1. Cinema 4D R16 Reflectance Tutorial

    07:34

    from WeArePitchBlack / Added

    1,876 Plays / / 0 Comments

    With cinema 4d r16 comes a powerful new addition to the material system! The reflectance channel. And along with it layers that will help us create the most complex materials! This video is a quick overview view of the new reflectance channel! Enjoy! www.wearepitchblack.com

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    • NodeFolding/ArchuaPonica

      09:52

      from Sean Buttigieg / Added

      372 Plays / / 0 Comments

      Architecture and Performative Design at the Staedelschule in Frankfurt. A layered material system is explored and deployed into an architectural brief: The video gives a brief overview of the year's work

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      • Bending Simulations in Kangaroo

        01:10

        from Sean Buttigieg / Added

        362 Plays / / 0 Comments

        These simulations (carried out in Kangaroo in Grasshopper) simulate the surface deformations of a modulated ( four kinds of modulations ) composite sandwich panel. The panel consists of a top layer of Aluminium (visible) and a bottom layer of sponge (invisible) The mesh colouration visually distinguishes the strained from the less-strained panels indicating which areas suffer most drastic deformations in the modulating process. BLUE = no change (close to flat) RED = lots of change WHITE = mid range marker

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        • immersion

          00:32

          from Sean Buttigieg / Added

          16 Plays / / 0 Comments

          In this simulation boundaries of scale are surpassed and what would physically be imposible to perceive (due to the scale of prototype) is visually represented in an immersive 'fly-by' sequence. Altering deformations within the material system evoke a sense of interiority (once scale boundaries are surpassed) and provoke speculative architectural applications.

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          • Reactive Systems

            01:07

            from tv_ / Added

            12 Plays / / 0 Comments

            BioDeLab ///////////////////////// Material System Design 3x2 components proliferation 2 light sensors 6 Servo Motors (Actuators) Arduino / Grasshopper / Firefly

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            • material based deformation

              00:18

              from Pablo Zamorano / Added

              276 Plays / / 0 Comments

              This was the first application of material properties into the algorithm. Surface deformation is parametrically controlled and the output surface models the actual material deformation.

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              • surface to spacer size

                00:30

                from Pablo Zamorano / Added

                200 Plays / / 0 Comments

                This script was developed to have a surface as input, and based on the material properties (6,5mm plywood), the program would output a pattern to achieve the input geometry and a number grid with all spacers and sizes needed.

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                • Expandable Surface Wall - Fabrication

                  03:43

                  from Expandable Wall / Added

                  843 Plays / / 0 Comments

                  Project Title: Expandable Surface Wall Location: London, England, UK Architectural Association - Emergent Technologies and Design (EmTech) Project Year: 2011 Design Team: Nacho Martí, Pablo Zamorano, Jacob Bek Fabrication Team: Cesar Martinez, Gabriel Ivorra Morell, Yasaman Mousavi, Sebastian Partowidjojo, Sahil Jain, Jeroen Janssen, Nico Martí Contact Details: info@nachomarti.org, info@pablozamorano.com, info@madouhbek.com Thanks to our director and editor Sahil Jain.

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