1. Swarm behavior

    00:51

    from flight404 / Added

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    Continuing to explore the Cinder port of Memo's wonderful MSAFluid library for 2D fluid simulations. In this video, I am recreating a flocking scenario that was recently mentioned in an episode of AWE-MAGGEDDON hosted by RadioLab. beta.wnyc.org/thegreenespace/events/2010/apr/14/radiolabs-awe-maggeddon/ Check the talk by Ian Couzin. In it, he discusses how he was able to recreate complex (looking) flocking behaviors with three simple rules. 1) If I am far away from my neighbors, move towards them. 2) If I am too close to my neighbors, move away from them. 3) If I am neither too close or too far from my neighbors, move with them. Happily, this wasn't too hard to recreate (since I had already been experimenting with rules 1 and 2 for a couple years. It never occurred to me to try rule 3.

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