1. RebuildShader - DemoVideo

    00:19

    from Guntran Hoet Added 2 0 0

    A shader written in HLSL. Explode and rebuild your models.

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    • GeomFX sketch

      00:18

      from IdwyR Added 99 5 0

      vvvv geomFX render test

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      • Leap Motion Hack 02 - DirectX 11

        03:23

        from evvvvil Added 1,854 38 7

        Made in vvvv, HLSL and C# by Mangosh Prunier aka evvvvil. 100% audio-responsive real-time generative 3d graphics, no post-production, entirely controlled by leap motion. Features: Custom audio responsive extrude geometry shader, custom audio-responsive particle system with geometry instancing & particle rotation, dynamic animated cube maps, multi-pass rendering with correctly occluded glow, real-time text effects, 3 track audio analysis. How it works: Keytab gesture to start/pause extrusion, circle gesture to rewind. Red cubes react to DRUMS, extrusion reacts to BASS and blue circles react to NOISE. Music: exclusive track by SAGA (Lost Codes | Lit City Trax). SAGA Soundcloud: https://www.facebook.com/saga.saga.524 SAGA Facebook: https://www.facebook.com/pages/S-A-G-A/1442600102658715 SAGA Twitter: https://twitter.com/sagatracks evvvvil Twitter: https://twitter.com/evvvvil

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        • EVERYTHING YOU KNOW IS WRONG

          05:02

          from IdwyR Added 3,012 56 5

          Optimised and revisited version of my glitch shaders made for Circle of Light mapping festival in Moscow (http://youtu.be/4auSlcRrTxw). Made entirely in vvvv with a lot of hlsl shaders. No post production or editing, just added audio track on top. Music: "Kangding Ray – Thar"

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          • IBLBaker maya workflow example

            03:35

            from mdavidson Added 1,203 19 0

            This is a quick example run through of baking out a set of maps with the IBLBaker and setting up an asset using the provided example shaders in Maya. The repository for this tool can be found at: http://www.derkreature.com/iblbaker The cerberus pistol asset was created by Andrew Maximov: http://artisaverb.info/ The rifle asset was created by: Joe Wilson AKA EarthQuake. You guys can do pretty much whatever you want with these files. Study it, kitbash it into new assets, make a lowpoly and texture it, etc. Just as long as you're not selling the assets as is or including them in a commercial project. http://www.polycount.com/forum/showpost.php?p=2118179&postcount=61 IBL source images from: http://hdrlabs.com/ used under creative commons. Audio is Voodoo Puppets, "My little victory" used under creative commons. http://freemusicarchive.org/music/Voodoo_Puppets/

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            • HLSL Ocean Shader (with Gerstner Waves)

              05:09

              from Ali Seiffouri Added 768 63 2

              A Simple HLSL Ocean Shader using Gerstner Waves. The normal vectors are calculated with the derivatives of the waves.

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              • IBLBaker tool

                02:00

                from mdavidson Added 1,413 8 0

                The result of much work is now live! The source for this project is now available at: https://github.com/derkreature/IBLBaker www.derkreature.com I expect that there are still numerous errors. Please contact me if you have any suggestions!

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                • HLSL Fur Shader

                  01:19

                  from Arthur Trio Added 50 0 0

                  This is a geometry HLSL shader for directX 10. It puts fur on a mesh and you can change parameters to make it better.

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                  • Urania

                    02:48

                    from in[visible] studio Added

                    Generative realtime graphical piece from the "Myth & Math" series. Dedicated to the Moon, Black and White. Styled after ancient gravure book, as well as Anatoly Fomenko's artworks. Created for Art Vision Modern videomapping contest at Moscow Light Festival. Was finished during Moon eclipse conjunct Uranus (coincidence, of course). 8.10.2014 Made with vvvv and Ableton Vadim Epstein (Eps) :: concept, design, animation Julien Vulliet (mr.Vux) :: heavy duty graphics Anton Kalabukhov (Antokhio) :: patching, shaders Anatoly Polyakov (Existence) :: sound

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                    • HLSL Geometry Shader

                      00:40

                      from Diede Apers Added 144 0 0

                      A geometry shader for a spherical water model used on planets, paper soon available

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