo.com/99276749 Focus on Tracking-Filtering Settings https://vimeo.com/99276750 Note that system runs slow because of the simultaneous use of the screen capture application. The character used is a custom character I created in Autodesk Maya and ZBrush for this thesis purposes. Modelling: Polygonal and Subdivision surfaces (This is a low poly version). Rigging: Skeleton & IK/FK Control Rig is created through Maya HumanIK. Note that these are tests that rely on my research and personal experience. The purposes are educational, so feel free to comment and contribute. -------------------------- Konstantina Diamantopoulou Department of product and system design engineering University of the Aegean

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                • Kinect Motion Capture & Motion Editing Demo (part1/4)

                  03:57

                  from Konstantina D / Added

                  74 Plays / / 0 Comments

                  This series of videos demonstrate an example of Motion Capture and Editing pipeline, using Kinect with Brekel Pro Body and Autodesk Motionbuilder. The videos accompany my thesis on Motion Capture and Editing for Character Animation using low cost equipment, as a part of a case study. Basic Language: Greek Part 1: Calibration, Character setup, motion capture/recording. (Brekel Pro Body & MotionBuilder) Part 2: Retargeting properties Part 3: Plotting Part 4: Motion Editing Final Motion is used in the 12 sec animation Trucks VS Cars: https://vimeo.com/101216877 You can also find two tutorials I made, that describe analytically the steps and options used for other examples (in English). Pipeline https://vimeo.com/99276749 Focus on Tracking-Filtering Settings https://vimeo.com/99276750 Note that system runs slow because of the simultaneous use of the screen capture application. The character used is a custom character I created in Autodesk Maya and ZBrush for this thesis purposes. Modelling: Polygonal and Subdivision surfaces (This is a low poly version). Rigging: Skeleton & IK/FK Control Rig is created through Maya HumanIK. Note that these are tests that rely on my research and personal experience. The purposes are educational, so feel free to comment and contribute. -------------------------- Konstantina Diamantopoulou Department of product and system design engineering University of the Aegean

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                  • Motion capture with Brekel & MotionBuilder using Kinect - Focus on tracking & filtering

                    02:01

                    from Konstantina D / Added

                    239 Plays / / 0 Comments

                    These 2 videos are part of my thesis about Human Motion Capture as a character animation technique using low cost equipment. On this case study, a motion capture system was created using a pc with Windows7 32bit OS, a Kinect for XBOX (1st version), Brekel Pro Body and MotionBuilder. This video (2/2) focuses on motion capture settings on Brekel Pro Body, testing filtering on slow and fast motions on 1 person full body tracking. Fellow talent performs in a small area, while I operate Brekel and MotionBuilder. Note that system runs slow because of the simultaneous use of the screen capture application. The character used is a custom character I created in Autodesk Maya and ZBrush for this thesis purposes. Modelling: Polygonal and Subdivision surfaces (This is a low poly version). Rigging: Skeleton & IK/FK Control Rig is created through Maya HumanIK. Note that these are tests that rely on my research and personal experience. The purposes are educational, so feel free to comment and contribute. -------------------------- Konstantina Diamantopoulou Department of product and system design engineering University of the Aegean

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                    • Motion capture with Brekel & MotionBuilder using Kinect - Pipeline

                      10:54

                      from Konstantina D / Added

                      781 Plays / / 2 Comments

                      These 2 videos are part of my thesis about Human Motion Capture as a character animation technique using low cost equipment. On this case study, a motion capture system was created using a pc with Windows7 32bit OS, a Kinect for XBOX (1st version), Brekel Pro Body and MotionBuilder. This video (1/2) goes through the notion capture pipeline using the real time streaming data from Brekel in MotionBuilder. Basic steps: - System SetUp - Sensor Calibration - Characters SetUp - Record Motion - Retargeting Settings - Plot Animation to Character Fellow talent performs in a small area, while I operate Brekel and MotionBuilder. Note that system runs slow because of the simultaneous use of the screen capture application. The character used is a custom character I created in Autodesk Maya and ZBrush for this thesis purposes. Modelling: Polygonal and Subdivision surfaces (This is a low poly version). Rigging: Skeleton & IK/FK Control Rig is created through Maya HumanIK. Note that these are tests that rely on my research and personal experience. The purposes are educational, so feel free to comment and contribute. -------------------------- Konstantina Diamantopoulou Department of product and system design engineering University of the Aegean

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