1. Todd Baker - 'Sogport' - Audio Design & Implementation - From Tearaway Unfolded


    from Todd Baker Added 53 3 0

    A few moments that I enjoyed working on from Tearaway. These sections are good examples of the difficult task of balancing 'papery' sounds with 'real world' sounds such as natural…

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    • Lighting - Clip Volumes


      from CRYENGINE Added 90 0 0

      This tutorial showcases how to control the spread of lights or probes within your scenes throguh using clip volumes. Both the primitiive box is shown and the ability to use a cgf for complex shapes.…

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      • Alembic Physics Simulations


        from CRYENGINE Added 145 1 0

        This quick tutorial showcases alembic technology within CRYENGINE to provide high quality vertex caching. We look at the geom cache entity used to house this technology and also do a simple proximity…

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        • Vegetation - Detail Bending


          from CRYENGINE Added 2,522 1 0

          In this lesson we cover the basic setup to have procedural vegetation bending on your plants within your level. The vegetation object detail parameter is shown and then also we cover the settings…

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          • Designer Tool - Lathe Tool


            from CRYENGINE Added 3,928 0 0

            In this lesson we learn how the lathe tool can be used by creating a profile piece of geometry and then a disc shape for the path. After this we troubleshoot some geometry issues and apply a smoothing…

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            • Designer Tool - Subdiv and Smoothing


              from CRYENGINE Added 685 0 0

              In this quick lesson we focus on the concept of using subdivision or using smoothing groups to represent a polygonal surface that has accurate falloff on each phong edge break. After showing the smoothing…

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              • Marty O'Donnell Beep interview


                from Ehtonal Added

                In this episode, we talk to Marty O'Donnell, creator of the "audio director" role, and composer for Halo, Destiny and other games. Marty even takes some time to play us some of Destiny…

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                • Adele Cutting Beep Webisode


                  from Ehtonal Added

                  In this episode, Beep interviews Sound Cuts audio director Adele Cutting, talking about audio games, sound design, and audio direction. Adele's credits include Quantum Break, Harry Potter series,…

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                  • Scaleform Introduction


                    from CRYENGINE Added 969 0 0

                    This lesson gives an overview of the Scaleform implementation from the apps used to how the exact UI element is exposed inside of flowgraph. In the following video we will look closer at the UI elements…

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                    • Behind The Alex Protocol's Additive Layered Music


                      from Guido Arcella Diez Added 178 2 0

                      Through ELIAS Composers Studio Engine, I auditioned the interactive music score I composed for the videogame The Alex Protocol using a 5 Additive Layered Music System.

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