1. I/M/Dictator

    00:34

    from Konna Dok / Added

    17 Plays / / 0 Comments

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    • Tank

      00:27

      from bri-l / Added

      3 Plays / / 0 Comments

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      • Kite - Moving Images KABK

        00:30

        from Christine Lemmich / Added

        14 Plays / / 0 Comments

        Moving Images assignment - Character

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        • Bleeding Poster

          00:46

          from tom laan / Added

          189 Plays / / 2 Comments

          One of the first assignments we had at I/M/D was to create a interactive poster! I decided to make a poster that was part human and was asking you to hurt him for no reason. Once you cut the poster it slowly starts to bleed and a second poster containing information about violence throughout the world is revealed. tomlaan.nl

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          • SONOMATERIA

            04:22

            from Irad Lee / Added

            1,751 Plays / / 0 Comments

            SONOMATERIA is a multi-user sound sculpture, installation, tangible sound interface and intersensory composition. The work aims to explore the sonic manifestation of touch, via experimenting with the mutual reinforcing effect that the manipulation of tactile and auditory perceptions can have on each other in the context of art and design. SONOMATERIA takes the form of a tangible interface that allows spectators to manipulate digital sound via tactile interaction with a selection of physical objects made of 16 distinct materials: Polystyrene, Coal, Cork, Wood, Industrial Rubber, Clay, Sponge, Stone (Granite), Coal, Wax, Synthetic Leather, Vinyl, Iron, Gaffer tape, and Plasticine. A unique library of sounds was designed for each material, containing a selection of different sounds which reflect and respond to properties and subjective tactile qualities of each particular material. Positioning of cubes manipulate the attributes of sounds and determine their spatial, quadraphonic distribution in the installation space. Via physical interaction with the materials, spectators can navigate through, re-arrange, form and deform a pre-existing fragmented sound composition. The interface responds with tactile and sound feedback, attempting to position the spectator in a loop of intersensory synesthesia. The work draws upon and extends surrealist cut-up techniques popularized in the late 1950s by writer Willam S. Burroughs. The cut-up technique is an aleatory literary technique in which a text (or multiple texts) is cut up into smaller portion at random, and rearranged to create a new text. In SONOMATERIA, this technique is extended from the literary domain to the musical domain, and instead of words, big portions of sound are cut down to small fragments. Spectators are invited to interact with the fragments via a tangible interface that invokes tactile sensations, and thereby access an intersensory composition coded into a hybrid of touch and sound. --- concept, sound design & programming: Irad Lee / material design: Osama Zatar (http://no-mads.ritesinstitute.org/) / special thanks to Wolfgang Bittner (http://www.wolfgangbittner.com/), Itay Morag, Daniel Flügel and Felicia Frey / audiovisual documentation: Przemyslaw Siemion. + more info: http://iradlee.com

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            • transition{s}

              05:33

              from michiel van heeswijk / Added

              138 Plays / / 0 Comments

              Short film made by Jonne Seijdel, Victor Zwiers, Alvin Groen, Michiel van Heeswijk and Coen Stegeman for Moving Image classes during their first year Interactive / Media / Design at the Royal Academy of Art. The film deals with the story of a young little girl living with her grandparents, her struggles with depression and isolation after the loss of her parents. The only self-consoling way she can escape her world of sadness lies within her imaginative experiences, collectively represented by the figure of a panda bear guiding her through a visionary and cathartic trip through suffering, pain and cruelty of life, with the only intent to show and prove, that after all... we are luckier than others.

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              • shape sessions

                02:19

                from Marcel Kampman / Added

                143 Plays / / 0 Comments

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                • Michael B. Johnson @ Mastermundo 2007

                  07:20

                  from Przemion / Added

                  Hi. I'm Michael B. Johnson) but if you have trouble using two syllables for someone's name, please call me wave (not a big fan of "Mike", the other one syllable alternative). Before Pixar, I was in the Computer Graphics and Animation Group at the MIT Media Laboratory, where I did my Master's in Visual Studies ("Build-a-Dude", completed in 1991), and Ph.D. ("WavesWorld: A Testbed for Three Dimensional Semi-Autonomous Animated Characters"). Many thanks to my advisor David Zeltzer, and my committe members Pattie Maes and Ed Catmull. These days (well, the past 13 years), I work for Pixar Animation Studios in the Research & Development. I run the Moving Pictures Group - we design, develop and support the in-house pipeline for Story, Art and Editorial. It's a lot of fun - we get to work with the directors, editors, producers, production designers, art directors, artists and production folks who help begin the process of bringing our movies to life. My wife, daughter and I live in the Bay Area where we managed to find Edna Mode's house, built in 1949, it's a great mid-century modern house built of redwood, glass, and concrete. We fixed it up with some help from our friends at Slant Studio. There are pictures of the renovation here. I'm also on the board of the Cartoon Art Museum in San Francisco. They're in a great new space near the Metreon and the Yerba Buena Center, right around the corner from SF MOMA - if you haven't seen it, you should. In late 2005, I gave one of the two keynotes at China's first Multi-Media conference in Beijing (Nicholas Negroponte gave the other, about OLPC). I was very excited to visit China; neither Elizabeth, Margot or I had been before. We look forward to going back soon. Mastermundo interview team: Irad Lee; Mark Ridder; Przemek Siemion; Rick Nijhout Mastermundo visuals: Menno Steenvoorden; Rick Nijhout Sound: Irad Lee Editing / post production: Przemek Siemion Mastermundo ( www.mastermundo.org/ )

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                  • Tjeerd Hoek @ Mastermundo 2007

                    08:34

                    from Przemion / Added

                    Tjeerd Hoek received his master degree cum laude in Industrial Design Engineering at Delft University of Technology in 1992. He joined Microsoft Corporation in 1994 as a Product Designer and has since worked in several of the major product teams at Microsoft, designing user interfaces for some of the most widely used software products and platforms in the world. Hoek was one of the Design Leads on Microsoft Office, defining the user interfaces used in all integrated applications of Office '97, Office 2000, and Office XP, many of which he helped become an integral part of the Windows platform. Moving to the Windows Division in 1999 he worked on various key platform interface improvements and design concepts for what later became Windows XP. After this, Hoek became responsible for User Experience Design of the MSN network, including key client applications such as MSN Messenger, MSN Email, and an integrated application for subscription-based consumer services. In 2002, Hoek returned to the Windows division to lead User Experience Design of the next version of Microsoft Windows, now known as Windows Vista, to combine the user experience of web-based applications and services with the best of client-based user interfaces. As Director of User Experience Design at Microsoft Windows, Hoek heads up a team of product designers who work with teams across several divisions to design the user experience of all major products, features and platform capabilities in Windows Vista, Including the interface for Internet Explorer, Windows Media Player, and Windows Photo Gallery. Hoek designed interfaces for software products most people use every day on their PCs and platform capabilities leveraged by all major software products for Windows. Throughout his career at Microsoft, he has been a passionate influencer in an internal cultural shift towards high-quality user experience-centered design. Mastermundo interview team: Irad Lee; Mark Ridder; Przemek Siemion; Rick Nijhout Mastermundo visuals: Menno Steenvoorden; Rick Nijhout Sound: Irad Lee Editing / post production: Przemek Siemion Mastermundo ( www.mastermundo.org/ )

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                    • Régine Debatty @ Mastermundo 2007

                      11:27

                      from Przemion / Added

                      Régine Debatty (BE/DE) studied Classics in Belgium and England, worked as a teacher of Latin and ancient Greek, then moved to media, working as a documentary director for the Belgian national TV, as a reporter for the radio Onda Cero in Spain then as a consultant for the MEDIA programme of the European Commission in Italy. She's now a full-time blogger, a new media art curator and she writes about the intersection between art, design and technology on we-make-money-not-art.com as well as on design and art magazines such as Art Review (UK). She also speaks at conferences and festivals about artists, hackers and interaction designers (mis)use of technology. Selection of lectures: The 22nd Chaos Communication Congress, 22C3: Private Investigations, in Berlin. Design Engaged conference, Berlin. Triggered by RFID workshop at Mediamatic in Amsterdam. O'Reilly Emerging Technology Conference in San Diego. LIFT, Geneva. SONAR, Barcelona. Futuresonic, Manchester. Fabrica, Treviso. Conflux, New York. ITP, New York University. PicNic, Amsterdam. Mobile Music Workshop, Amsterdam. Bauhaus University, Weimar. Mastermundo interview team: Irad Lee; Mark Ridder; Przemek Siemion; Rick Nijhout Mastermundo visuals: Menno Steenvoorden; Rick Nijhout Sound: Irad Lee Editing / post production: Przemek Siemion Mastermundo ( www.mastermundo.org/ )

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