1. Philtering

    02:01

    from Jason Puccinelli / Added

    73 Plays / / 0 Comments

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    • Meditation Technology

      04:13

      from Max Lauter / Added

      107 Plays / / 0 Comments

      Meditation Technology [Installation]; 2011 Materials: Computer, sheet metal, wood, cables, piezo microphones, Pure Data software, speakers, audio. This interactive installation piece creates an environment of relaxation, yet heightens awareness. The space is filled with the sound of prerecorded crystal crucibles being struck or rubbed, and participants experience the interplay of frequencies and beat patterns in the air as the sound slowly pans across four speakers in the corners of the room. Participants are invited to sit on four metal mats positioned in the four directions on the floor, each with a piezo microphone sending audio signal to a computer for processing. Through a custom software patch, the computer measures the amount of movement on the mats from the amplitude received, and based on the movement increases the spread of the bowls across the four speakers, or in cases of more disruptive movement, begins to distort the sounds. The participants quickly become aware of their movement. Even the smallest motions create changes in the ebb and flow of the bowls, and gives the participants audible feedback on their ability to focus or meditate. A minimalist industrial and technological feeling is evoked in the use of bare metal, wood, and cables. There is no attempt at making these components hidden; they are given aesthetic consideration so that the piece may be understood as a technological system without its parts becoming a source of external distraction. Through the piece participants may begin to become comfortable with motionless listening in small groups with others. They will be working together to be still so that they may find a deeper place of thought, or travel through aural narratives while intensely focused. The conceptual framework behind this piece originated in my desire to create a piece of computer art that allowed for technology to partake, for better or for worse, in the building up of a collective awareness, and an enhanced ability to concentrate during the meditation process. Special thanks to Pall Thayer and Seth Powsner.

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      • Video Projection Mapping Project: Snowflake Sculpture Documentation

        05:00

        from Marcell Marias / Added

        556 Plays / / 0 Comments

        This video and text below is a more detailed documentation of the Snowflake Mapping Project by Marcell Marias. Sculpture Dimensions: H. 3m x W. 3m D. 1m Weight: 22.5 Kg The project was initially inspired by a number of things including a book, The Art of the Snowflake by Kenneth Libbrecht, video mapping art, and the desire to make an interactive, audiovisual installation. After being awestruck by the beauty of the photographs in the book, I contacted Kenneth Libbrecht, a Caltech Physicist, and asked for permission to use some of his photos in an art project. At the same time I was researching video mapping and gained knowledge of the Mapping Festival in Geneva. I saw some amazing installation and performance documentations, which further inspired me to start a video mapping project. I wanted to map complex shapes and the snowflakes were a perfect complement. Mr. Libbrecht kindly granted me permission to use his snowflake photos and I was on my way to masking and animating them. I also used 3 snowflake shapes to make the 13 aluminum snowflakes which comprise the projection surfaces. For the sculpture I decided to use aluminum, as it is lightweight and light in color. Modularity was important, so all parts bolt together easily with 1/4" bolts and wing nuts. I incorporated a tripod stand using the two lower legs so it can be freestanding, but I also made two lower legs without extensions so the sculpture can be hung. All the surfaces of the aluminum snowflakes were sanded so it looks like frost grew on them, and the radiating support arms were also sanded. The snowflake photos were animated in Modul8 and exported as Quicktime movies into After Effects, where corresponding snowflake shapes were used as masks. These movies were then imported into Modul8 and used as the main visual components. A full frame mask of the snowflake array was made and adjusted, vector by vector, as the mask was projecting on the actual sculpture. This mask was used as the main output mask over the animated snowflake layers in Modul8, which then projected onto the snowflake shapes of the sculpture. The projector I decided to use was a Canon SX50 for its higher 1400x1050 resolution and its fine LCoS panels. This is mounted on a heavy duty Bogen tripod, but can be ceiling-mounted for installation. My intent from the beginning was to make this an interactive piece, so I incorporated midi-triggering of music sequences along with the video clips. The music used in this video is my song "Eye" from my "Positive Energy Revolution" release. Tracks containing drums, bass, synths, and effects were laid out in Ableton Live and mapped onto buttons of a 64-button MIDI controller. Then the same button mapping was used to control the corresponding snowflake animations in Modul8. This triggering of both music and video clips at the same time makes for a very interactive, immersive and fun display of complex video mapping art. I hope everyone enjoys this and I wish to share this with as many people as I can. I will also continue to develop other designs, expand upon the interactivity if pieces, and push the boundaries of this exciting art form. Marcell Marias

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        • Identity Tapestry (including new basket-form)

          02:41

          from Mary March / Added

          85 Plays / / 0 Comments

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          • Howard Hughs & Paula Deen

            00:37

            from Sean Hottois / Added

            213 Plays / / 0 Comments

            I wanted to emulate a human experience. In this case agoraphobia. Both Howard Hughes & Paula Deen may have suffered from this condition. As viewers surround the pedestal both towers of lights elongate and contract becoming increasingly active until they reach a state of panic.

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            • Magical Christmas Tree

              00:18

              from PO-MO Inc. / Added

              114 Plays / / 0 Comments

              Created by artist Stephanie Corbett, this interactive scene is a magical Christmas Tree... at first glance it appears to be a normal tree growing in a quiet wintertime forest. But when you move or wave in front of the tree, it transforms into a fully decorated tree in a cozy living room, surrounded by presents. Developed for PO-MOtion, free interactive floor and wall software that will work with any webcamera and computer. Find out more at: http://www.po-motion.com

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              • A Room in the Uncanny Valley

                01:22

                from Eric Medine / Added

                41 Plays / / 0 Comments

                The title refers to the sublime feeling of disgust that humans feel when encountering a simuacra that is almost, but not quite, human– the inverse of perceiving the characteristics of “cute”. Using 3D Max, Isadora, and a Wii-mote motion controller taped inside an empty cardboard box, a virtual 3-dimensional model of the gallery interior was assembled using photographs of the surrounding interior. Using the motion sensor, the movement of the virtual cube/room mirrors the movement and rotation of the cardboard box. By slamming, kicking or rolling it around, the operator manipulates a model interior of the surrounding room by activating an unwieldy exterior of a monster-like remote control. It was first shown at the Kunstvlaai exhibition in Amsterdam as a part of the Otis/Sandberg art exchange program.

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                • Game Object Series: {Word Play}

                  00:27

                  from liz keegan / Added

                  24 Plays / / 0 Comments

                  Using only inexpensive or found materials I decided to embark on a series of game objects inspired by my surrounding environments. Since I work at an Institute of Art it made perfect sense to install some sort of game object in the recreation, lunch space. This space as it stands now is fairly boring, so I decided to install this game next to a small table and encourage students to interact and create content for it. This process will all be documented on my personal blog (http://ekgameartist.com/blog/?page_id=56), since I love documenting the steps of an interactive work.

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                  • Frequency

                    03:17

                    from visionlab4d / Added

                    43 Plays / / 0 Comments

                    La Frecuencia“ es la medida que se utiliza generalmente para indicar el número de repeticiones de cualquier fenómeno o suceso periódico, de tipo lumínico cuanto auditivo. Vlab4D, propone un traje interactivo con leds que reaccionan a la frecuencia sonora.

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                    • Community Beacons at Ingenuity Cleveland

                      01:20

                      from Jenn Figg / Added

                      17 Plays / / 0 Comments

                      Community Beacons are a series of Kinetic Light Drums that light up when played without any batteries. The sound vibrations are converted to light allowing players to communicate over a distance, uniting and enlivening the community with rhythms of sound and light. Check out the “Making of The Community Beacons” video to see how these drums light up without batteries or external power. This video was filmed at the 2011 Ingenuity Festival in Cleveland, Ohio. Excerpts are from the Case Western Reserve University's Percussion Ensemble's performance of Russell Peck’s (1966) “Lift-Off!” on McCormack and Figg’s “Community Beacons, Kinetic Light Drums”. Thanks to everyone who made this performance possible: The 2011 Ingenuity Festival, organized in part by James Krouse. Case Percussion Ensemble, including Paul Cox, director, Samuel Haese, Eric Young and Ryan Hilty. WTWH Media including Jessica East, stills, and David Burkhart, video. Coordinator Extraodinaire: Joseph H Gorse.

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