1. Texture Kit Demo Video


    from Greyscalegorilla / Added

    73.7K Plays / / 14 Comments

    Learn more about the Texture Kit for Cinema 4D: greyscalegorilla.com/​texturekit/​

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    • Cinema4D tutorials-12 Multilight


      from Next Limit Technologies / Added

      Demonstrates Multilight - a non destructive way to change color and intensities of illumination sources anytime in the render process

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      • Sculptris Painting Primer


        from 3dioot / Added

        12.2K Plays / / 12 Comments

        This is my painting primer for Sculptris. Im going to step through all the various features of the painting module by painting a little cartoony rabbit i sculpted. The following topics will be touched: - UV texture painting VS vertex painting - Brush settings - Painting with color - Using masks - Using cavity painting - Using multiple materials - Painting with bump - Using photoshop in conjunction with sculptris - Exporting your maps for external rendering I hope you will enjoy it and that it will be useful to you.

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        • Animated materials example


          from rob redman / Added

          Hosted by Rob Redman. This example is a follow on of what you will in the tutorial 'animated materials'. It is a follow on from a previous video on GI & reflections. More tutorials and a great community at: www.pariahstudios.co.uk

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          • Cinema 4D basics: Material projection


            from rob redman / Added

            Hosted by Rob Redman. This C4D basics tutorial explains how you can use some of the different project modes you can use to apply your materials. This is a basic tutorial and many of you will know this already but I hope it will help some of the newer C4D users out there, who haven't seen or understood the options. I decide to leave in the mistake I made as well, so feel free to rib me for it!

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            • 3DArtist-BlowUp-Part02


              from Luxx / Added

              10K Plays / / 10 Comments

              In this tutorial Tim Clapham of helloluxx.com explores some of the new features of Cinema 4D Release 15, specifically working with global illumination using QMC and Light Mapping which is a fantastic combination. However there is a lot more than using GI in this tutorial. At one hour in duration you are sure to pick up some handy tips along the way. We first generate some simple UVs so the texture sticks as the model deforms, then we build a material using a combination of shaders including sub-surface scattering, lumas, fresnel, layer shader and gradients. Sub-surface scattering shader can be quite daunting, Tim shows you how to choose the most appropriate settings for your scene and some tips for optimising the shader to speed up your renders. Tim shows you how to convert a probe HDRI into a more suitable format for C4D so that we can light our scene with a sky object for image based lighting. To compliment the GI, we will use an Area Light and explore some of the parameters essential for controlling Area Shadows. The tutorial uses the Physical Renderer in Cinema 4D and Tim shows you how to grapple with the parameters so you have speedy previews whilst setting up your scene. We make use of the Physical Depth of Field, adjusting our physical camera to fine tune the result. Of course, rendering with area shadows, depth of field and sub-surface scattering will heat your CPU somewhat, so Tim renders with the new Team Render in Cinema 4D to spread the load across several machines. To follow along you need to download the C4D scene file from here. http://www.helloluxx.com/tutorials/cinema4d-2/cinema4d-dynamics/3d-artist-c4d-physical-render-tutorial-part-two/

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              • Cinema 4d to After Effect workflow


                from Marco Holland / Added

                3,658 Plays / / 10 Comments

                While we are waiting the Cineware tool that integrate every C4d project directly in after effect here is the workflow to export a C4d project and import it in After Effect. Download the iPhone5 Model and the Cinema 4d Project directly on www.marcoholland.com for following the tutorial or use it for your personal or commercial works, it's right free. Tutorial I will cover: - Free Iphone 5 3d model to download with texture and materials - Infinite white background and floor with reflections in c4d - Object buffer multipass render and compositing - External compositing tag to simple replace iPhone display in AE - Save project file in C4d to import it in AE - Anchor text that follow the 3d animation in AE

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                • How to Create a Realistic Earth/Globe in Cinema 4D


                  from Andrew Wade / Added

                  5,253 Plays / / 9 Comments

                  There's lots of tutorials on how to make a realistic earth in other 3D programs but I haven't seen one for Cinema 4D. The principles for all these tutorials are the same so I've adapted these tutorials into one for Cinema 4D Although this may seem like quite a specific tutorial the techniques you will learn translate very well for other things, you'll learn about some of the special shaders Cinema has and how to create multi layered materials. Please comment if you think I can improve anything with my videos or if you have any questions! and if you need the textures for this, they are over on my website, http://andrew-wade.co.uk

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                  • Axel Accessories TVC


                    from monologue / Added

                    5,340 Plays / / 9 Comments

                    We were asked to create a TV spot that would introduce greek audiences to Axel Accessories, one of the fastest growing apparel and accessories brands in Greece. The 28” spot focuses on showcasing the inspiration, concepts, materials and textures that blend together to make up the products themselves. Motion Design: Monologue, Chris Dolgeras Design & Styleframes: Chris Dolgeras

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                    • Neri Oxman: On Designing Form


                      from PopTech / Added

                      37.6K Plays / / 9 Comments

                      Architect Neri Oxman is the founder of MATERIALECOLOGY, an interdisciplinary design initiative expanding the boundaries of computational form-generation and material engineering. Named one of Fast Company's "100 Most Creative People in Business," Oxman investigates the material and performance of nature in an effort to define form itself.

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