1. Plumb

    03:07

    from caleb wood / Added

    129K Plays / / 62 Comments

    A continuous vertical freehand digression. I was invited to install some animation at the Prøve Gallery in Duluth MN. I set out drawing columns of free hand animation directly onto the gallery wall. "Plumb" is the film product of the installation. Music and assistance by N. H. Teraberry

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    • Chris Sauter

      08:32

      from Walley Films / Added

      40K Plays / / 58 Comments

      A short documentary made in association with Glasstire.com that follows the process of artist Chris Sauter as he creates an installation entitled "The Whole World". Curated by Alison Hearst and Leslie Murrell of Subtext Projects as part of the exhibition Wish You Were Here at the Fort Worth Contemporary Arts Gallery. For more information on the artist visit his website at www.ChrisSauter.com. Learn more about the filmmakers at www.WalleyFilms.com.

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      • Locomotive - Place des Arts - Espace culturel

        01:54

        from Thibaut Duverneix / Added

        104K Plays / / 58 Comments

        “Locomotive”, the most recent addition to the mosaic screen installation in the foyer of Place des Arts, is a fantastical portrayal of a human machine. The context resembles an elaborate organic dominos game. It begins with a musical impulse and is accompanied by an inexorable advancement of light. Human flesh makes up a patchwork of glittering metallic members - which have the luster of new pistons and bolts - engendering a hybrid mass. Caught in awkward tension, the bodies quiver in suspension, the movement becoming increasingly intense until released by the passing impulse. The carefully synchronized three-dimensional chain reaction of image, sound and light dehumanizes the body while simultaneously makes us smile. Uncomfortable yet intrigued, the eye of the passer cannot turn away from the machine. The complexity of the work lies in its ambiguity of being funny, monstrous, and sensual all at the same time. The totality of this intriguing puzzle is best seen by taking a step back. However, in order to observe and appreciate the detail of the movement, it is equally engaging to advance forward. Each gear, wheel and suture plays its role to tie the whole piece together. For this project, in lieu of creating a work that is intrinsically promotional, Place des Arts has taken the risk of acting as a sponsor and distributor of this purely artistic and cinematic endeavor. Conceived with the intention of using the proposed space - its limitations and constraints – in the pursuit giving life to a custom made creation, “Locomotive” highlights the artistic potential of the mosaic screens in the foyer. ______________________________________________________________________________________________ L’œuvre "Locomotive" qui vient nouvellement habiller la mosaïque d’écran du hall de la Place des Arts est une machine humaine chimérique. Un jeu de domino organique qui se met en marche sous l’impulsion de la musique et l’avancée inexorable de la lumière. Les corps en tension, fébriles et tressaillant s’activent, leur mouvement s’amplifie et s’intensifie jusqu’au relâchement qui suit le passage de la vague. Le patchwork des membres métalliques et luisants comme autant de pistons et de boulons suffisent à engendrer cette machine hybride, sans autre accessoire que la chair. La réaction en chaîne tridimensionnelle –image, son, lumière- minutieusement synchronisée, déshumanise les corps tout en nous faisant esquisser un sourire. Mal à l’aise et intrigué, l’œil du passant ne peut se détourner de cette machine à la fois complexe et drôle, monstrueuse et sensuelle. On se recule pour embrasser du regard la globalité de ce casse tête intrigant, avant de mieux observer les détails de chaque rouage, de chaque mouvement, de chaque suture. On peut en rire; on peut également en frissonner. Pour ce projet la Place Des Arts a pris le risque d’agir à titre de commanditaire et de diffuseur d’une pièce purement artistique. Elle a coordonné et appuyé cette œuvre cinématographique non pas dans le but de véhiculer un message promotionnel mais pour mettre en valeur la mosaïque d’écrans, pour utiliser l’espace proposé -avec ses limites et contraintes- et donner vie à une création qui l’épouse parfaitement. ______________________________________________________________________________________________ Director: Thibaut Duverneix Creation: Thibaut Duverneix & Mathieu Léger Choreographer: Ashlea Watkin Production: Departement Line production: Antler Films Executive producers: Sach Baylin Stern - Thibaut Duverneix Producer: Josh Usheroff Cinematographer: Christophe Collette Makeup: Anicko Bouchard Art Direction: Mathieu Léger Editing - Post Production - Grading: Thibaut Duverneix Music composer: David Drury Music producer: Christian Olsen & David Drury Bass player: Sage Reynolds Talents: Allison Blakley Victoria Diamond Jérémy Fiset Milan Gervais Emily Gualtiery Lael Stellick Andrew Tay Ashlea Watkin 1st camera assistant: Mariane Laporte Grip: Max Robert Electro: Christian Mouzard PA: Mathieu Lefrancois-Gauvreau Intern: Hans Bobanovits DIT: Alexis Vanier Watchout Integration: Thibaut Duverneix & Philippe Larocque Special thanks to: Place des Arts Sophie Labelle Samuel Rigaux Lucie Ladhui Cinepool Cineffects Département Caméra Scapin Staging

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        • McNay Art Museum: New Image Sculpture

          05:51

          from Walley Films / Added

          13.2K Plays / / 56 Comments

          Organized by the McNay’s Chief Curator and Curator of Art after 1945, New Image Sculpture assembles works by emerging and mid-career artists who freely appropriate from art history, ethnographic artifacts, fashion, folk art, hobby crafts, popular culture, and the world of do-it-yourself. Learn more at http://www.mcnayart.org. Image Credit: 8-bit Gary, Kiel Johnson

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          • Videorative Portrait of Randall Okita

            03:00

            from Sergio Albiac / Added

            92.4K Plays / / 56 Comments

            What is a truly realistic portrait? This question inspired a project about going beyond physical appearances and attempting to render the interior world of a human being, through memories, emotions, relationships and personal story. All of it organized around a portrait painting metaphor: brushes loaded with meanings instead of paint would render a portrait using my "generative video painting" techniques (http://vimeo.com/24065726). Painting a Videorative portrait (a generative, narrative and interactive video portrait) starts with collecting personal videos of the person portrayed, tagged by him/her with relevant concepts and descriptions. Then, using a custom developed tool, the artist "paints with meanings" and generates a video portrait, subtitled with generative personal narratives. In the interactive installation version of the work, the viewer can "navigate" through the subject's mind, opening his/her video memories, accessing their thoughts and revealing hidden connections between the meanings, using real time access to Wikipedia to infer related emotional states. These "data visualizations" create new and unexpected interpretations of the portrait. The subject portrayed can add more video memories, tags and descriptions to “increase the likeness” of the portrait over time, all his/her life, creating a never-ending collection of personal documentaries. Videorative portraits are the result of my experiments to build a more “realistic” contemporary portrait of the physical and the psychological. A comment on the art of portrait painting. A visual metaphor of the memory, heavily distorted, chaotic, fragmented, obsessively replayed. A window to the subject's personal experience and intimate world. A picture of memories. A map of emotions. My immense gratitude to filmmaker Randall Okita for accepting the challenge of exposing himself in these portraits. Credits: All video sources, by Randall Okita (www.randallokita.com) Music: "I Am a Man Who Will Fight for Your Honor", by Chris Zabriskie. (www.chriszabriskie.com) Made with Processing, using GSVideo, generativedesign and controlP5 libraries. www.sergioalbiac.com fB: www.facebook.com/pages/Sergio-Albiac/147961608610912

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            • X (by Max Hattler) - KXFS Canal Commission

              06:37

              from Max Hattler / Added

              68.7K Plays / / 56 Comments

              KXFS presents X by Max Hattler. The canal commission as part of Vauxhall Ampera Season #VXAmperaSeason @TheKXFS Showing at KXFS, Goods Way, London, 6-16 September 2012 at 8pm, 9pm and 10pm. Directed by Max Hattler, 2012. Animation by Matt Abbiss, Tony Comley, Valeria Fonseca, Max Hattler, Siobhan Mcelhinney, Luiz Stockler. Sound and music by Eduardo Noya Schreus. Special thanks to Sandra Sykorova. http://www.maxhattler.com/x http://kxfs.co.uk https://www.facebook.com/maxhattler https://twitter.com/maxhattler

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              • Starfield

                01:37

                from Lab212 / Added

                154K Plays / / 55 Comments

                Starfield is an installation where a swing is used to create a large interactive starry sky. With a Kinect installed behind the swing and a video projector, the software creates a galaxy of stars in which the user wanders with the rhythm of his swing. Created with openFrameworks, the application allows to configure almost any type of swing. With anaglyph glasses, a 3D mode gives an even more immerse experience. Music : Chapelier Fou - Postlude http://www.chapelierfou.com/ An installation by lab212 - http://www.lab212.org

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                • 3DESTRUCT / Scopitone 2011

                  03:45

                  from Yannick Jacquet (Legoman) / Added

                  72.6K Plays / / 52 Comments

                  3Destruct an audiovisual installation Scopitone Festival / Le Lieu Unique / Nantes / France October 2011 Visuals: YANNICK JACQUET JEREMIE PEETERS Music: THOMAS VAQUIE Management & production: Nicolas Boritch http://www.antivj.com

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                  • DATAFLUX

                    02:07

                    from Kit Webster / Added

                    61.6K Plays / / 51 Comments

                    DATAFLUX investigates the possibilities of using live software patches to render synesthetic audio and visual installations. The piece uses a software counting mechanism to step between scenes and sequences. Projections are beamed onto a motorised mirror allowing for wider displacement which is also triggered via the same system. Size and locations for the reshaping white squares are changed on every beat, allowing for the movement streams that you can see, this relocation creates an internal message that allows the software to fluidly render these changes. It is this concept of a hidden working system that I aim to represent with this work. I want to visually represent the mechanics of the software program. As of yet this installation will last one minute twenty before the viewer will be presented with a loop point, however with inclusions such as randomizers and out of phase oscillations there is the possibility of an artificially generated sequence with perpetual transformation. The sound is made up of four pre-rendered two channel linear streams that are re-triggered every 30 seconds, developed in a way to seem to be a more complex live point to point triggering system (the lack of a fully live soundscape was due to lack of developmental time). Heavy sub bass information was present and a strobe effect is also triggered once every 60 seconds. These extreme audiovisual elements were included to heighten the sensory effects the work has on the participant, and to attempt to draw a connection between virtual and physical/environmental intricacies. The installation aims to represent the notion of pushing capacities in order to assist in envisaging further developments. The layout of the pillars are based on the existence of a fixed large pillar located in the centre of the room. I am planning for Engimatica in February to more dynamically represent a digitally choreographed environment. To my indiscretion and perhaps paradoxically, Enigmatica will be made up of a completely pre-rendered looping linear stream, there will be no live software elements. www.kitwebster.com

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                    • Nervous Structure (field) (2012)

                      03:01

                      from Cristobal Mendoza / Added

                      154K Plays / / 50 Comments

                      Made in collaboration by Annica Cuppetelli and Cristobal Mendoza http://cuppetellimendoza.com Music: "Guitar Plume" - Portable Sunsets http://flatflat.org/ps

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