1. Max MSP Jitter - Kinect experiments - 001

    04:03

    from AndroVisuals / Added

    45 Plays / / 0 Comments

    After two days of using Max MSP Jitter with a Kinect we got all the basic data and sent it to a 3d Plane in real time with basic displacement. Will be implemented with our current custom VJ software for future installations.

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    • Fusiform Polyphony by Ken Rinaldo

      03:32

      from Ken Rinaldo / Added

      257 Plays / / 0 Comments

      Description of the project Fusiform Polyphony is a series of 6 interactive robotic sculptures that compose their own music with input from participant facial images. Micro video cameras mounted on the ends of these robots, move toward people’s body heat and faces while capturing human snapshots. These images are digitally processed, pixelated and produce constantly evolving generative soundscape, where facial features and interaction are turned into sound melody, tone and rhythm. These elements fused, manifest the viewer as participant / actor and conductor in defining new ways of interacting with robots and allow the robots to safely interact with humans in complex and natural environments. An important element of this installation is to see self, through the robots artificial eyes, as each robot tracks and captures images in the process of showing the nature of algorithmic robotic vision. These works are covered in human hair and explore new morphologies of soft robotics, an emerging field, where natural materials make the works approachable and friendly. The hair serves to point to a human robotic hybrid moment in our own evolution, where the intelligence of robots is more fully fusing with our own, in allowing new forms of robotic augmentation. Each robot has different colored hair creating individual character for each. The live camera based video of the robots is processed through MAX MSP and Jitter and projected to the periphery of the installation on 5 screens. When the robot is at head height a sensor at the tip of the robot is triggered and a facial snapshot is taken. This snapshot is held in the small area of the projected screen to the upper right. That snapshot is broken down into a 300 - pixel grid and the variations of red, green and blue data of each pixel is extracted and interfaced to Max MSP to Ableton Live a sound composition tool which selects the musical sample determining rhythm, tempo and dynamics. The robotic aspects of this work are controlled with 6 Mac Minis with solid-state drives wired to individual, midi-based controller to sensor and motor drive units. The Mac Minis are all networked to a Mac Pro Tower which processes the video of the 6-selected images, interfacing them to the Ableton Live sound program. Changing pixel data constantly changes Ableton virtual instrument selection sets with random seeds coming from the snapshots. The robotic structures are were created with 3D modeled cast urethane plastics, monofilament and carbon fiber rod and laser cut aluminum elements supporting the computers microprocessor and motor drive systems. These robots structure, inform, enhance and magnify, people’s behavior and interactions as they auto generate a unique and a constantly evolving generative soundscape. They take the unique multicultural makeup of each person and create “facial songs” where those songs joining with 6 robotic / human soundscapes, creates an overall human polyphonic and video experience.

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      • SHiKAKU07

        03:39

        from IMAGIMA / Added

        SHIiKAKU 07 Concept & Design by CHiKA Sound Design & Programming by Phan V Technical advice by Boris EDELSTEIN, GarageCUBE Emergency Grant by Foundation for Contemporary Arts Support by Eyebeam & GarageCUBE, MadMapper LED light by GarageCUBE & Showjockey CONCEPT SHIiKAKU = 四角, 視覚, 視角, 死角 is a Japanese homophone that translates to "square", "visual", "optic angle" as well as "blind spot". Embracing these themes and variations, SHiKAKU07 creates light symphony by the presence of a viewer in real time. SHiKAKU 07 is a unique "seeing sound " experience by public participation. SHiKAKU 07 introduces to public a new way of experience the installation by surprise. It is a new art that public has to participate and interact. It is not like a traditional form of installation, observe art, that public interact one way. Public participation will be a part of the installation. Inspired by Zen Garden structure, SHiKAKU 07 transform old idea and stricture require to sit, meditate, and observe, into a new digital, an active garden, SHiKAKU 07 that uses LED lights and sound with new technology by public collaborative activation. 四角: Square structure SHiKAKU 07' structure is inspired by Japanese Zen garden, Karesansui. It is a "dry landscape" garden, that creates arrangement of rocks, water, moss, tree and bushes and uses sand to create a universe. SHiKAKU 06 as a Digital Zen garden presents LED strips hanging from the ceiling to the wall as a tree and bushes, a cube like LED bars structure as rocks and public walking through the structure as water. There will be 2 set of 1-2m LED light cube like structures with 10 sets of 2-6m LED light strip over it. Public will be free to walk around the structures. 視覚: Visual SHiKAKU 07' s experience is "seeing sound" and public will be a part of creation. Visual effect will be synchronized with sound. Depend on where public stand, their audio visual experience will be different with 6 channel speakers. 視角: Optical angle SHiKAKU, Square structures are 2 cube like installations. Combination of Led lights create illusion of many different patterns of cube in the dark space. 死角: Blind spot Unexpected light and sound experience will happen how public walk through the installation. Exposure of strong LED lights will appear as a unexpected afterimages. USER EXPERIENCE When no one is in the space, there will be very minimum background sound from 6 speakers in darkness. There will be 2 cubes like installation standing parallel structure that public can activate LED lights and 6 channel sound in the dark space. Only way to observe and experience SHiKAKU 07 is walking around and be part of the installation. A sensors built into the structures create unlimited variations of light symphony. YEAR 2013 SHiKAKU07 @ Eyebeam, NY, USA PUBLICATION The Creator's Project adafurite Artist Talk Digital Art Innovation http://www.imagima.com/SHiKAKU07 https://www.facebook.com/pages/IMAGIMA/179687492082717?ref=hl

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        • Peinture vidéo-projetée interactive 2014

          03:11

          from t00r0p / Added

          Une caméra, un ordinateur, un vidéo projecteur. Max/Jitter Gen pour le langage de programmation.

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          • ❑nebbia|metallica❒

            02:51

            from Ʀinơ Ƥetrozziellͽ ▜▝ / Added

            46 Plays / / 0 Comments

            ❑nebbia|metallica❒ ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░ maxmspjitter ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒ video and sound ᚛ Rino Petrozziello ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░ ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░

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            • Catchment area.

              02:17

              from Ʀinơ Ƥetrozziellͽ ▜▝ / Added

              136 Plays / / 0 Comments

              Catchment area. ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░ Audio and video ᚛ Rino Petrozziello. ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒ ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░ ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░

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              • Distope

                03:09

                from Ʀinơ Ƥetrozziellͽ ▜▝ / Added

                143 Plays / / 2 Comments

                Distope is an audio/reactive patch made with Max/Msp/Jitter. ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒ Both video and sound by Rino Petrozziello. ░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░ https://soundcloud.com/erroriinpartitura/distope ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒ ░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒

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                • #002 Maxでボコーダーを作る

                  00:33

                  from Kijima Masashi / Added

                  60 Plays / / 0 Comments

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                  • Memory of a particle

                    04:34

                    from Ʀinơ Ƥetrozziellͽ ▜▝ / Added

                    44 Plays / / 0 Comments

                    Memory of a particle. ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒ ||| Video ᚛ Rino Petrozziello; ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░ ||| Audio ᚛ Rino Petrozziello. ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░ Both audio and video (fractals) made with Max/Msp/Jitter. ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒ ▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░▒░

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                    • Out of Countenance | 2013

                      02:51

                      from stefano d'alessio / Added

                      66 Plays / / 0 Comments

                      http://cargocollective.com/stefanodalessio http://martinamenegon.tublr.com Out of Countenance AudioVisual performance Stefano D'Alessio + Martina Menegon Vienna 2013 Out of countenance is a dialogue between two faces, deformed and transformed by a digital process into something strange, obsolete. The facial expressions are exaggerated and amplified, drew in a 3-Dimensional space, bringing the common feeling of expression in a different and distorted perception. The human face as we know looses its physiognomy, allowing the other face to overlap, mix, fuse within it, turning into a digital creature, an extension of the human being in the digital era.

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