1. Adam Bignell Show reel September 2013

    02:43

    from Bullet Theory Studios Added 8 0 0

    This is my showreel of work, all work in this version was created as part of my degree course.

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    • Adrien Selva DEMO REEL 2010

      01:42

      from Adrien Selva Added 43 0 0

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      • AI - Assignments

        07:40

        from CRYENGINE Added 353 0 0

        For this lesson we cover how to use AI assignments inside of your level to have AI defend a general area or interest against a certain faction. This can be the player itself or even entirely separate…

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        • AI - Awareness

          04:32

          from CRYENGINE Added 193 0 0

          In this lesson we explore how to debug the AI awareness of an entity through its primary and secondary FOV. We show where to change it in the property table as well as how to dynamically set the property…

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          • AI - Territories and Waves

            04:42

            from CRYENGINE Added 596 1 0

            In this lesson we cover the territory and waves entities to be used for spawning waves of enemies for your player to encounter. Showing the entity linking and the flowgraph setup to make it spawn…

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            • AI - Using Paths

              05:56

              from CRYENGINE Added 191 0 0

              In this lesson we explore how to use a path with an AI entity through the AI sequence nodes. After building and executing the path we then elaborate on how to use a vehicle to follow a path once the…

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              • Ajax - Level Design by Dan Doherty

                05:03

                from Dan Doherty Added 136 0 0

                This is a level design created entirely by Dan Doherty using practically all UDK assets(Epic's Unreal development kit) . The time span it took to create this was approximately 3 weeks.

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                • Alembic Physics Simulations

                  03:57

                  from CRYENGINE Added 65 0 0

                  This quick tutorial showcases alembic technology within CRYENGINE to provide high quality vertex caching. We look at the geom cache entity used to house this technology and also do a simple proximity…

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                  • Alexandra Baranov - Game Design Showreel

                    02:03

                    from Alexandra Baranov Added 165 2 0

                    Here's a breakdown of my game design work featured: Megamind: Mega Team Unite Released for Nintendo Wii, Published by THQ Inc. 1. Game scripting for cinematic action and cameras. 2. Item…

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