1. Unreal Engine 4 - Half Life 2 City Scanner


    from Geoff Lester Added 88 2 0

    Made a city scanner from Half Life 2, and dumped it in a scene. If you haven't played Half Life 2... What are you doing with your life?? http://store.steampowered.com/app/220/ I've got…

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    • From Earth [Gameplay Sample]


      from Rupert Cole Added 49 0 0

      Gameplay sample of the action adventure Half Life 2 mod "From Earth" featuring original ambient/atmospheric audio by Rupert Cole. For further information and to download the full game,…

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      • Осколок


        from White boat Added 723 0 0

        Вольная интерпретация на тему Half Life 2 Episode 3.

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        • Half Life 2 Gravity Gun in VR


          from Sentience Lab Added

          Another proof of concept - hacked together in about an hour: Can we get the Half Life 2 Gravity Gun - sorry - Zero Point Energy Field Manipulator working in our VR framework? Looks like we can...

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          • Ryan Baldwin Sound Design Reel (Early 2016)


            from Ryan Baldwin Added 177 0 0

            Ryan Baldwin Sound Design Reel (Early 2016) Footage of some of my recent sound design projects. More work can be found @ ryan-baldwin.com

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            • "Half-Life 2: Episode Two" Audio Replacement - Sound Design Reel


              from Ryan Baldwin Added 51 0 0

              A reimagining of Half-Life 2: Episode Two's audio. All visuals belong to the developer, Valve. Sound was removed from the original gameplay trailer and entirely replaced by me, using a combination…

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              • Follow Freeman


                from Thomas Upjohn Added 19 0 0

                For HD quality, watch here: https://www.youtube.com/watch?v=MjsTcQOZ3FQ Follow Freeman is the sequel to Canal Detour and Risking Raveholm, which can be watched here: Canal Detour: http://www.youtube.com/watch?v=BQRYU7... Risking…

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                • Chaucer in the Cyber City. Learn Do Share presentation at Ravensbourne Sept 6 2014


                  from Masters of Pie Added 61 3 0

                  Here is a presentation by one of our Piemen Matt Ratcliffe. He covers the history of virtual reality and how VR designers can learn spatial design and spatial narrative from looking at theatre, architecture…

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                  • Hotspots Playthrough


                    from Derek Holson Added 23 0 0

                    A playthrough of my custom Half-Life 2 level, Hotspots. In Hotspots, the player competes against the robot character from the game, Dog, in a competition to see who can hit the most targets with the…

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