1. The V Motion Project

    03:35

    from Assembly / Added

    770K Plays / / 184 Comments

    The Motion Project was a collaboration between a lot of clever creative people working together to create a machine that turns motion into music. The client for the project, Frucor (makers of V energy drink), together with their agency Colenso BBDO, kitted-out a warehouse space for this project to grow in and gathered together a group of talented people from a number of creative fields. http://www.v.co.nz/#the-motion-project We created and designed the live visual spectacle with a music video being produced from the results. We wanted it to be clear that the technology was real and actually being played live. The interface plays a key role in illustrating the idea of the instrument and we designed it to highlight the audio being controlled by the dancer. Design elements like real time tracking and samples being drawn on as they are played all add to authenticity of the performance. The visuals are all created live and the music video is essentially a real document of the night. http://www.assemblyltd.com/ Check out the tech behind the project here: www.custom-logic.com/blog/v-motion-project-the-instrument/ Directors Matt von Trott & Jonny Kofoed Developers Jeff Nusz Paul Sanderson - http://fugitive.co.nz Music Joel Little Ableton James Hayday Dancer Josh Cesan Agency Colenso BBDO Creative Chairman: Nick Worthington Creative Director: Aaron Turk Art Director: Jae Morrison Art Director: Lachlan Palmer-Hubbard Copywriter: Graeme Clark Group Account Director: Tim Ellis Account Director: Samantha Parsons Senior Account Manager: Stefanie Robertson Account Executive: Eileen Cosgrove-Moloney Planner: Andy Mcleish Client Frucor Beverage LTD Marketing Manager: Luke Rive Senior Brand Manager: Cormac Van Den Hoofdakker Production: DOP: Renaud Maire Camera: Clint Rarm, Dan Max Post Production: Editor: Tim Mauger Colourist: Pete Ritchie

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    • Interactive Puppet Prototype with Xbox Kinect

      02:34

      from Theo Watson / Added

      719K Plays / / 76 Comments

      Update: check the 2.0 version! http://vimeo.com/34824490 A quick installation prototype Emily and I hooked up with the libfreenect Kinect drivers and ofxKinect. The system is doing skeleton tracking on the arm and determining where the shoulder, elbow, and wrist is, using it to control the movement and posture of the giant funky bird! Speed project - made in a day using openFrameworks and libFreenect. Concept and Production by Design I/O Emily Gobeille - Theo Watson http://design-io.com 3D depth camera for arm tracking, courtesy of Microsoft and the open source / diy community :) If you're interested in making projects with the Kinect and openFrameworks check out the addon as it progresses on the OF forums. http://openframeworks.cc/​forum/​viewtopic.php?p=24948#p24948 Also keep an eye on the libfreenect GitHub for latest updates to the driver - https://github.com/OpenKinect/libfreenect/

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      • Firewall

        01:48

        from Aaron Sherwood / Added

        668K Plays / / 79 Comments

        An interactive media installation created in collaboration with Mike Allison. A stretched sheet of spandex acts as a membrane interface sensitive to depth that people can push into and create fire-like visuals and expressively play music. More information available at: http://aaron-sherwood.com/works/firewall Will be used in the performance piece Mizaru created with Kiori Kawai: http://www.purringt.com/mizaru

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        • DepthJS

          01:23

          from Fluid Interfaces / Added

          488K Plays / / 39 Comments

          Kinect + Computer Vision + Javascript DepthJS is a web browser extension that allows any web page to interact with the Microsoft Kinect via Javascript. Find out more at http://depthjs.media.mit.edu Navigating the web is only one application of the framework we built - that is, we envision all sorts of applications that run in the browser, from games to specific utilities for specific sites. The great part is that now web developers who specialize in Javascript can work with the Kinect without having to learn any special languages or code. We believe this will allow a new set of interactions beyond what we first developed. DepthJS is open source under the AGPL license. http://github.com/doug/depthjs Created by (in alphabetical order) Aaron Zinman - http://web.media.mit.edu/~azinman Doug Fritz - http://www.dougfritz.com Greg Elliott - http://gregtelliott.com Roy Shilkrot - http://www.morethantechnical.com/ We are students in: Fluid Interfaces Group - http://fluid.media.mit.edu Information Ecology Group - http://eco.media.mit.edu

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          • Be Your Own Souvenir!

            03:19

            from blablabLAB / Added

            395K Plays / / 49 Comments

            _This proposal aims to connect street users, arts and science, linking them to under-laying spaces and their own realities. The installation was enjoyed during two weekends in January 2011 by the tourists, neighbours of La Rambla and citizens of Barcelona, a city that faces a trade-off between identity and gentrification, economic sustainability and economic growth. _This shapes through a technological ritual where the audience is released from established roles in a perspective exchange: spectator-performer, artist-tourist, observer-object. _The user becomes the producer as well as the consumer through a system that invites him/her to perform as a human statue, with a free personal souvenir as a reward: a small figure of him/herself printed three-dimensionally from a volumetric reconstruction of the person generated by the use of three structured light scanners (kinect). _The project mimics the informal artistic context of this popular street, ​​human sculptures and craftsmen, bringing diverse realities and enabling greater empathy between the agents that cohabit in the public space. _Dataflow All the software used in this project is free and open. Custom software has been developed using openFrameworks and openKinect in order to produce a tunable full 360 degree point cloud. Using a midi controller, the three differents input pointclouds (3 Kinects) can be adjusted in space and resolution. The resulting combined point cloud is processed by Meshlab to produce a mesh reconstruction. Skeinforge takes the mesh, previously cleaned up through Blender, and outputs a gcode file, which can feed a cnc machine (Rapman 3.1). _Special thanks to Ramon Parramon for mentoring the project with wise ideas Dolors Juarez and Antònia del Río, for all their tough paper work and support Dago for his help and kindness Marta Vilardell for being patient Carles F. Julià for his knowledge and help with oF Yang02 for his help and interest Yeasayer _ Ambling Alp http://www.facebook.com/pages/blablabLAB/204092786276896?sk=wall http://twitter.com/_blablabLAB Honory Mention in the category of Hybrid Art in Ars Electronica 2011.

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            • Majk Spirit, Boh Jediny (Official Video)

              05:05

              from AD ROOM / Added

              301K Plays / / 1 Comment

              „Boh Jediny“ was recorded using infrared sensors, depth cameras and a 3D scanner. Captured images were then transferred by a custom made software (purposely designed for this video only), so that they could’ve been post-processed in another 3D software later on. Unconventional, grimy look is a mixture of „Glitch“ and „Vaporwave“ – two current up-to-date visual styles. Director: Jiri Mrashal / Visual design: YeahWowCool, Vit Haratek / Software devalepment: Jakub Valtar

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              • DaVinci prototype on Xbox Kinect

                02:16

                from Razorfish - Emerging Experiences / Added

                254K Plays / / 13 Comments

                We've taken this exciting opportunity to port our popular DaVinci experience to the Kinect platform. Gestures are used to create objects and control the physics of the environment. Your hands appear in the interface which allows you to literally grab objects out of thin air and move them in the environment. Additional gestures allow you to affect the gravity, magnetism and attraction.

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                • Echo Lake - Young Silence

                  02:13

                  from Dan Nixon / Added

                  212K Plays / / 43 Comments

                  The Echo Lake 12" 'Young Silence' is released on No Pain in Pop on February 14th 2011. http://nopaininpop.greedbag.com http://www.echolakeband.com This video was shot on the Microsoft Kinect by me and Dom Jones on December 14th 2010. I then spent the next seven weeks (mostly after work) making it look like that ^ The video was captured and processed using custom applications developed in Cinder. The software was based on the work that Flight 404 did with his early Kinect libraries. v1.1

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                  • Moullinex - Catalina

                    03:55

                    from Moullinex / Added

                    204K Plays / / 56 Comments

                    Music video for Catalina, a track off the Chocolat EP (https://www.beatport.com/en-US/html/content/release/detail/317674/Chocolat%20EP) by Moullinex, released in January on Gomma Records. Done with Kinect + Processing + Cinema 4D + After Effects. Concept: Luis Clara Gomes, Luis Calçada Visuals: Luis Calçada Programming: Luis Clara Gomes Editing: Francisco Costa And a big thank you to Joana Nobre and Paulo Raimundo. Here's a detailed walkthrough (plus source files and examples if you wanna do something with this): http://moullinex.tumblr.com/post/3180520798/catalina-music-video

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                    • Air Guitar prototype with Kinect

                      01:01

                      from Chris O'Shea / Added

                      195K Plays / / 11 Comments

                      Sorry about the filming quality, need a screen recorder. Full description here http://www.chrisoshea.org/lab/air-guitar-prototype Follow me for project updates http://twitter.com/chrisoshea

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