1. Commercial

    00:19

    from Crysteaux Sun / Added

    12 Plays / / 0 Comments

    Sound assignment Thing #7 Clips from freesounds.org

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    • The Red Shift Theory

      09:23

      from Gilbert L. Beaudry / Added

      3 Plays / / 1 Comment

      This is a video is about an electromagnetic spectrum experiment used to develop a theory why distance objects are only seen as redshifting and increase as distances increase.

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      • UbiComp 2014: AirLink: Sharing Files Between Multiple Devices Using In-Air Gestures

        09:27

        from UbiCompISWC / Added

        58 Plays / / 0 Comments

        Authors: Ke-Yu Chen, Daniel Ashbrook, Mayank Goel, Sung-Hyuck Lee, Shwetak Patel

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        • Doppler Effect

          04:36

          from Richard Hubbard / Added

          4 Plays / / 0 Comments

          Described by Sheldon, illustrated by a simulator

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          • Special Relativistic Visualization by Local Ray Tracing

            20:20

            from VGTCommunity / Added

            250 Plays / / 0 Comments

            AUTHORS: Thomas Müller, Sebastian Grottel, Daniel Weiskopf ABSTRACT: Special relativistic visualization offers the possibility of experiencing the optical effects of traveling near the speed of light, including apparent geometric distortions as well as Doppler and searchlight effects. Early high-quality computer graphics images of relativistic scenes were created using offline, computationally expensive CPU-side 4D ray tracing. Alternate approaches such as image-based rendering and polygon-distortion methods are able to achieve interactivity, but exhibit inferior visual quality due to sampling artifacts. In this paper, we introduce a hybrid rendering technique based on polygon distortion and local ray tracing that facilitates interactive high-quality visualization of multiple objects moving at relativistic speeds in arbitrary directions. The method starts by calculating tight image-space footprints for the apparent triangles of the 3D scene objects. The final image is generated using a single image-space ray tracing step incorporating Doppler and searchlight effects. Our implementation uses GPU shader programming and hardware texture filtering to achieve high rendering speed.

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            • Alien worlds and the Doppler effect - Royal Observatory Greenwich

              04:39

              from ON101 / Added

              29 Plays / / 0 Comments

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              • Double Doppler Effect (Tsokos 4.5.8)

                08:58

                from Fahim Zubair / Added

                338 Plays / / 0 Comments

                This video features the step-by-step method needed to solve #8 in p. 249 (Section 4.5/A2) of the Tsokos IB Physics (FAT) book, a physics problem dealing with the wave phenomena known as the Doppler Effect and its related formulas and situations. Hopefully this video will be instrumental to your understanding of the Doppler Effect and helpful to you to solve the problem!

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                • Doppler Red Shift (Tsokos 4-4-16)

                  01:38

                  from Christian Gehman / Added

                  20 Plays / / 0 Comments

                  Watch as Pedro Martinez shows you how to apply the Doppler Effect to light coming from a star, in this case, a binary star system.

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                  • Doppler Effect (Tsokos 4-5-9)

                    05:04

                    from Tedreaka Marks / Added

                    3 Plays / / 0 Comments

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                    • Sonicstrument: A musical interface with stereotypical acoustic transducers

                      16:30

                      from Alexander Refsum Jensenius / Added

                      66 Plays / / 0 Comments

                      Authors: Jeong-Seob Lee and Woon Seung Yeo. Title: Sonicstrument: A musical interface with stereotypical acoustic transducers. Abstract: This paper introduces Sonicstrument, a sound-based interface that traces the user“s hand motions. Sonicstrument utilizes stereotypical acoustic transducers (i.e., a pair of earphones and a microphone) for transmission and reception of acoustic signals whose frequencies are within the highest area of human hearing range that can rarely be perceived by most people. Being simpler in structure and easier to implement than typical ultrasonic motion detectors with special transducers, this system is robust and offers precise results without introducing any undesired sonic disturbance to users. We describe the design and implementation of Sonicstrument, evaluate its performance, and present two practical applications of the system in music and interactive performance. Recorded at: 11th International Conference on New Interfaces for Musical Expression. 30 May - 1 June 2011, Oslo, Norway. http://www.nime2011.org

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