1. Dhaenens_Ruben_FurShader

    00:42

    from Rudy Dhaenens Added 3 0 0

    This fur shader is written in HLSL using DirectX 11 and shader model 4.0.

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    • Siam

      01:58

      from eps Added

      Small remix on 'Visitors' by Godfrey Reggio Based on experiments with realtime face tracking Soundtrack: Mechatok

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      • Unity GPU Particle System - Waterfall Demo

        01:15

        from KeJyunWu Added 1,664 61 6

        Here is a demo for my own GPU particle system. I made this for my latest project, because the built-in particle system in unity is unable to control massive count of particles. Unity 5.6.0f3 Custom…

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        • 內 - Internal Phenomenon (2017)

          04:49

          from KeJyunWu Added 616 17 0

          As the saying goes, “You are what you think.” (Literal translation: We feel pleasured when the surroundings are controlled by our heart; we feel annoyed when our heart is controlled by…

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          • Getting to Know Toolbag 3 | Ep. 9 Custom Shaders

            09:49

            from Marmoset Co Added 3,722 8 0

            Chris Perrella uses his wizarding ways to uncovers the magic of Toolbag’s custom shader system. Follow along as Chris demonstrates the basics of creating a simple shader, and gives some great…

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            • Demo of Game Objects - Advanced Game Engine

              01:50

              from jma Added 10 0 0

              Game Objects is a 3d/2d cross-platform game engine created all by myself, currently it can run on Windows, iOS and Android devices. This demo shows some of the key features of the engine. -Massive…

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              • Useless Mechanics

                01:50

                from eps Added

                Pieces of live performance at GEM fest 2017 100% generative soundtrack: nÄo 'Uusi (2methylBulbe1ol Upgrade)' code used as a seed: Fractal Cartoon https://www.shadertoy.com/view/Mlf3z4

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                • Minimal D-Tech - VJ Mix

                  01:56:09

                  from cloneproduction Added 484 8 0

                  Real-time graphic compositions. VVVV / DirectX11 / HLSL / C# / TachyonsPlus This two hours vj mix was recorded live in my studio. No post production or editing, this is straight out of custom…

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                  • Unity GPU Particle System - Path Demo

                    00:49

                    from KeJyunWu Added 1,507 27 0

                    Here is a demo for my own GPU particle system. I made this for my latest project, because the built-in particle system in unity is unable to control massive count of particles Unity 5.6.0f3 Custom…

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                    • GLSL Shader Prototype - Procedural Animation

                      02:00

                      from John Einselen Added 117 1 0

                      This is a 2 minute seamless loop of an effects prototype created in Quartz Composer. All of the point light effects and pattern animations are generated procedurally in a single realtime shader using…

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