1. Alice | Madness Returns

    00:40

    from jamiefranks / Added

    722 Plays / / 2 Comments

    Effects TD | Passion Pictures | London Fire simulation / explosion created with Maya Fluids. Snow System created using Softimage ICE

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    • Bat man logo formation version2

      00:08

      from SlingShotfx / Added

      128 Plays / / 4 Comments

      Maya fluids with both surface emission and particle emission ,Grid size was 380,Previous version was very static ,So i thought to bring logo in front of cam as its getting reveal . Hope u guys will like it

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      • Blender User Group Singapore

        00:10

        from Daniel Yam / Added

        269 Plays / / 2 Comments

        Created with Blender 2.49 and 2.5. Composited with After Effects.

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        • Brisk Pyromancer Demo

          01:04

          from Brisk Interactive / Added

          41 Plays / / 0 Comments

          Brisk Interactive 3D Fire + Smoke + Fluid Simulation Demo Reel http://www.briskfx.com Brisk has been playing with matches again! Not to worry... We put out all the fires before we left the room, although the render farm may take a while to cool down. Music: copyright Fall Out Boy - My Songs Know What You Did In The Dark (Light Em Up)

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          • Burning Face Test

            00:09

            from 3eckdesign / Added

            193 Plays / / 2 Comments

            Just a short test..playing around with particles. TOOLS: AE & C4D

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            • Burning Logocubes

              00:41

              from Ken Ottmann / Added

              377 Plays / / 0 Comments

              Researching fire simulation with TurbulenceFD in Cinema 4D. Music: "Up All Night" by Lee Rosevere (http://members.shaw.ca/happypuppyrecords/index.html) http://www.kenottmann.com/2013/01/burning-logocube/ For updates follow me @ http://www.facebook.com/ken.ottmann.design http://www.twitter.com/kenottmann

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              • C4D T4D Fuel Ignition R&D T1

                00:04

                from Yannik F / Added

                292 Plays / / 0 Comments

                . . . Simulation details: 5cm cell size, 1.xx hours for 124 frames, rendertime @ 1080p = 1h:40m for 124 frames. Global Illumination used...Smoke is illuminated by fire. Scattering activated. No subgrid-detail or upres used. The Cube next to the flame is 2x2x2 meters.

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                • C4D T4D LargeScaleExplosion T1

                  00:04

                  from Yannik F / Added

                  396 Plays / / 0 Comments

                  Large Scale explosion. The explosion has a max diameter of about 60 meters on the ground, the real shockwave would destroy a much wider area. Simulation details: Sim time: over 10.xx hours cell size: 6cm Fluid caches: 650+GB for 120 frames. Rendering details: less than 10 hours, @ 1080p, 120 frames T4D crashed VERY often. In the end (this version) I rendered without any additional subgrid-details, because that increases rendertime X6 and more. 48GB Ram at peak. Smoke is illuminated by fire...scattering active. No GI used. The Plugin is still not perfectly stable. Very often it crashes on random cell sizes. Example: I can go 10cm cell size, but crashes at 9. But then again I can do 1cm cell size instead of 10, but I cant do 2, 3, 4. 4.1 could work, 5 crashed. Its weird...and not reliable and not logical to me yet^^ Changing the size of the fluid domain sometimes helps. Still, not so great. Resuming simulations from file X only works SOMETIMES. other times, the sim is continued, frame is loaded and then sim stops and cannot be continued. In other scenes it works perfectly. Conditions seem to matter. Also, animating the simulation step size is a problem. You MUST put the curves to "linear" or it is likely that T4D crashes during simulation. A lot more...perhaps will be fixed in next releases?

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                  • C4D T4D SmallExplosions 10meters T1

                    00:05

                    from Yannik F / Added

                    267 Plays / / 0 Comments

                    Another one from my fire R&D with Cinema 4D and the plugin TurbulenceFD. Sim time: 5,5 minutes (GPU sim only, GTX470) Rendertime: Not sure...less than 5 minutes certainly. The scale of the simulation: That disc on which the explosion takes place has a radius of 10m. You can see a tiny blue figure to the right, he/she/it is 180cm high. Hardware: As on profile page. More comin

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                    • C4D T4D SmallExplosions 50meters T1

                      00:03

                      from Yannik F / Added

                      395 Plays / / 0 Comments

                      Another one from my fire R&D with Cinema 4D and the plugin TurbulenceFD. Sim time: 6 minutes (GPU sim only, GTX470) Rendertime: 10min The scale of the simulation: That disc on which the explosion takes place has a radius of 50m. You can see a tiny blue figure to the right, he/she/it is 180cm high. Hardware: As on profile page. More comin

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