1. Type Case

    01:18

    from Martin Bircher Added

    The installation Type Case is a low-resolution display with 125 rectangular pixels of different sizes. These are formed from the reflecting light of digitally controlled LEDs, embedded in each section of a European printers’ type case. Due to the standardized fragmentation of its compartments, the density of visual information is decreased towards the objects’ centre. Viewed close by, it is nearly impossible to recognize more than a flicker – however after moving some distance away, it becomes distinguishable, that the lights and shadows give a representation of the latest headlines. Music: "Comfortable Mystery 4" by Kevin MacLeod Additional Information: 2010, Installation, printers’ type case, containing one LED in each of the 125 compartments, Arduino, Processing, TLC5941. Type Case website: http://www.mar.li/type_case.php Facebook: http://www.facebook.com/Bircher.Martin

    + More details
    • Chorus

      01:04

      from Dvein Added 130K 1,103 31

      "Chorus" is a contribution to This is NOW, an exhibition that took place in Oslo, showcasing international talents in poster art and motion graphics. This project started as a poster but quickly evolved into a disturbing video with this mouthlike-character producing weird noises and fusing with the buzz of the exhibition visitors.

      + More details
      • FLUIDIC - Sculpture in Motion

        03:16

        from WHITEvoid Added

        FLUIDIC - Sculpture in Motion Between April 9 and 14, 2013 the art installation „FLUIDIC – Sculpture In Motion“ is being displayed in the Temporary Museum for New Design in Milan. The installation was designed and produced by Berlin based design studio WHITEvoid in cooperation with Hyundai's Advanced Design Center. Combining a water pond, a physical point cloud formed by 12,000 illuminated spheres, 8 high-speed laser projectors and the interactions of its visitors, Hyundai's design philosophy "Fluidic Sculpture" is brought to life and transformed into a vivid art experience. Shaped by visitor interaction, randomly distributed molecules begin to swarm – aggregating and accumulating. They are constantly in motion, reacting to the people who seek to engage. Ever-changing dynamic light sculptures are created, conveying the essence of Hyundais design language, the inspirational role played by nature and the ability to continuously adapt and evolve. Due to a complex computer algorithm the particles of the cloud seem randomly arranged. But the algorithm takes into account the positions and projection angles of 8 high-speed laser projectors suspended around the artwork. This enables the lasers to hit and light up all spheres without any occlusion even deep inside the arrangement. The lit spheres finally form three-dimensional graphical compositions without any sweet or blind spots. Keeping the same density and intensity the FLUIDIC graphics enable their viewers to observe and interact simultaneously from every point of view. To analyze the positions of the visitors, their posture and gestures the installation incorporates multiple 3D camera tracking systems. FLUIDIC presents a form that is both flexible and solid, a flow with a distinctive profile but dynamic motion. WHITEvoid is happy to have worked with a fantastic team on this project: Joreg, Sebastian Gregor, Anton Mezhiborskiy (checksum5) Daniel Teige, Marian Mentrup (hammersnail) Michael Sollinger (LaserAnimation Sollinger) http://www.whitevoid.com http://www.fluidicsculptureinmotion.eu

        + More details
        • Internet machine (trailer)

          01:40

          from Timo Added 349K 1,088 15

          A multi-screen film about the invisible infrastructures of the internet. More here: http://www.elasticspace.com/2014/05/internet-machine

          + More details
          • IDN Open 18th Issue

            00:26

            from Plenty Added 33.5K 1,078 36

            The great Chinese magazine IDN called us to create the opening for its new DVD, attached to its print version. The main topics of its 19th launch were mappings, projections, 8bits and pixels, and we decided to put everything together inside a blender and to start mixing! The result was a Latin-American cocktail, highly explosive, full of color, and with a great rhythm thanks to our Daft Plenty VJ! It was the nice challenge. With a very little time we had to improvise and make something interesting that it mixes all these topics, taking in consideration the mapping technology. The origin of the Open was a corporeal Pixel. Yes! A 50cm white wood cube on which we projected and mapped a pure motiongraphics explosion! Full of patterns and geometric forms re-adapted to the 8-bit world, inspired on the magic latinamerican ponchos and acient indigenous graphites to culminate with the IDN logo soaked in these colorful patterns. More information at: http://www.plenty.tv/work_detail.php?codigo=28 Directed by: Plenty Art Direction: Pablo Alfieri
 Animation Director: Mariano Farias   Graphic Design & Installation: Pablo Alfieri Concepts: Mariano Farias & Pablo Alfieri
 Animation: Mariano Farias, Hernán Estevez Camera, Projection & Mapping: Mariano Farias Music & Sound Design: Mariano Farias
 Edition & Postproduction: Mariano Farías
 Production: Inés Palmas
 Year: 2011   Client: IDN

            + More details
            • Puppet Parade - Interactive Kinect Puppets

              01:45

              from Design I/O Added 83.1K 1,077 19

              This is the updated 2.0 version of our Kinect Interactive Puppet prototype ( http://vimeo.com/16985224 ). Puppet Parade is an interactive installation that allows children to use their arms to puppeteer larger than life creatures projected on the wall in front of them. Children can also step in to the environment and interact with the puppets directly, petting them or making food for them to eat. This dual interactive setup allows children to perform alongside the puppets, blurring the line between the 'audience' and the puppeteers and creating an endlessly playful dialogue between the children in the space and the children puppeteering the creatures. Puppet Parade premiered at the 2011 Cinekid festival in Amsterdam. Puppet Parade is made with openFrameworks and the ofxKinect addon. Project page: http://design-io.com/?p=15 Credits: Project by Design I/O - http://design-io.com Exhibited at Cinekid Media Lab 2011 - http://www.cinekid.nl Sound Design by: http://m-ost.nl Video by Thiago Glomer / Go Glo - http://thiagobrazil.blogspot.com

              + More details
              • Man-eater

                01:20

                from Daniel Disselkoen Added 317K 1,073 49

                For four years, each day I took the same tram to art academy. Why would you then look out the window with curiosity when there is no reason to expect anything new. I decided to change the daily journey for my fellow passengers and myself. I wouldn't move the tramway track, but maybe I could add something. Make something so that what already exists would look very different now. Man-eater is part of my graduation project "Remake Reality" for the Royal Academy of Art, The Netherlands. More work at http://www.danieldisselkoen.nl Music: "Contemporary Individual" by Superhumanoids (http://www.superhumanoids.com)

                + More details
                • TETRAGRAM FOR ENLARGMENT

                  06:32

                  from Apparati Effimeri Added 151K 1,055 45

                  ITA Apparati Effimeri a giungo 2009, ha mappato e registrato le forme architettoniche della Rocca Malatestiana, ha realizzato poi i contenuti attraverso l'utilizzo di software 3D e ha sincronizzato audio e video. Il lavoro sulla Rocca non può eludere dalla storia dell'edificio posto a difesa della città. Gli elementi di rottura con l'uniformità della superficie, le decorazioni e le finestre della rocca sono stati utilizzati quali elementi generatori di forme e particelle che hanno invaso l'intera superficie.Per 30 minuti lo spettatore ha assistito ad uno spettacolo insolito e mai visto. Le forme architettoniche hanno cominciato a muoversi e a vivere di vita propria. La Rocca ha cambiato veste assumendo prima uno stato liquido e poi roccioso: I mattoni hanno cominciato a distruggersi e a ricostruirsi. EN Apparati Effimeri created in june 2009, a primal mapping to register the architectural silhouette of the Rocca Malatestiana; then, using a range of different 3D softwares, they realized the video contents and finally synchronizedthe audio e video. The arrangements displayed on the Rocca could not "escape" from the building's own history which was originally built as a defensive outpost .The elements of discontinuity with the uniformity of the building's surface, its decorations and the windows of the castle itself have all been reemployed as generators of new shapes and particles which permeate the whole façade. For 30 minutes the audience watched a very unusual show, never seen before. The architectural shapes started to shift and to become alive. The Rocca changed appereance, acquiring first a liquid state and then a rocky one; the bricks began to crumble and then to reassemble. Sound design: Be Invisible Now!

                  + More details
                  • "Desert Breath" | Land Art Installation | By D.A.ST. Arteam, Egypt (1997)

                    09:00

                    from Danae Stratou Added 420K 1,053 26

                    Desert Breath Desert Breath is a collaborative site specific project created by D.A.ST. arteam, (Danae Stratou, Alexandra Stratou, Stella Constantinides). It is an Earth Work that covers 100.000 m2, in the eastern Sahara desert bordering the Red Sea in Egypt. Its construction consists of the displacement of 8.000 m3 of sand formed so as to create precise positive and negative conical volumes. The conical volumes form two interlocking spirals that move out from a common centre with a phase difference of 180 degrees in the same direction of rotation. The centre is a 30-metre diameter vessel formed in a W-shaped section and filled with water to its rim. The construction of Desert Breath began in June 1995 and was completed in March 1997. The project is rooted in our common desire to work in the desert. In our mind’s eye the desert was a place where one experiences infinity. We were addressing the desert as a state of mind, a landscape of the mind. The point of departure was the conical form, the natural formation of the sand as a material. It is a site-specific work that grows out of our perception of the site its self. Located between the sea and a body of mountains at the point where the immensity of the sea meets the immensity of the desert. The work functions on two different levels in terms of view point: from above as a visual image; from the ground a physical experience while walking the spiral pathway. Desert Breath still exists becoming through its slow disintegration, an instrument to measure the passage of time. D.A.ST. arteam For more info go to: www.danaestratou.com To view Desert Breath on Google Earth: 27o22'48.48"N 33o37'57.02"E eye alt 653m

                    + More details
                    • TESSEL . Kinetic Sound Installation by David Letellier + Lab(au)

                      03:24

                      from David Letellier Added 41.9K 1,040 9

                      Tessel is a kinetic sound installation investigating the perception of sound and space. The installation is constituted of a suspended and articulated topography of 4 x 2 m, subdivided into forty triangles. Twelve of them are fitted with motors and eight are equipped with audio transducers, thus creating a dynamic sonic space, evolving softly, constantly reconfigurated. The shape of the surface is transformed and synchronized with a musical composition, establishing a choreographic dialogue between sculpture and sound, while altering perception. Recalling Tinguely's poetic machines, Alexander Calder's mobiles or Buckminster Fuller's structures, Tessel is a sculpture that involves time and movement to continue the quest for a synesthetic perception of sonic and spatial phenomenons. The name ‘Tessel’ is derived from ‘tessellation’, a term applied to the geometric subdivision of a surface into plane polygons, also known as ‘tiling’. This technique is also used by 3D softwares to allow the calculation of rendered images. The term has its origin in the Latin word ‘tessella’, describing the square tiles used to make mosaics. Tessel is based on the ‘pinwheel pattern’, a non-periodic tiling coined by mathematicians Charles Radin and John Conway, which allows the creation of an infinitely complex geometry, only constructed from a single right triangle. Here, the pinwheel is transformed to meet the movement requirements, resulting in a new pattern composed of 4 different triangles, which is then folded and transposed to the third dimension. This peculiar geometric construction suggests that the work is only a part of a much wider whole, a finite element extracted from an infinite system. The sound composition and the movements are closely linked together : the speed and acceleration of each motors are used as datas to process and diffuse the sound in real-time. The geometrical properties of the triangles define the 4 different phases of the composition, while the structure inside each theme follows the dimensions and symmetries of each triangle type. Tessel is a collaboration between French composer and artist David Letellier, and LAb[au], Belgian electronic arts studio. Tessel is a co-production of the galleries MediaRuimte (Brussels) and Roger Tator (Lyon), realised with the financial support of Arcadi, Dicream and the Commission des Arts Numériques de la Communauté Française de Belgique.

                      + More details

                      What are Tags?

                      Tags

                      Tags are keywords that describe videos. For example, a video of your Hawaiian vacation might be tagged with "Hawaii," "beach," "surfing," and "sunburn."