1. MOGGLES Pocket VR


    from Rankleven Design Agency / Added

    14.8K Plays / / 1 Comment

    Available now on indiegogo! https://www.indiegogo.com/projects/moggles-virtual-reality-in-your-pocket/x/9624506

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    • Moggles Pocket VR System.


      from Rankleven Design Agency / Added

      11.3K Plays / / 0 Comments

      Moggles Pocket Virtual Reality System. A foldable headset with a motion hand controller, head tracking technology app for web browsers.

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      • VR Interface Design Manifesto


        from Mike Alger / Added

        3,370 Plays / / 8 Comments

        A declaration of intent for the research and design of user interfaces for ergonomic multitasking in virtual reality, focused primarily on the interaction design of operating systems and browsers. The purpose of his manifesto is to explain intent as well as individual bias, assumptions, and reasons. (aka, doing a presentation of my project's direction while trying to read off a computer screen and act natural) Presented by MikeAlger at Ravensbourne in London. mikealger.com/professional

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        • VRoaming in Virtual Reality Environments


          from Emily Carr S3D / Added

          144 Plays / / 0 Comments

          What is VRoaming? It is an untethered, low-latency experience of virtually roaming within an environment. Void of cables, external batteries and with a good headset you can have the freedom to get absolutely immersed in an experience. Also check out the vIVE – Very Immersive Virtual Experience project at Emily Carr University of Art + Design in Vancouver: https://vimeo.com/99483050 Emily Carr researchers are using this system to investigate modes of interaction and networked presence in VR. The project is partially supported by the SSHRC partnership project, Moving Stories, which is focused on qualitative movement analysis. For more information on Moving Stories: movingstories.ca For more information on research at Emily Carr: ecuad.ca/ research.ecuad.ca/s3dcentre/ In collaboration with Conquer Mobile: https://conquermobile.com/ and Wavesine Solutions Inc: http://wavesine.com/

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          • Spacewalk Trailer


            from Otherworld / Added

            15 Plays / / 0 Comments

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            • Virtual Reality Conference - SGI Reality Engine 1993


              from Gregg Lukomski / Added

              Virtual Reality in Education conference, Jacksonville Florida 1993.

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              • Gender Swap on the PRESS


                from BeAnotherLab / Added

                1,971 Plays / / 3 Comments

                Clipping from the press on January /2014 about the experiment "Gender Swap" with 'The Machine to Be Another". http://www.themachinetobeanother.org/?page_id=1000

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                • EYEsect vs USER // little field trips with the Constitute and it´s Out-of-Body-Apparatus


                  from THE CONSTITUTE / Added

                  1,361 Plays / / 0 Comments

                  Here we go with a little overview about the two main exhibitions in which the EYEsect was shown the last year. The wonderful AND festival in Liverpool and the CYNET ART Dresden gave us the opportunity to test the device and get some feedback from the users. Thanks to Jens Beyer and Sebastian Westphal for editing and filming, aswell as Annika Unger and Anja Lapatsch for being the most gracious, reliable and love-spreading roadies we could imagine!

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                  • GHOSTS OF VENICE - visual presentation


                    from Marco Gatti / Added

                    (2014) - Video introduction to an Augmented Reality application for portable devices - A mixed reality film across the night and the streets of Venice, Italy - www.ghostsofvenice.it

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                    • Gender Swap - Experiment with The Machine to Be Another


                      from BeAnotherLab / Added

                      3M Plays / / 49 Comments

                      Gender Swap is an experiment that uses http://www.themachinetobeanother.org/ system as a platform for embodiment experience (a neuroscience technique in which users can feel themselves like if they were in a different body). In order to create the brain ilusion we use the immersive Head Mounted Display Oculus Rift, and first-person cameras. To create this perception, both users have to synchronize their movements. If one does not correspond to the movement of the other, the embodiment experience does not work. It means that both users have to constantly agree on every movement they make. Through out this experiment, we aim to investigate issues like Gender Identity, Queer Theory, feminist technoscience, Intimacy and Mutual Respect. Acknowledgement to SPECS (Synthetic, Perceptive, Emotive and Cognitive Systems Group) Pompeu Fabra University, Master of Digital Arts Pompeu Fabra Barcelona and Fablab Barcelona

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