1. Weight Hammer Tool


    from John P. Neumann Added 324 5 5

    Just a quick how-to on one of the new tools in Maya 2011 and up - the Weight Hammer. It's super awesome and makes getting those crazy verts to be more in-line much quicker.

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    • Airfield nParticle tests


      from jason immaraju Added 231 1 0

      Using airfields to manipulate a matrix of nParticles to create a mutating landscape.

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      • L3Deformer - Surface Deformer


        from Lightstorm3D Added 7,147 74 2

        L3Deformer – Surface Deformer (4/4) We are completing the L3 previews with the announcement of the Surface Deformer, the fourth tool contained in the L3Deformer bundle. The following video shows some features of this deformer. The Surface Deformer projects objects from a user defined plane onto a nurbs surface. Typical applications include text and logo animation, motion graphics effects, geometry shaping, procedural liquid surfaces, particle flows and many more. When using the Surface Deformer as modelling tool you can combine the advantages of smooth, parametric nurbs surfaces with few control points and detailed polygon surfaces without topological restrictions. Thus modelling of complex shapes can be done easily on a world plane and is projected into final form using the Surface Deformer. Revolved objects like tires with complex tread pattern are a good example. You can use 2D/3D texture networks and paint maps using Artisan to control geometry or particle placement and movement on the surface. Thus you can e.g. adjust thickness and displacement locally on the surface. You can also control the surface normal by modifying polar/inclination values or applying a bend effect. Textures and paintable maps are excellent detailing tools even if the underlying nurbs surface does not provide that amount of detail. You can also use an optional second surface to control position and alignment of geometry/particles between primary and secondary surface. Using UVN remap curves you can modify coordinate mapping from projection plane to nurbs surface which has a linear 1:1 correlation by default. Thus you can easily squash or stretch parts of an object or control acceleration when moving particles along a surface. These remap curves can also be used to even out (equalize) local nurbs surface regions without the need to modify or rebuild the nurbs isoparm/control vertex layout. The tool provides a set of display options to ease both setup and tuning. It can draw colored lines to highlight the UV start isoparms of the nurbs surface and display the original, non deformed input points. When painting maps using Artisan the Surface Deformer uses an internal display method including drawing precision settings and automatic display switching depending on the map you currently paint on. Release Date: 30.05.2011 Availability: Maya 2011, 2012 Windows

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        • RIK Showreel 2011


          from RIKARD RÖHR Added 2,060 49 7

          My new reel. Work from 2009 / 2010. Music: Digitalism - Idealistic.

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          • Maya - Move Skinned Joints Without Unbinding


            from John P. Neumann Added 3,944 31 2

            Moving skinned joints or fixing their orientation is a pain in the ass. But it doesn't have to be. Here's 2 and 1/2 minutes that'll save you from saving your skin weights out, unbinding, moving your joints and then re-binding and loading your weights back in.

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            • Run Cycle: Boxman


              from Ying Chia Added 73 0 0

              Done as an animation test for my application to Polygon Pictures. Sadly, I didn't get it. Spent around 10 hours on it, plus additional 1.5 hour to re-rig it since the rig they gave us had no controllers or IK. http://maumauren.wordpress.com

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              • Oaddie's Mayan


                from Oaddie Keera Added 41 0 0

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                • 3D Stereoscopic Maya


                  from Kutay Burunsuz Added 159 2 0

                  Maya ile 3D kamera ayarları

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                  • CG Student Awards Demoreel 2011 - Robert Joosten


                    from Robert Joosten Added 1,929 69 4

                    Everything in this video is created by myself except for the music. Music: Yiruma - River Flows in You Breakdown: Shot1: Tank - Modeled and Rigged in Maya. The rig features dynamics, ground -> tread interaction and an automated motion path animation. Shot2: Point Animation - This is a tool that allows artists to paint corrective blendshapes intuitively. It works with different geometry types even if it already has deformer and/or animation history. The tool saves information in a scriptnode, this means that all the button information will be preserved even if the tool or maya is closed. Shot 3: Dynamic Parenting - This tool makes animatable space switching possible and is easy to set-up for character controls. Shot 4: Sea Nettle - Modeled and Rigged in Maya. Shot 5: Face - Modeled and Rigged in Maya. Sculpt in Mudbox and textured with Photoshop. The rig is joint based and features sticky lips and a cornea push. Shot 6: Voisin GP - Modeled and Rigged in Maya. The rig features dynamic suspension and an automated motion path animation. Shot 7: Jean Grey - Modeled and Rigged in Maya. Sculpt in Mudbox and textured with Photoshop. The rig features easy IKFK switching and hair and cloth simulations. Hope you like it, Robert

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                    • V-Ray Tuner OBJ Render Warning


                      from Dave Girard Added 192 0 0

                      blog post and code here: http://polygonspixelsandpaint.tumblr.com/post/5739925569

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