1. Waves of Light - Blender + Element 3D


    from Fred Sprinkle Added 110 0 2

    Abstract animation for Proclaim built with Blender 3D and Element 3D. When you can't afford Houdini, you have to think outside the box.

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    • Particle Text


      from SilverFox Added 184 4 1

      I made this while I study POPattract in Houdini. It shows in bad resolution, somehow (@*^*@) Am gonna fix it later.

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      • pyro_expD_v0001


        from iGou Added 374 29 3

        play with pyro parameter. inspired from https://vimeo.com/186030993 (by Iriki) resolution about 400***. 1 hour for simulation and 25 min for rendering. with my laptop I7-4710HQ(2.5G), 8GB RAM.…

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        • Houdini Tutorial - Trendy Transitions


          from Tim van Helsdingen Added 5,384 217 12

          HIP file: https://drive.google.com/file/d/0B8bT5KFJbL_iR3JPc0NWTFR3eTA/view?usp=sharing Hey guys, So more of a motion graphics type effect this time. A friend of mine asked me how to do a type…

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          • The Making of - Field Day Launch Video


            from Fake Added 845 17 0

            The Making of - Everywear Games Field Day Launch Video. Check the final version https://vimeo.com/182378783 2016

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            • Fireflies shaping


              from Roman Saldygashev Added 965 68 2

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              • VFX'n'GO Pills - SideFX Houdini 2003 - Fracture Cluster, Glue, Constraint and Tips&Tricks


                from art2upz | mat3vil Added 445 43 0

                Hi, In this video I show you how to use the Glue constraint and others. Also I talk about of the bullet solver and show you how to fix some problems with a concave mesh... some tips&tricks...…

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                • Rain Drops on Camera


                  from Berk Erdag Added 203 2 0

                  Looping rain drops sliding down the camera and leaving a trail for a short time.

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                  • Houdini - Snow Test


                    from Guillaume Quiles Added 1,429 37 3

                    Simulation in Open CL mode Houdini 15 - Mantra PBR with volume shader Playing with grains converted to VDB using volume rasterize points. Thanks to Graham Matthew Collier for his amazing test who…

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