1. Demo reel of interactive music with Wwise


    from Stephane Dudzinski Added 735 13 10

    I created that video to show my proficiency to compose, produce and edit music assets for a video game and integrate them in Wwise for creating interactive music.

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    • Re-Sound Design example by Andrew Philippov (StarCraft 2 trailer piece)


      from Andrew Philippov Added 191 15 9

      This video made for demonstrate my sounddesign skills. All sound were made by myself, no samples or libs were used. It was very fun =) http://andrewphilippov.com/english.html Video used here…

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      • SoundWorks Collection: The Sound and Music of HALO: REACH


        from Michael Coleman Added 131K 188 8

        In this exclusive SoundWorks Collection game sound video profile we feature the talented sound team behind "HALO: REACH", the blockbuster prequel to the best-selling Xbox franchise of all…

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        • XBox 360 Ableton Live device parameter controller


          from AntonAudio Added 4,000 14 6

          This patch started as an OSC game controller that I decided to port to Max for Live to take advantage of the device parameter control API. It was a pretty painless port, most of the work was trying…

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          • Crysis 3 Trailer - Sound Design


            from Daniel Da Silva Added 1,255 4 6

            DISCLAIMER: The visual content of the following video belongs to its rightful owner. This demonstration has been created solely as a sound design showcase, therefore no music is present whatsoever.…

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            • Music replacement DEMO [Killzone 3] Rough Draft


              from Gregory Vilfranc Added 280 2 4

              As stated in the title, you are viewing a rough draft music/sound design replacement DEMO for the Killzone 3 trailer (rights reserved by Sony Computer Entertainment and Guerrilla Games). I have yet…

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              • Wwise Interactive Music II - Medieval Times


                from Brad Dyck Added 156 1 4

                In this, the second of my Wwise Interactive Music projects, I create a more fleshed out game with more areas and music that transitions smoothly between these areas. Sit back and allow yourself to…

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                • Jeremy Garren Sound Design Demo - Crysis 2 (V2)


                  from Jeremy Garren Added 369 2 3

                  The updated version of my sound design and post production demo for Crysis 2. The video features total sound replacement using original sounds for weapons, explosions, aliens, machines, and interface,…

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                  • Impact re-synthesis in Pure Data


                    from Stefan Rutherford Added 197 1 3

                    Impact re-synthesis in Pure Data. Based on Audio Kinetic's Sound Seed: Impact. I made this patch in order to learn how to use Pure Data. The result seemed kind of cool so I decided to post it…

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                    • Elite: Dangerous | Sarrantonio Survey Spin


                      from Matthew Florianz Added

                      Audio Design in Elite Dangerous (1.1) Recorded looking through the roof of a slow spinning Eagle. Highlights dynamic environment ambiences for outpost, star, galaxy background radiation and planet…

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