1. This is Megascans

    03:09

    from Quixel / Added

    20.9K Plays / / 5 Comments

    Megascans is a massive online library of thousands of physically based material and object scans, coming in early 2015. Join us for a first look at how the scans are already being used to shape the next generation of computer graphics. For more, check out: http://quixel.se/megascansintro http://facebook.com/quixeltools

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    • Generate and Fall

      00:04

      from Adam Reid / Added

      496 Plays / / 4 Comments

      3ds Max, Particle Flow box 2 and After-effects. Rendered with Mental Ray. Probably never going to use Mental Ray again, quality and render time downfalls. V-Ray it is.

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      • Raphael Matto, Demo Reel

        02:57

        from Raphael Matto / Added

        1,306 Plays / / 4 Comments

        This demo reel represents a sample of my work while employed by Weta Digital and Blue Sky Studios. Check out my resume on linkedIn: http://www.linkedin.com/profile/view?id=7278875&trk=tab_pro Reel Breakdown: 01. Skull look-dev, skin shader support (Jake) 02. Floating Mountain shader, and many rock textures 03. Thanator textures (along with Masaya Suzuki), look-dev and shaders, as well as many jungle plants 04. Dragon (airship) look-dev and shaders // Silver Surfer 05. Missile and animated surfboard shaders // 30 Days of night 06. Shader support for Martin Hill for burning head effect (helped set up procedural signal and adjust the final effect) // Waterhorse 07. Sequence lighting lead, environment shaders, and look-dev // Ice Age 4 trailer 08. Procedural environment materials for Earth's core 09. Procedural skin and fur materials for Granny (old sloth) 10. Procedural skin materials for Fast Tony (armadillo) 11. Procedural skin materials for Maelstrom (prehistoric whale) 12. Procedural skin materials for Freaky 13. Procedural skin materials for Piranha 14. Procedural skin materials for Shovel Mouth 13. Procedural materials for The Acorn 14. Procedural materials for ice and snow // Rio 15. Procedural environmental materials 16. Procedural Chicken Float materials // Robots 17. Procedural battle-armor materials for Crank 18. Procedural environmental materials for the Chop Shop 19. Robot crowd variation script and all weapon materials

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        • TVH Simulation Materials and Assembly

          40:45

          from Breton Barrier, MD / Added

          696 Plays / / 4 Comments

          This is a demonstration of what to purchase and how to assemble a vaginal hysterectomy model to train gynecology residents. This model is best used with the TVH Hybrid Simulation Video. The resin pelvis was purchased from www.evolutionnyc.com (Item #MM3502) and placed on a stand made from building hardware (see materials list in comments below). At the end of this video, there is a short segment demonstrating me taking a 2nd year resident through the experience.

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          • Hold It

            00:22

            from Gary Bird / Added

            276 Plays / / 4 Comments

            Experimenting with alpha-channel materials in Element 3D. After Effects.

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            • El Asombroso mundo de los Materiales

              01:33

              from Constanza Velasco / Added

              1,873 Plays / / 4 Comments

              El asombroso mundo de los materiales es una mesa interactiva diseñada para niños de 5 a 6 años, en la que a través de la experiencia tangible y la exploración, los niños aprenden de manera lúdica y didáctica sobre distintas propiedades de algunos de los materiales que forman parte de su vida cotidiana. Autoras: Constanza Velasco Bruhn Laura Montañana González Voces: Alicia González, Lucía Segurajauregui. Música: Lucas Velasco Diseño de Mesa: Javier Marco (U.Zaragoza, NIKvision)

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              • Six-Forty by Four-Eighty

                01:46

                from Zigelbaum + Coelho / Added

                12.8K Plays / / 4 Comments

                http://www.zigelbaumcoelho.com/six-forty-by-four-eighty/ Six-Forty by Four-Eighty is an interactive lighting installation composed of an array of magnetic, physical pixels. Individually, pixel-tiles change their color in response to touch and communicate their state to each other by using a person's body as the conduit for information. When grouped together, the pixel-tiles create patterns and animations that can serve as a tool for customizing our physical spaces. By transposing the pixel from the confines of the screen and into the physical world, focus is drawn to the materiality of computation and new forms for design emerge. Six-Forty by Four-Eighty was created by Zigelbaum + Coelho for the Design Miami/ Basel 2010 W Hotels Designer of the Future Award.

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                • C4d Vray Sahder Transition Tutorial - renderking

                  00:15

                  from Alessandro Boncio / Added

                  3,068 Plays / / 4 Comments

                  This is the preview of my next upcoming tutorial, it's made with vray textures but will work with any kind of shaders.... see more on www.renderking.it

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                  • 9 trucs à savoir quand on passe de 3DSMax à Cinema 4D

                    29:21

                    from Aurélien Martineau / Added

                    194 Plays / / 4 Comments

                    Je vous propose 9 trucs utiles si vous êtes amenés comme moi à switcher de 3DSMax à Cinema 4D. 9 trucs que j'aurai aimé savoir et que j'ai découvert au fur et à mesure de mes projets C4D. 1 : 2"25' : Comment faire l'équivalent du modificateur Shell (donner une épaisseur à un objet). 2 : 4"20' : Comment travailler en symétrie. 3 : 8"20' : Comment créer des instances d'objets. 4 : 10"25' : Comment créer des proxies à la façon des MR ou Vray Proxies (optimisation mémoire). 5 : 15"20' : Comment créer un shader mix ou composite au sein d'un matériau C4D. 6 : 18"05' : Comment créer l'équivalent du matériaux Blend (mixer 2 matériaux entre eux grâce à une map noir & blanc). 7 : 20"05' : Où sont les material ID ? 8 : 23"05' : Où sont les Map Channels, les UVW maps (comment "pose"-t-on une étiquette sur un objet?) 9 : 27"15' : Y a-t-il un asset tracking? Désolé pour la qualité sonore (petits grésillements). J'espère que ces quelques astuces vous seront utiles dans votre découverte de Cinema 4D ^^ Mon site perso : www.aurelienmartineau.fr Mon Twitter : https://twitter.com/martineau_3D

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                    • ZBrush 4R6 MatCap Material Creation by Eric Keller

                      14:22

                      from Eric Keller / Added

                      4,554 Plays / / 4 Comments

                      Part 2 in my free video series on ZBrush materials. This chapter covers designing Mat Cap materials. Some tricks and tips that can easily be incorporated into your work flow. Enjoy!

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