1. Open Data Exploration in Virtual Reality (ODxVR)


    from VRxAR Labs Added 6 1 0

    This demo video presents some features of the interactive virtual reality (VR) visualization we are currently developing at the VRxAR Labs research group / Department of Media Technology at Linnaeus…

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    • MHCID Career Conference Industry Panel | Beyond Deliverables: Success Strategies for a Career in UX |Jun 21, 2017


      from DesignUseBuild Added 7 0 0

      You have the skills: problem solving, ideation, prototyping, delivery. But there’s much more to career in UX than just the hard skills. How do you work inside organizations large and small?…

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      • Grocery Shopping App User Scenario - Rachel


        from Ryan Brooks Added 5 0 0

        This is a user scenario for Rachel, a persona representing a segment of the participants in our user research on how to use technology to improve the in-store grocery shopping experience for the DePaul…

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        • FunAnimals - Video Prototype


          from Liselot Ramirez Added

          Team members: Ramirez, Flock, Rahman, Arefin. This is a video prototype of our project "FunAnimals", for the class Advanced HCI: Ubiquitous Computing during the Summer Semester 2017 in Bauhaus…

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          • Michael Correll | Bias and Uncertainty in Information Visualization | May 17, 2017


            from DesignUseBuild Added 25 0 0

            We often turn to data to help us make sense of an uncertain world. However, the uncertainty in our data is often esoteric, complex, or counter-intuitive. It can be challenging to present this uncertainty,…

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            • Jacob O. Wobbrock | Ability-Based Design: Elevating Ability over Disability in Accessible Computing | May 9, 2017


              from DesignUseBuild Added 115 2 0

              'The term "disability" connotes an absence of ability, but is like saying "dis-money" or "dis-height." All living people have some abilities. Unfortunately, history…

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              • Alison Powell | A Manifesto for Virtue Ethic and the IoT? Process, 'Practical reason', and Technology Design | Apr 26, 2017


                from DesignUseBuild Added 27 0 0

                Mass data collection is now “designed in” to everyday life as we rely on technologies capable of monitoring, storing and distributing information about us. As citizens and researchers,…

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                • Andrea Grimes Parker | Community Wellness Informatics: Designing Technology for Health Equity | Apr 12, 2017


                  from DesignUseBuild Added 27 1 0

                  In the United States (U.S.), there are serious and persistent disparities in health outcomes. Socioeconomic status is predictive of mortality and disease, with low-SES households disproportionately…

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                  • Aaron Shaw | Social Computing Participation Gaps as Pipelines | Apr 5, 2017


                    from DesignUseBuild Added 40 0 0

                    The impact of many social computing systems and peer production communities depends on their openness and the inclusion of many contributors. However, extreme participation gaps emerge on every platform…

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                    • Anand Kulkarni | Crowdbotics: Writing Software with Crowds | Feb 15, 2017


                      from DesignUseBuild Added 49 0 0

                      Crowd computing systems are now capable of doing more sophisticated work than ever before, accelerating the pace of creative work such as creating movies, carrying out research, and writing stories.…

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