1. Mike Luard - Concept Design Reel 2015

    02:37

    from Mike Luard / Added

    46 Plays / / 2 Comments

    www.mikeluard.com This is my current reel showcasing concept design work.

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    • Audible - Concept Work

      07:08

      from Marco Iozzi / Added

      Audible " Stories to tell " TVC VFX: Firstborn NY Environment Concept and Painting work breakdown Music: Armand Amar more at www.marcoiozzi.com

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      • Moon Giant

        00:11

        from Jordon Lamping / Added

        7 Plays / / 0 Comments

        Short animation made for IM457 to reflect the principle of animation, Timing and Motion.

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        • quickfire "Perfect Dream"

          00:32

          from Amy Dang / Added

          7 Plays / / 0 Comments

          I was picturing the condition between conscious and unconscious /the stage between dream and awake/... I wanted to create a space or an environment which is completely isolated from the outer world. Therefore, projection in the darkness emerged. As for bubbles?- that is probably my real perfect dream about "life" originated from water and all other deep stuff...

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          • Student video game demo (work in progress)

            02:01

            from Adrian Parhamovich / Added

            17 Plays / / 0 Comments

            Student Advanced Interactive Media project (Nov. 1st - Dec. 15th 2014) I'll start by saying that everything from the concept art to the final build of this game was made by me*. All of this was done in 6 weeks for my final project in Advanced Interactive Multimedia at East Carolina University. As far as the class is concerned, it's finished with a big A on top, but for a complete game, it's clearly still a work in progress. If you're not familiar with game design, here is a list of some of the roles I took on to create what you see here: - Creating a project calendar - Concept design (coming up with the gameplay, world, characters, and enemies) - Building a rough version of the game to ensure the mechanics worked before importing assets. This includes modeling and rigging a basic humanoid character and a basic enemy character, applying motion capture data, coding, animation, sound effects, light effects, cameras, and a basic UI. - Modeling, texturing, and rigging two playable characters - Modeling, texturing, rigging, and animating the enemy character - Modeling, texturing, and setting up all buildings and props in the environment. - Setting up the environment, tweaking UVs and textures on the environment - Editing the skybox, lighting, and shadows - Code tweaking and testing. Lots... of testing... It was a lot of work and long nights, but this was a very fun learning project! *A few helpful code patches were provided by my programming friend Jade Darrow. Coding does not come easily to me and there were occasional glitches I couldn't fix on my own. However, the bulk of the code was written and/or edited by me. I want to also clarify that some of the textures are procedural (created by using Maya or Unity's software), some are painted UVs, and some are seamless texture images. Due to time constraints, most of the seamless and non-seamless texture images (such as the doors, windows, and stone patterns) were found images, but all procedural and painted textures (the characters, enemies, and hair for example) were made by me. As I work on the game to improve it, the found textures will be replaced by my own, but for now you've got a blend of generic and original.

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            • Xsëntsia Luxury Travels - Matte Painting VFX Short by Karlie Carpentier Rosin

              01:32

              from Karlie Carpentier Rosin / Added

              155 Plays / / 0 Comments

              Xsëntsia Luxury Travels is a Short VFX project I made in my last semester of University. I wanted to focus on Environment Design and Matte Painting with a splash of Compositing while having fun with the idea of a recently discovered planet used for Luxury Travels and not for migration. I wanted to imagine how we would advertise simply beautiful luxurious getaways in pristine and untouched environments. I was inspired by videos that already exist and also borrowed videos to add set extensions which are credited below. This is a student project, for educational use only. I will be reworking this video and the matte paintings to enhance them. This is the beginning of a series of travel ads I will be doing in different types of environments either on the Xsëntsia planet or on another. Thank you for watching! You can check out my website for more fun stuff at karlie.ca Thank you to my teacher who mentored me throughout this project- Dominic Mercier Thank you to Raphaëlle Weisz for keying the shot with the close up of the hands and lending me the footage of your birds and thank you to Cedric Tremblay for the particles of birds flying in the sky. Video Inserts and Set Extention from Capella Lodge and Qualia Great Barrier Reef promotional video. Videos with the couple holding hands from the Qualia Great Barrier Reef promotional video. Video of the backpacker in the panorama shot from Nimmo Bay Wilderness Resort promotional video. Song is from The Theory of Everything Soundtrack 01- Cambridge, 1963 https://vimeo.com/115314358

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              • Shiny Tom: Parking

                02:44

                from Hop & Jaunt / Added

                33 Plays / / 0 Comments

                A test snippet from an animated show idea we are working on. Testing out and playing with character animation and environment design.

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                • P4450 Key shot Tobias Orderud

                  00:44

                  from Tobias Dahl / Added

                  32 Plays / / 0 Comments

                  Key shot from 4450 assignment at the animation workshop. Thanks to Benjamin Renner Kristifir Klein Rune Rask

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                  • "Wonder" by Landor

                    00:15

                    from Topic Design / Added

                    101 Plays / / 0 Comments

                    Shillito’s department store was once a popular holiday destination, attracting people from near and far to see whimsical elves and reindeer posed in elaborate window displays that became a cherished Cincinnati tradition and a hallmark of the season. This year, that tradition continues as the windows come alive once again in a colorful celebration of the holidays. Landor, a branding and design firm that operates in the former Shillito’s building, will show the new holiday window display, “Wonder,” This year, the holiday windows will take passers-by on a journey through some of Cincinnati’s most iconic holiday pastimes in a five-act lightshow featuring the Festival of Lights, the Nutcracker, the Duke Energy holiday trains, the flower show at Krohn Conservatory, and ice skating on Fountain Square. Abstract graphic projection mapping, lights, animations and synced holiday music that plays from the glass panes will bring each feature to life as a one-of-a-kind multimedia display coordinated across all five windows. “Wonder” is a labor of love by the designers and creative minds at Landor, who see the display as their gift to the city – one they hope will surprise and delight the local community this holiday season. The activation was a collaborative effort created and developed by the brand experience team, which includes graphic, media and environmental designers. The five-act show will begin at 4:45pm daily, and will repeat 3 times an hour every day through January 16. The windows are located at 110 Shillito Place, Cincinnati, OH 45202, facing Race Street just two blocks west of Fountain Square.

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                    • Demo Reel

                      02:00

                      from Eric Rodriguez / Added

                      15 Plays / / 0 Comments

                      Visual Development Reel

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