1. The Norwegian Design Council - Ident


    from Kim Holm / Added

    14.7K Plays / / 25 Comments

    Opening ident for The Norwegian Design Council developed at Flames together with our friends at Bleed. Find additional details and images from the project on my website www.kimholm.com — CREDITS & LINKS Client Bleed www.bleed.com Direction Kim Holm & Christian Ruud Concept Development Bleed, Kim Holm & Christian Ruud Design, Animation & Editing Kim Holm Producer Michael Markusson Music & Sound Design Vidar Bergethon Holm Norsk Designråd www.norskdesign.no Bleed www.bleed.com Made by Flames www.flamescreative.com www.kimholm.com

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    • Ninja Turtle - Sculpting breakdown


      from Adam Sacco / Added

      32.7K Plays / / 17 Comments

      Portfolio: www.soulty.com

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      • C4D Quicktip: Control Transparency with Null Objects


        from Lasse Clausen / Added

        18.9K Plays / / 20 Comments

        This little quicktip shows a way to control the transparency of one or multiple objects in a more intuitive way, nothing special.

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        • Cinema 4D Texture Tips and Tricks


          from Greyscalegorilla / Added

          97.5K Plays / / 17 Comments

          See the full post at greyscalegorilla.com

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          • Tutorial No.13 : new Reflectance Channel in Cinema 4d R16 Explained , Inside out !


            from Mograph Plus / Added

            12.4K Plays / / 28 Comments

            http://mographplus.com/ facebook.com/MotionGraphicPlus twitter.com/MographPlus In this tutorial we learn about the new reflectance channel in Cinema 4d R16 , first of all we talk about different parameters and options that you have inside this channel and after getting used to them , we start making some materials , I talk about the pros and cons of this new channel .

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            • 3DArtist-BlowUp-Part02


              from Luxx / Added

              10.4K Plays / / 10 Comments

              In this tutorial Tim Clapham of helloluxx.com explores some of the new features of Cinema 4D Release 15, specifically working with global illumination using QMC and Light Mapping which is a fantastic combination. However there is a lot more than using GI in this tutorial. At one hour in duration you are sure to pick up some handy tips along the way. We first generate some simple UVs so the texture sticks as the model deforms, then we build a material using a combination of shaders including sub-surface scattering, lumas, fresnel, layer shader and gradients. Sub-surface scattering shader can be quite daunting, Tim shows you how to choose the most appropriate settings for your scene and some tips for optimising the shader to speed up your renders. Tim shows you how to convert a probe HDRI into a more suitable format for C4D so that we can light our scene with a sky object for image based lighting. To compliment the GI, we will use an Area Light and explore some of the parameters essential for controlling Area Shadows. The tutorial uses the Physical Renderer in Cinema 4D and Tim shows you how to grapple with the parameters so you have speedy previews whilst setting up your scene. We make use of the Physical Depth of Field, adjusting our physical camera to fine tune the result. Of course, rendering with area shadows, depth of field and sub-surface scattering will heat your CPU somewhat, so Tim renders with the new Team Render in Cinema 4D to spread the load across several machines. To follow along you need to download the C4D scene file from here. http://www.helloluxx.com/tutorials/cinema4d-2/cinema4d-dynamics/3d-artist-c4d-physical-render-tutorial-part-two/

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              • Neri Oxman: On Designing Form


                from PopTech / Added

                38.2K Plays / / 9 Comments

                Architect Neri Oxman is the founder of MATERIALECOLOGY, an interdisciplinary design initiative expanding the boundaries of computational form-generation and material engineering. Named one of Fast Company's "100 Most Creative People in Business," Oxman investigates the material and performance of nature in an effort to define form itself.

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                • Understanding OctaneRender For Cinema 4D


                  from inlifethrill / Added

                  19.4K Plays / / 8 Comments

                  Training series for OTOY's OctaneRender. Software - Cinema 4D Level of difficulty - Beginner Duration - 2hours 40mins Available via http://inlifethrill.com/trainings/octanerender_for_cinema_4d

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                  • Volume Pixel GENERATOR Tools For C4D


                    from Mustapha FERSAOUI / Added

                    10.4K Plays / / 9 Comments

                    These tools allow you to convert any image or video and text to volume pixel, and also they help you to generate mosaic image and generate "matrix" text effect. All those tools can support dynamic body, as well as effectors and forces. They offer many possibilities to animate your scene. Learn more at: www.mustaphafersaoui.fr/volume-pixel-generator-tools/

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                    • Cinema 4D To Element 3D (Video copilot/AE) Material Workflow


                      from BeckMotion LLC / Added

                      UPDATE OCT 1 2012 Hey! If you're interested in importing models with uvwrapped textures and want a closer look at this process I have a new tutorial here - https://vimeo.com/49391176 ____________________________________ Hey, if you're like me you have been pretty stoked about the new Element 3D by Andrew Kramer of Video Copilot for After effects. But I've run into a couple of problems, mainly with textures, but also with importing my own models. The good news in, I've found a simple solution to get those textures in right (when they're not already UVW mapped) that should help solve some problems. Thanks! EDIT - Add "cloner objects" and Fracture objects effected by "effectors" to the list of things that will not be interpreted by ELEMENT 3D. The will also have to be "broken down" (push C on the keyboard). BeckMotion.com @beckMotion

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