1. Temple of Din - Palais de Tokyo - Do D!sturb

    04:03

    from Lucas Abela / Added

    455 Plays / / 0 Comments

    The Temple of Din is an audio arcade consisting of a series of pinball/musical instrument hybrids that make sound generation, not scoring the games main objective. Works like; Pinball Pianola (http://dualplover.com/pinballpianola/) a Frankenstein experiment combining an upright piano and a pinball game with twenty flippers triggered by a keyboard that shoots balls against the soundboard’s exposed strings, Balls for Cthulhu (http://dualplover.com/cthulhu/) a pentagram shaped multiplayer game formed by ten guitars with their fret boards facing inward, so the strings take the full brunt of balls jostled by players stationed at each of the stars five tips, Flip-Off (http://dualplover.com/flipoff/) a pin/foosball hybrid that creates automated break core music by triggering Toecutter samples and Pitchfork (http://dualplover.com/pitchfork/) which has twenty tuning forks incorporated throughout the playfield you can aim for. Built for musical play by Australian sound artist Lucas Abela these machines form the Temple of Din, a place that can only be attributed to the cacophonous Miami Beach video arcade of his youth. Where the reverberating screams of multiple amusement machines housed closely together in a small concrete room became etched into his psyche and must have influenced his adult life as part of the international free-noise underground.

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    • HEATHERED PEARLS POOLS

      03:34

      from Carlin Cwik / Added

      0 Plays / / 0 Comments

      This video is about HEATHERED PEARLS WATERFALL

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      • Rennie Series: MoMA PS1 Associate Director Peter Eleey

        01:23:49

        from Rennie Collection / Added

        31 Plays / / 0 Comments

        Rennie Collection hosted a talk by MoMA PS1 Associate Director of Exhibitions and Programs, Peter Eleey, on January 19th, 2015. Eleey spoke about his exhibition 'Sturtevant: Double Trouble', exhibited at MoMA November 9, 2014 - February 22, 2015.

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        • Drones' Beach_Brillhart Architecture_MoMA PS1 2015 YAP

          02:20

          from Brillhart Architecture / Added

          908 Plays / / 0 Comments

          Each year, selected YAP finalists are invited to make proposals for an outdoor recreational area in MoMA PS1’s large courtyard space over the summer months. The installation shares space with the museum's popular music concert series, Warm Up, which brings more than 5,000 people out every Saturday to hear experimental music, live bands, and DJs. The objective of the project is to provide concert goers and weekly museum visitors with an outdoor recreational area (and summer refuge) that integrates shade, seating and water. Rather than proposing a pure object or a skyscape or a landscape that could be inserted into the existing space, we were interested in transforming the space as a whole. Our proposal is a multi-sensory experience of a tropical beach that draws you into the depths of your imagination and allows you to escape the city. As setting and atmosphere, the beach serves as a playground of limitless human experiences. When visitors come to this space, the sensational perceptions will all be entirely unique –shaped by different moods, cultural and personal situations, and past memories. The project engages the existing infrastructure as an armature for design, beginning with reconstituting the concrete walls. Wooden ribs (which suggest the idea of vessel) increase the height and formal nature of the space while manipulating the vertical planes. The newly articulated surface is lined with evocative imagery and misting devices that create a “waterwomb.” The ground-plane has been transformed to suggest pure pink sand, while four “nest-infested” palm trees tower above the space. Associative smells function as instruments for memory and navigation, while the music from the DJ amplifies the experience. Lastly, the project juxtaposes the narrative of escapism and contemporary public space. Embedded in the project is a certain inter-subjectivity between viewers, not only in the imagery that is used on the walls, but also with the incorporation of new media tools. With some ambiguity, the project speaks to the evolution of static urban environments into participatory and performative social spaces. All the while, it offers new vantage points and multiple dimensions of reality. Collaborators include photographer Richard Misrach and Berlin-based smell researcher, Sissel Tolaas. Special Thanks to Visualization Artist, Seiji Anderson (Renderbucket.com), who made this video, as well as: Andrew Aquart; Stefani Fachini; James Harris; Ana Luiza Leite; Tom Makowski; Alfredo Socorro; Monica Socorro; Isaac Stein; and Jie Su; and Structural Engineer Gerry DeMarco.

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          • COSMO - MoMA PS1 YAP 2015

            06:58

            from Andrés Jaque Architects / Added

            832 Plays / / 0 Comments

            COSMO Andrés Jaque / Office for Political Innovation Team: Patrick Craine, Jocelyn Froimovich, Roberto González, Iván López Munuera Yannan Chen, Ilgaz Kayaalp, Nicolò Lewanski, Jorge López Conde, Senne Meesters, James Quick, Jarča Slamova. Engeneering: BAC Engineering and Consultancy Models: Joaquín García Vicente, Anna Melgarejo, Miguel Mesa del Castillo, Tatiana Poggi, in collaboration with FabLab, Proyectos Arquitectónicos, UA. Special Thanks to Ad hoc. Audiovisuals: Bollería Industrial. Paula Currás, Ana Olmedo, Eugenio Fernández Sánchez, Enrique Ventosa.

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            • COSMO MoMA PS1 YAP 2015

              06:58

              from COSMO IS READY TO PARTY!!!!! / Added

              14K Plays / / 0 Comments

              COSMO Andrés Jaque / Office for Political Innovation www.andresjaque.net https://vimeo.com/user2155031 Team: Patrick Craine, Jocelyn Froimovich, Roberto González, Iván López Munuera Yannan Chen, Ilgaz Kayaalp, Nicolò Lewanski, Jorge López Conde, Senne Meesters, James Quick, Jarča Slamova. Engeneering: BAC Engineering and Consultancy Models: Joaquín García Vicente, Anna Melgarejo, Miguel Mesa del Castillo, Tatiana Poggi, in collaboration with FabLab, Proyectos Arquitectónicos, UA. Special Thanks to Ad hoc. Audiovisuals: Bollería Industrial. Paula Currás, Ana Olmedo, Eugenio Fernández Sánchez, Enrique Ventosa.

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              • MOMA PS1 - Queens - New York

                14:27

                from ALEJANDRO FREELAND / Added

                8 Plays / / 0 Comments

                MOMA PS1 - Queens - New York - Walking through the MOMA PS1 Exhibitions December 29, 2014

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                • Making Fit Plan Research (MoMA PS1)

                  01:02

                  from Ian Besler / Added

                  43 Plays / / 0 Comments

                  75 courtyard plans.

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                  • Doppel.midi

                    00:25

                    from Eva Papamargariti / Added

                    573 Plays / / 0 Comments

                    Originally made for http://spamproject.net/, also exhibited at Video Snack #3, MoMA PS1, New York, 2014.

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                    • Flip, Fold, & Fit [II]

                      01:55

                      from Ian Besler / Added

                      31 Plays / / 0 Comments

                      Fitting the basement, first, second, and third floors, and the attic of the Museum of Modern Art's PS1 institution in Long Island City, Queens, New York City into its courtyard space via a process of flipping and folding. Ian H. Besler ianbesler@gmail.com | ianbesler.com

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