1. A insulina e a normalização dos índices glicêmicos


    from Fernando Fortes de Valencia Added 154 3 0

    Discutimos um importante mecanismo que une a insulina à normalização da glucose no sangue: a permeabilização das células musculares e dos adipócitos.

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    • Algoritmo DDA para líneas C++ - paso a paso


      from José Luis Siapo Rodríguez Added 3 0 0

      Para la demostración y código fuente: https://programacion-js.blogspot.com/2017/10/primitivas-graficas-algoritmo-dda-para.html

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      • Animated Fractal Tree


        from Russell Jahn Added

        This is a clip from a program I wrote that creates animated trees using OpenGL, GLUT, and C++. The trees are actually modeled using L-Systems. L-Systems are sets of "re-writing" rules…

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        • AofGP Final Project | Turn Off the Lights


          from Kojo Opuni Added 6 0 0

          My Final Project for AofGP.

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          • AofGP Final Project | Turn On the Lights


            from Kojo Opuni Added 15 0 0

            A quick runthrough of my Final Project for the Art of Graphics Programming.

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            • ławeczka session


              from MarekRowiński Added 208 0 0

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              • B2: Glute Ham Raise (GHR)


                from Urban Strength Institute Added


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                • Constructor Virtual de Montañas Rusas (http://sites.google.com/site/rubencasillasluengo)


                  from Rubén Casillas Added 1,483 0 0

                  Practica final de la asignatura Técnicas Avanzadas de Gráficos 3D del master en Informática Gráfica, Juegos y Realidad Virtual de la universidad Rey Juan Carlos de Madrid. La…

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                  • C++ OpenGL GLUT 2004 dmtr.org uuuu


                    from Dimitre Added 498 5 3

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                    • Creating a Particle Simulation with LWJGL (Java & openGL) - V1.0


                      from Anthony Del Ciotto Added 979 0 0

                      Just for quick testing purposes the system is using deprecated functionality such as immediate mode to render GL_POINTS. To be added in V1.1: -Eliminate use of immediate mode rendering. -Use interleaved…

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