1. Matt Adams on interactivity in Karen


    from Blast Theory / Added

    264 Plays / / 0 Comments

    Blast Theory is an artist group from Brighton, UK making interactive art. In this short vlog, Blast Theory artist Matt Adams gives an insight into how latest work 'Karen' uses interactive storytelling techniques and technical challenges that arose in the process. #KarenIsMyLifeCoach

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    • Matt Adams on psychological profiling research in Karen


      from Blast Theory / Added

      112 Plays / / 0 Comments

      Blast Theory is an artist group from Brighton, UK making interactive art. In this short vlog, Blast Theory artist Matt Adams gives an insight into the extensive research into psychological profiling that informed latest work 'Karen' and allows the app to adapt the story to you. #KarenIsMyLifeCoach

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      • A message from Karen


        from Blast Theory / Added

        5,927 Plays / / 0 Comments

        Looking for a life coach? Karen is happy to help you work out a few things in your life. She recorded this video to tell you all about it. Karen is an interactive story on your phone. Karen launches to the world on 15th of April. Find out more at http://karenismylifecoach.co.uk In the meantime let us know what you think of the video. Tell your friends and family. Use the hashtag #KarenIsMyLifeCoach.

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        • Dasgupta_Priyanka_DreamsOfIn-convenience_Documentation-QuickTime H.264


          from priyanka dasgupta / Added

          5 Plays / / 0 Comments

          Dreams of In-convenience is an immersive, interdisciplinary installation, including large scale video projections, audio and shadow puppets. A response to Freud’s theory of “Dreams of Convenience”, where dream action substitutes physical action to fulfill repressed desires and resolve anxiety, Dreams of In-convenience visualizes my own experience, where there is nothing convenient about these occurrences, instead they serve solely to further un-resolve waking anxiety. Overwhelmed by her waking life, the female protagonist in the installation attempts to resolve her anxieties through her dreams, only to find that in this attempt, she ends up losing pieces of herself. The male puppets, one holding her heart, the other, her brain, personify the two extremes of the anxieties faced by her, reminding us of what separates desire and expectation, home and exile. In the dream that fueled this installation, two Naga Sadhus (holy men) stopped at my doorstep and blessed me, immediately following this with a demand for ‘payment’. Having nothing to give, and on realizing that they would not leave without compensation, I cut out my heart and brain and offered these to them.

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          • Dasgupta_Priyanka_DreamsOfIn-convenience_Excerpt2-QuickTime H.264


            from priyanka dasgupta / Added

            6 Plays / / 0 Comments

            This video presents a woman in a red dress, and a tree. As the video progresses, the woman unravels her dress, tying ribbons to the tree, an act derived from the tradition of cloth in temples, to make wishes. Here, the woman seems to pull from herself to make these wishes, and as the tree turns red with ribbons, she gradually disappears.

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            • Dasgupta_Priyanka_Forgetfulness_Documentation-QuickTime H.264


              from priyanka dasgupta / Added

              10 Plays / / 0 Comments

              Forgetfulness is a meditation on the ‘pre-existing condition of mortality’ and our attempts to cope with it. On approaching the large, hand-cut shadow sculpture, the viewer quickly realizes, that while the sculpture itself remains still, its shadow responds aggressively, jerking away from its audience. The violent yet endearing nature of these movements, parallels my grandmother's frustration at her fading memory and her resistance to familial attachments, in turn evoking our own increasing preference for material distractions over human interaction.

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              • IDFA - Doclab Interactive Conference 2014


                from magzine.it / Added

                33 Plays / / 0 Comments

                Liz Cock (Kickstarter) - 6 projects to love How do we explore digital behaviour and redefine the documentary genre in the digital age? The one-day DocLab Interactive Conference is one of the highlights of the DocLab: Immersive Reality program by IDFA. IDFA DocLab is a festival program for new media within the International Documentary Film Festival Amsterdam(IDFA). The mission of IDFA DocLab is to showcase interactive documentaries and other new digital artforms that succesfully push the boundaries of documentary storytelling in the age of the interface. Projects are curated and presented online, as well as during live cinema events, exhibitions, workshops and industry panels. www.doclab.org/about/

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                • Orange: Futureself Casestudy


                  from Jam3 / Added

                  Check out the digital experience at: http://futureself.orange.com To celebrate its 20th anniversary, telecom giant Orange, launched the #FutureSelf campaign across the European markets. Created in partnership with agency of record, Paris-based Publicis Conseil, Orange is inviting people to engage in a first of its kind technological journey 20 years down the road to meet and speak with one's future self. Publicis Conseil tapped us at Jam3, to bring the digital experience to life. We used a host of digital enhancement technologies to re-imagine the user's 20-year older self. Faceshift (facial motion capture software) was used on live actors and enabled us to track and replicate facial muscle movement. Then using a combination of 3D rendering, aging simulation browser technologies like Google's speech API and WebGL, a 'living' speaking version of your future self appears, ready to have a conversation with your curious present self via webcam. Users can ask themselves a variety of questions, anything ranging from the personal - love, children and money - to the more outlandish, like the current state of the Justin Bieber or the number of robots in your family.

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                  • Looking Glass


                    from Spencer / Added

                    39 Plays / / 0 Comments

                    Looking Glass explores augmented storytelling. The reader guides the Looking Glass over the pages in a picture book and animations appear on the display at set points on the page. These whimsical animations bring characters to life and enable writers to add interactive content. Details of this project live on this blog: http://golancourses.net/2014/spencer/05/12/looking-glass/

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                    • NOTHANDOZULUDVD 01 1


                      from Vusumuzi Zulu / Added

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                      Nothando's delightfully engaging version of The Fierce Creature in which she utilizes several young audience participants. And near the conclusion the two tiniest tots who had joined her on stage chime in to add their bit to the tale. Nothando's ability to not only engage the audience but capture the essence of interactive storytelling at its best is in full force!

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