1. 3D Showreel 2015


    from Wulf-Heiko Birk Added 10 0 0

    for more information visit: WironPix.de

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    • Quick Fume Experiment


      from Matt Radford Added 839 38 6

      playing around with some fire stuff today. lets see if i can make this into a real time shader...

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      • spaceshipRender V01 WIP


        from Dennis Volkerts Added 183 2 0

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        • Ocean Wake v1


          from Dennis Volkerts Added 204 1 0

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          • James McPhail Demo Reel 2013 - June Update


            from James McPhail Added 739 55 6

            My demo reel featuring available projects worked on up until the end of 2013. Projects worked on since then that are not yet available include Transformers Age of Extinction and Teenage Mutant Ninja Turtles

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            • demoreel.14


              from Georgios Cherouvim Added 874 20 1

              senior FX-TD Better quality quicktime downloads at http://ch3.gr/vfx/ Shot breakdown Man of Steel (Nov12) One of the two FX-Leads on a team of around 25. Around 250 fx shots in total Responsible for all destruction and particle work Worked closely with the RnD department during the development of Kali (Finite Element interface) to extend its capabilities Development and improvement of FX rigs to be used by artists Worked on some minor shots Sherlock Holmes (Aug11) FX-Lead on a team of 5. Around 25 fx shots. Destruction for the tower and wall Sucker Punch (Oct10) Statue destruction Bullets and impact Picked up pre-made rigs for pillar destruction and other fx Harry Potter 5 (Mar07) FX look development for 75% of the fireworks used in the whole sequence. FX rig setup and simulation of the fireworks dragon body. Particle simulations for the fireworks in 8 shots. Partial development of a sprite based smoke system. Implementation of a of MEL tool to handle and manage hundreds of emitters. X men 3 (Feb06) Development and implementation of a set of MEL tools and pipeline to achieve the “atomization” effect for 'Prof Xavier' and other soft surfaces like wallpaper and cloths. This set of tools has been used since in many other projects like 'Watchmen' and 'Dorian Gray'. Soft body simulation of 4 shots using the above set of tools, plus particle simulations for additional elements. Fast Five (May11) Dust rig for the vehicle applied it in 5 shots Source Code (Dec10) Explosion debris Renault Race (Feb08) Lead FX of a small team. Particle simulations and rendering of 6 shots with sparks and smoke for collisions and crashes. Sky Twister (Sep08) FX setup, simulation and rendering of the sprite based tornado. Additional particle elements for dust, rolling stones and debris. Sky Xmas (Dec08) FX setup, simulation and rendering of multiple particle systems to create the Christmas tree. SYFY (Jun09) FX development, simulation and rendering of the two distant fireflies shots. FX development and simulation of the two butterfly shots. Layout, development and rendering of the fireworks shot. Axe Chemistry (Nov08) Development and implementation of a set of MEL tools and pipeline, for two different systems of the pulsing balloons. One for the distant shots where only particle spheres were used and one of the mid shots where particles were replaced with a small rig of geometry and light, along with an individual shader. Both systems were using the same pulsing and colouring subsystem for consistency and ease of use. FX setup of an additional particle system to create the bonds between the balloons. Simulation and rendering of about 7 shots. Fred Claus (Aug07) FX setup and simulation for the snow globe in about 7 transition shots. Erebus (Mar10) Personal animation project. All the different aspects of the production apart from the soundtrack.

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              • Luca Vitali - Junior FX TD showreel


                from luca vitali Added 2,845 174 24

                This is my showreel done after attending the course at Escape Studios. softwares used: Maya, Mudbox, 3DEqualizer, Syntheyes, NUKE and After Effects Soundtrack: Two Steps From Hell - Skyworld

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                • FX TD - Tower crumbling


                  from luca vitali Added 1,724 177 38

                  I used Maya 2012 for everything. The shot was tracked with 3D Equalizer. I chose dmm for breaking the building and maya fluid for simulating the smoke. Comp was done with nuke and AE.

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                  • RUN-UP


                    from luca vitali Added 6,932 37 6

                    -> RUN UP, starring: Gianluca Vernassa, Pietro Caire, Carlo Caire, Paolo Rubino and Loris Revelli; directed by Luca Vitali. Location: San Romolo (IM), soundtrack: Ephixa - Song of Storms, Rameses B - Visionary, Rameses B - 2Nite Software used: Cinema 4d, After effects, Premiere pro and Syntheyes. Shooted with: Sony HVR-Z1E and Panasonic HDC TM700 Thanks to Argentina Bike, Vernassa, Felle and you. ENJOY! #Canon Fotografica 2012 exibition

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                    • Some VFX #2


                      from luca vitali Added 803 19 8

                      filmed with Sony HVR-Z1E tracking with syntheyes created with cinema 4D composed with After effects edited with premiere pro soundtrack: Rameses B - Deeper location Imperia, Italy

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