1. Peruvian Environment - Unreal 4


    from Chris Venable / Added

    12 Plays / / 0 Comments

    Graduate Capstone work for my MFA from the University of Texas at Dallas. Game environment based on images I took while in Peru in 2011. Architectural color palette influenced by images from Old Town Cartagena, Colombia. All assets were modeled and UV unwrapped in 3Ds Max and textured in a mix of Photoshop, NDO, and Substance Designer. Final staging, lighting, and dressing all handled in Unreal Engine 4. I am responsible for all work in scene. Any frame jumping is caused by my playthrough capture, not an artifact in scene.

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    • Jordan Gook - 3D Environment Art Showreel


      from Jordan Gook / Added

      18 Plays / / 0 Comments

      This is my NTU final year graduation showreel showing the best work I have created during my time on the course. **CARTOON CHARACTERS AND 50% OF THE ARENA ARE MODELED BY NTU STUDENT JORDAN WILLIAMS**

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      • Ice Cream Truck - Chris Venable


        from Chris Venable / Added

        11 Plays / / 0 Comments

        Low Poly, stylized Ice Cream truck I have been working on as of late. Designed for realtime rendering. Models are done in 3Ds Max, Textured in Photoshop (sand created in Substance Designer), and rendered in Marmoset. I am responsible for all aspects of the project. Design based on the Morrison Electrofreeze series. Tri Count: 11k

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        • First Project in Unreal 4


          from Phazero / Added

          15 Plays / / 0 Comments

          This is my first foray in Unreal 4 and Level creation. It took about 4 weeks and I learned the program as I built my small level "flying the plane while building it" I will upload a complete assessment of what I learned and what's next soon. Thank you for watching

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          • Flowers With Mental Problems: Church Level- student WIP


            from Phazero / Added

            9 Plays / / 0 Comments

            This is a small level I'm building to learn the Unreal 4 engine and begin learning 3D asset building. Thanks for stopping by to look.

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            • Brick Master Material - Unreal 4


              from Chris Venable / Added

              21 Plays / / 0 Comments

              This Master Material was created in Unreal 4, developed for a personal project I worked on. The project was designed around my hometown, Waldron, Arkansas. Follow the link for more info and the node network! http://chrisvenable3d.blogspot.com/2015/03/main-street.html

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              • Liz Vogan Demo Reel 2015


                from LV / Added

                17 Plays / / 0 Comments

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                • Mock Interview and Portfolio Review


                  from Isaac Oster / Added

                  283 Plays / / 1 Comment

                  Mock interview and portfolio critique for Mark Adams, aspiring environment artist studying at the Art Institute of Austin. Interview conducted by Isaac Oster, character artist at Certain Affinity, and Billy Lord, character artist at Cloud Imperium. See everyone's portfolios here: Mark Adams: www.markadamscraft.com Billy Lord: www.billylord.net Isaac Oster: www.isaacoster.com

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                  • Le Vache d'Espace


                    from Lizzie Smith / Added

                    259 Plays / / 0 Comments

                    Deep in the vastness of space, there exists a restaurant.... Elisabeth-Rose Smith: ersmith.net Mary Cassin: marycassin.com Justine Hamer: jwhamer.com Brittany Shively: brittanyshively.com -- Rendered in Unreal Engine 4

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                    • Encounter(s) Immersive Installation Art, Bonnie Mitchell & Elainie Lillios


                      from Bonnie Mitchell / Added

                      97 Plays / / 0 Comments

                      Encounter(s) is an interactive immersive audio/visual environment focusing on the concept of introspection, tranquility and transformation. At various times in our lives we are faced with thought-provoking situations that force us to stop and contemplate our very existence. It is through these encounters that transformative moments occur. Participants enter an immersive, abstract sonic and visual world, and are enticed to sit in a centrally located seat. When the participant sits, he/she triggers the emergence of a distant, abstracted human image. This animated, ghost-like, ethereal figure slowly moves toward the participant. The figure represents the self, a friend or loved one, a God, shaman, spiritual figure, or other virtual presence. When the figure arrives in front of the participant, it asks an introspective question. After a moment of contemplation, the figure retreats into the distance and transforms into a tree-like form that metaphorically represents self-actualization and growth. As more trees develop, they become a forest of influences that help define the essence of our existence. As an immersive installation, Encounter(s) reflects our inherent curiosity and uncertainties about the self, life, and the unknown. Since an individual's understanding of the world is determined by their experiences, each participant's encounter with the installation can be interpreted in a variety of ways. The immersive visual and sonic environment coupled with the virtual presence of the figure invites the participant to engage in meditation, contemplation, self-actualization, confrontation, or enlightenment.

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