1. Quartz composer and Ir Light


    from Balam Soto Added 516 4 6

    using Qc and Infrared Light for interactive installation

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    • _F_O_R_M


      from LePôLe Added 870 33 6

      Pure data experiment from video noise. It's a simple way to make texture. It explore the pidip librairy. Yhe sound is made also with a patch witch callculate the colors to give sound. I must work a little to make somthing more funky, i mean a little bit more happy... It's machine time Tentative de faire temps réel a partir de neige video rvb, bricolée ralentit tournée et analysé pour en faire du son. Je dois encore améliorer l'atmosphère de ce patch. Il marche aussi avec une camera... Cela fait du son...et de la forme

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      • Peter William Holden Presents [SoleNoid β]


        from 686f6c64656e Added 4,661 151 6

        Shoes, Industrial Computer, Compressed Air Components 4.5m x 4.5m x 0.5m Eight tap shoes are set in a symmetrical circular pattern. This allows the kinetic elements of the installation to produce three-dimensional sounds in relation to the listener / observer. The shoes are attached to simple robotic structures which utilize pneumatic actuators and solenoid valves. This enables the shoes to be moved in a multitude of ways with each movement having a distinct characteristic sound. The movements of the shoes are sequenced with a computer to produce an auditory performance. The installation itself works in two ways either as a pre-programmed piece performed by the machine alone or it can be played via a control panel by members of the public. The 16 key control panel functions like a sequencer with each key triggering a short loop of movements / sounds, these sounds and movements can easily be patched together to produce a composition.

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        • Facebook Demetricator


          from benjamin grosser Added 40.3K 125 6

          Benjamin Grosser Facebook Demetricator 2012-present software (demonstration video) The Facebook interface is filled with numbers. These numbers, or metrics, measure and present our social value and activity, enumerating friends, likes, comments, and more. Facebook Demetricator allows you to hide these metrics. No longer is the focus on how many friends you have or on how much they like your status, but on who they are and what they said. Friend counts disappear. ’16 people like this’ becomes ‘people like this’. Through changes like these, Demetricator invites Facebook’s users to try the system without the numbers, to see how their experience is changed by their absence. Thus, with this open source browser addon I aim to disrupt the prescribed sociality these metrics produce, enabling a network society that isn’t dependent on quantification. More information and software download at: http://bengrosser.com/projects/facebook-demetricator/

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          • Augmented Hand Series (Demonstration, 2014)


            from Golan Levin Added 28K 273 6

            (See also this related video of visitor interactions: https://vimeo.com/111864451, and this screen-captured video of additional scenes: https://vimeo.com/126833147) The "Augmented Hand Series" (by Golan Levin, Chris Sugrue, and Kyle McDonald, 2014) is a real-time, interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors' hands. The installation consists of a kiosk into which the user inserts their hand, and a touchscreen display which reveals their reimagined hand—defamiliarized through a variety of dynamic, structural alterations. In the presentation shown here, at the 2014 Cinekid Festival in Amsterdam, the kiosk is accompanied by a large rear-projection. Some twenty scenes (transformations) have been developed, with more planned. This video presents live demonstrations of ten different scenes from the installation, including: • "Plus One" (0:06): The hand obtains an additional finger. • "Minus One" (0:16): The hand has one finger omitted. • "Variable Finger Length" (0:22): The fingers' length changes over time. • "Meandering Fingers" (0:28): The fingers take on a life of their own. • "Procrustes" (0:36): All fingers are made the same length. • "Lissajous" (0:44): The palm is warped in a periodic way. • "Breathing Palm" (0:52): The palm inflates and deflates. • "Vulcan Salute" (1:00): The third and fourth fingers are cleaved. • "Angular Exaggeration" (1:03): Finger angles are amplified. • "Springers" (1:12): Finger movements are exaggerated by springy physics. The Augmented Hand Series was commissioned by the Cinekid Festival with support from the Mondriaan Fund. Developed at the Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University with additional support from the Pennsylvania Council on the Arts and the Frank-Ratchye Fund for Art @ the Frontier. Concept and software development: Golan Levin, Chris Sugrue, Kyle McDonald. Software assistance: Dan Wilcox, Bryce Summers, Erica Lazrus. Conceived 2004; developed 2013-2014.   Developed in openFrameworks (OF), a free, open-source toolkit for arts engineering. Special thanks to Paulien Dresscher, Eyeo Festival, Zach Lieberman, Simon Sarginson, Theo Watson, Elliot Woods.   Videography: Caitlin R. Boyle Camera: Gerlinde de Geus, courtesy Cinekid Festival. Music: The Jesse Stiles 3000. Used with permission. Images: http://bit.ly/augmented-hands-flickr Code repository: http://github.com/CreativeInquiry/digital_art_2014 Contact: @golan (Twitter) or golan@flong.com

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            • Very Nervous System (1982-1991) by David Rokeby


              from David Rokeby Added 9,745 74 6

              Very Nervous System was the third generation of interactive sound installations which I have created. In these systems, I use video cameras, image processors, computers, synthesizers and a sound system to create a space in which the movements of one's body create sound and/or music. It has been primarily presented as an installation in galleries but has also been installed in public outdoor spaces, and has been used in a number of performances. I created the work for many reasons, but perhaps the most pervasive reason was a simple impulse towards contrariness. The computer as a medium is strongly biased. And so my impulse while using the computer was to work solidly against these biases. Because the computer is purely logical, the language of interaction should strive to be intuitive. Because the computer removes you from your body, the body should be strongly engaged. Because the computer's activity takes place on the tiny playing fields of integrated circuits, the encounter with the computer should take place in human-scaled physical space. Because the computer is objective and disinterested, the experience should be intimate.

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              • Aesthetec @ TELUS Spark


                from Aesthetec Studio Added 895 25 5

                A collection of our interactive exhibits installed at TELUS Spark, Calgary's new science centre. Opened to the public on October 29, 2011. More information about this project is on our website: http://www.aesthetec.net

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                • Kinetica Art Fair 2011


                  from Kinetica Museum Added 6,581 52 5

                  A taste of the work on show at Kinetica Art Fair 2011. February 2011, Ambika P3, Marylebone, London (faster streaming version)

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                  • Joshue Ott/superDraw +Ezekiel Honig live at monkeytown


                    from superdraw Added 6,517 58 5

                    Live set from the Anticipate Release party on October 5, 2007 at Monkey Town in williamsburg NYC. Music by Ezekiel Honig, visuals by Joshue Ott via superDraw.

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                    • cubica v2 | video mapping


                      from IMAGIMA | CHiKA Added

                      cubica v2 is a video sculpture that interacts with the viewers. It creates visual communication between 3D objects and people. Visuals mapped over the 3D objects react to the surrounding sound. Viewers may be surprised by what they see. technology | after effects, final cut, modul8, 2010 ITP Winter Show @ Tisch School of the Arts, NYU, New York, NY

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