1. Houdini Image Based Cracking Techniques

    01:38

    from Chris Maynard / Added

    10K Plays / / 0 Comments

    cmiVFX Releases New Houdini Destructive Cracking Techniques High Definition Training Videos for the Visual Effects Industry Princeton, NJ (May 1st, 2013)‚ cmiVFX has released their newest lesson Creating Cracks Digital-Asset in Houdini. Voronoi fracture is powerful but also has some limitations. How we can have full control over the shape of the pieces? How we can make animation for crack propagation? How we can break only certain parts of an object while other areas remain intact? In this lesson Mehdi Salehi reveals a new VFX technique in Houdini. In this lesson we will create a new digital asset to answer these questions. This new tool can use patterns for creating cracks. You will learn that almost anything can be used as the pattern. For example, You can use lines, L-system or image files as the pattern. You will learn our new digital asset has even more power. It can be used to create precise tear patterns for cloth simulation even for low poly objects. This lesson offers new exclusive effect technique which is recommended to all Houdini users. http://cmivfx.com/tutorial/544-Houdini+Cracking+Techniques

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    • Oneword - interactive SMS visualization demo

      04:51

      from todo.to.it / Added

      1,639 Plays / / 4 Comments

      2006 - SMS interactive installation Oneword is an interactive system designed to sample and display audience's collective voice during an event. A social, public display of crowd moods & feelings during an large-scale event: people send SMS to a special number, the SMS's lenght is constrained to one_word. The messages are then displayed with a tree-like generative graphic software. As soon as a new message arrives a new branch blossoms. As the event unfolds layers of texts gradually build up a flowing foliage of collective memory.

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      • Procedural Building Generator

        01:47

        from soham ramteke / Added

        926 Plays / / 4 Comments

        My Showreel : https://vimeo.com/40985942 There are 4 ways of building generation in this tool 1. Simple Building Generation - by manipulating controls. 2. L-System / Grammar - based on the Rules and a premise / Grammar given by the user. 3. Merge Models - input up to 5 buildings created by the previous two options and arrange them together to form a complex building. 4. Single click creation of Multiple Buildings in a Hilbert Curve Pattern *Single click save/export option for the building at any time.

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        • houdini moss

          00:08

          from Roma May / Added

          239 Plays / / 5 Comments

          fast point instancing l-system

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          • LSystem Animation update

            00:52

            from roxlu / Added

            481 Plays / / 2 Comments

            Implemented a LSystem generator and parser. This video shows a particle to which a force is applied. The force is generated using perlin noise.

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            • Striking

              02:44

              from David Lally / Added

              503 Plays / / 4 Comments

              davidmlally.com Striking is an animated short that was completed as part of my graduate thesis. The project featured a study of lighting and offered both traditional and unique opportunities for light and shadow throughout the animation. On Striking, I was responsible for all of the character and environment modeling, texture painting, and shading, using a combination of Maya, ZBrush, Photoshop, and Renderman. The light trail and hero vine growth effect were achieved in Houdini, using a variety of surface operators and l-system rule sets. Some of the vine growth effects were handled in Maya through curve extrusion, where I also had a chance to use point-based color bleeding in Renderman, allowing the vines to more naturally contribute light to the scene. Lighting and rendering took place heavily in Maya and Renderman, with some PRMan passes coming out of Houdini for effects, later to be composited in Nuke. Software: Maya, ZBrush, Photoshop, Houdini, Renderman, Nuke, After Effects

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              • monway

                01:20

                from Úlfur / Added

                697 Plays / / 5 Comments

                finally my grayscale has arrived! here's a sketch for an upcoming concert at LHÍ. left frame is some cellular automata generating music, right frame has direct input and modulates. will eventually be accompanied by piano.

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                • Animating LSystems

                  00:44

                  from roxlu / Added

                  360 Plays / / 0 Comments

                  Based on the wonderful thesis on LSystem animation by Nicholas Hampshire which can be found here http://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc09/Hampshire/userGuideFull.pdf I created this simple implementation of a tree. The tree is created using particles connected with springs. Bend forces keep the shape of the tree intact. This test doesn't do much fancy, but it shows how the tree keeps its shape when external forces are applied.

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                  • Growth Studies 3D fig.02

                    00:05

                    from Greg Saul / Added

                    639 Plays / / 0 Comments

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                    • Groowing tree 2

                      00:20

                      from Sercan Yasar / Added

                      93 Plays / / 2 Comments

                      Another grooming tree test.... First lsystem for body and created another lsystem for flower. For flower size i created high system, this way floer size different through tip to top... This time i gave animation by hand and used simple curve for flower.

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