1. A Tale of Momentum & Inertia


    from HouseSpecial / Added

    Special CG short from Portland animation studio HouseSpecial - More of our work: http://www.housespecial.com/all/ Watch "How Animation Works" for Indeed.com - http://vimeo.com/111890399 Follow us - https://twitter.com/housespecialpdx & http://instagram.com/housespecialpdx Kirk Kelley, Creative Director Kameron Gates, Director From an Original Story by Allan Turner and Kameron Gates Awards & Screenings: • Siggraph 2015 - Screening in the Computer Animation Festival Electronic Theater at the Los Angeles Convention Center on Mon., Aug. 10, 6 – 8 pm & Wed., Aug. 12, 8:30 – 10:30 pm. • 22nd Stuttgart Festival of Animated Film (ITFS) - Screened in Films International Competition • Best Animation 2015 One Screen Film Festival • Best Minute Movie at Animation Block Party in Brooklyn • Short Film Silver at The Australian Effects and Animation Festival • Audience Favorite Award at the California International Animation Festival in the category 3D Animation • Ottawa International Animation Festival: Nominated Best Short Animation • Screened at SPARK Animation Festival • 41st Northwest Filmmakers’ Festival - THE GIANT ANIMATION AWARD • Best Animated Short - Oregon Underground Film Festival • Screened during Couch Fest Films - http://couchfestfilms.com/films "It’s hard to think of a better way to spend seventy seconds than this. Enjoy." - Christopher Rauschenberg Credits: Executive Producer: Lourri Hammack Producer: Zilpha Yost Production Coordinator: Jamie Pulliam, Julie Ragland, Evan Smith Animator: Wendy Fuller, Kameron Gates, Greg Kyle, Chris Ohlgren, Allan Steele Matte Painter: Don Flores, Kameron Gates, Saira Matthews Character Designer: Kameron Gates Environment Designer: Ian Abando, Pascal Campion, Don Flores, Joshua Harvey Storyboard Artist: Kameron Gates Technical Director: Chris Immroth, Terence Jacobson, Patrick Van Pelt Modeling: Michael Berger, Chris Ohlgren, Allan Steele, Josh Tonnesen Texture Artist: Jeff Gipson, Saira Mathew, Sari Rodrig, Josh Tonnesen Character Set-up: Terence Jacobson Lighting Artist: Thane Hawkins, Matt Reslier Rigger: Terence Jacobson FX: Rogerio Mendes, Karl Richter, Patrick Van Pelt Opening Titles: Jose Diaz Editor: Steve Miller Flame Artist: Rex Carter Flint Artist: Leif Peterson Post Production Manager: Cam Williams Tape Op: Travis Ezell Scheduler: Melissa Tvetan Sound Design and Mix: Lance Limbocker

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    • MITE


      from Walter Volbers / Added

      147K Plays / / 240 Comments

      Hello World! First of all: Thank you, Thank you, Thank you. I was overwellmed by the many 'hearts' and never could have imagined to be so many. I will surely checkout the accounts of those who 'hearted' me. Also thanks for the nice comments from some 'famous' people :) Further thanks to the other forums/sites that linked to MITE: kuriositas.com , stashmedia.tv , io9.com , karapaia.livedoor.biz, alt1040.com , thecuriousbrain.com , and of course vimeo! Which by the way offer some interesting statistics, one of which says that this video was watched from 146 countries. Just wow! Some info about me, I've been a professional computer animator for the past 20 years and 10 years of traditional cell animator before that. So for this film to take nearly 10 years to complete is a manageable timeframe :-) Unfortunately Softimage has been discontinued by Autodesk in 2015, if you want to see 'The Return of Mite' 10 years from now please visit: change.org/petitions/autodesk-save-softimage Thanks for your help. King regards Walter Volbers , europe 2014 Production info: Modelled, rigged, animated in XSI/Softimage. Rendered in Softimage using Arnold with a maximum frame time of 3:22 hours (SITOA 1.17). Render resolution 1280x720, depth channel resolutuion 2560x1440. Comped in Nuke using Frischluft for depth of field in 2560x1440 and resized to final 1920x1080. Camera animation is 'one shot' except for the crash zoom in the beginning with a short disolve to the key, where I change the set. I started out using Mental Ray but I was forced to switch to Arnold (faster, better, more stable). As already mentioned, the production-time: 10Years! (not kiding) Yes, this seems loooong, but this was an 'on and off' project done aside from my day job as a CG artist. And most time was wasted having to redo the shading with Arnold. Summed up to an eight hour workday the animation of the Mite was completed in two weeks.

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      • Still Rolling


        from SURFER Magazine / Added

        147K Plays / / 15 Comments

        The Momentum generation reunites 20 years later. http://www.surfermag.com/videos/momentum-reunion/ Photo by Todd Glaser www.tglaser.com Track List 1. “The Desert Won’t Save You” by U.S. Royalty www.usroyaltymusic.com 2. “Worries” by Memory Tapes www.weirdtapes.blogspot.co.uk 3. “Staring at the Wall” by JEFF the Brotherhood www.jeffthebrotherhood.com 4. “Just Ride It” by Cuckoo Chaos www.lefserecords.com/ 5. “Doused” by DIIV www.capturedtracks.com 6. “You Can Count on Me” by Panda Bear www.paw-tracks.com

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        • MOMENTUM / Octav Rolan


          from AL CHARRIERE / Added

          65.2K Plays / / 47 Comments

          A short-film part of the MOMENTUM project / Music by Octav Rolan + Kuma Recordings Album : https://soundcloud.com/kuma-recordings/sets/momentum + Directed by Al Charrière Produced by Kuma Pictures https://www.facebook.com/kumapictures?fref=ts Director of Photography: RAPHAËL VAN SITTEREN http://www.rafvansitt.be/fr/Projets%20Recents.html 1st assistant director : JAQUES NICOLLE 2nd assistant director: KEVIN DARDENNE 3rd assistant director: VICTOR ROBLIN / JONATHAN ROCHART Dancer performer 1: MOHAMED TOUKABRI Dancer performer 2: MARGARITA DAKOU Script supervisor: LAURE DELALANDE 1st assistant camera: LOÏC CARRERA chef lighting technician: EMILIEN FAROUDJA assistant chef lighting technician: LUCILE LE MAROIS asisstant chef lighting technician: STANISLAS ETENAILLE Steadycam Operator: MANU ALBERTS Key grip: FRÉDÉRIQUE TIMPERMAN Grip: VICTOR ROBLIN Art director: ALEXANDRE CHARRIERE set decorator: MARIE LESUEUR assistant set decorator: CORINNE POLIS assistant set decorator: AMBRE LEVY makeup/hair: ELODIE LIENARD makeup/hair: FLORENCE JASSELETTE costume designer: ALIZÉE QUITMAN costume designer/Wardrobe supervisor: ANULIE WESSEL Editor/colourist: ALEXANDRE CHARRIERE production manager: ANTONIN MOREL assistant production manager: LOIC LIGNEEL assistant production manager: AMANDINE MOUELHI VFX MANU TALBOT CRISTOPHE LEBRUN LUXA STUDIO Young girl: ZOÉ LOMBA Older girl: AUDREY VERSCHUERE Extra 1: THOMAS HÉLIOT Extra 1: HUGUES-A CHARRIERE Extra 1: ARTO MANGELSCHOTS Extra 1: JEAN GOOSSENS Extra 1: RÉGIS MATHOT Extra 1: YAN PIERRE LE LUYER Extra 1: PAOLO PETRUCCI Extra 1: TIM BOULARAND Special Thanks to: LES SERVICES DE LA FABULEUSE VILLE DE CHARLEROI LE ROCKRILL MME CIMINO/ MME COLETTE MADELINE O’LEARY MARK STANTON BENJAMIN BELAGA EVARISTE BURGEVIN TIM BOULARAND HUGUES-A CHARRIERE GRUFFUDD OWAIN WILSON MARUXA TUCEDA LIESELOT DE TAEYE DÉPARTEMENT DES VOIES HYDROLIQUES DE CHARLEROI LA DIRECTION DE L’AMENAGEMENT ET DU DÉVLOPPEMENT URBAIN DE CHARLEROI RÉGIE ALBERT EYELIGHT BELGIUM KGS

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          • FROG CROSSING


            from DENIMROCK / Added

            57.2K Plays / / 35 Comments

            Tools used: Softimage 2011 SAP

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            • T.Rowe Price - Glass Jellyfish spot


              from Alan Fregtman / Added

              11.9K Plays / / 12 Comments

              I rigged the glass jellyfish in this T.Rowe Price commercial produced by Psyop. http://www.psyop.tv/ Hope you likey. :) --- Done in Softimage. ICE used for instancing crystals on tentacle curves, which were simulated also in ICE using Momentum 2.0 (in beta phase at the time.) Rendered in mentalray.

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              • RESCUE 3D - Cathedral shot - Making Of


                from Francois Lord / Added

                8,783 Plays / / 0 Comments

                This is the making-of for the cathedral shot we did at Oblique for the movie Rescue 3D in IMAX (http://vimeo.com/25829264) In this video you can see the original plate, the model for entire cathedral, the CG cathedral comped as-is over the plate, the RBD simulation and the smoke. Everything except the smoke was done in Softimage. Shattering was done with Kratos Simulation was done with Momentum. Rendered with Arnold Smoke was simulated and rendered in FumeFX.

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                • Bicycles, Rolling Stops, and the Idaho Stop


                  from Spencer Boomhower / Added

                  162K Plays / / 51 Comments

                  The Oregon legislature is considering passage of a law that would allow bicycle riders to treat stop signs as yield signs. These "rolling stops" would allow bike riders to preserve some of the momentum they depend upon for efficient travel, just so long as they don't infringe on the safety and rights of others. The law is based on one that's been successful in Idaho for the last 27 years, so it's come to be known as the "Idaho Stop" law. There's some controversy - and whole lot of misunderstanding - surrounding the proposed Idaho Stop law. I thought I could clear some of it up with the magic of animation. Music: "Celebrated Shoo Fly Galop" by W.L. Hayden, performed by Lucas Gonze (soupgreens.com and gonze.com). Used under Creative Commons Attribution-ShareAlike 3.0 license. UPDATE: This particular piece of legislation failed to make it to a vote: http://bikeportland.org/2009/04/20/no-idaho-stops-in-oregon-law-fails-to-win-necessary-support-17477 However, the notion of lightening regulation on bikes hasn't gone away entirely, most recently turning up in the "gut and stuff" placeholder language of a law that would allow people on bikes to proceed were a stoplight not to sense them: http://bikeportland.org/2011/02/02/false-alarm-on-idaho-stop-law-47209 And the idea of Idaho Stop has proven popular all over the world, as is indicated at least in part by the continued spread of this video, which was originally meant only for the eyes of Oregon legislators and citizens, to convince them of the common sense behind this law.

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                  • RESCUE 3D - Cathedral shot


                    from Francois Lord / Added

                    8,852 Plays / / 0 Comments

                    This is the cathedral shot we did at Oblique for the movie Rescue 3D in IMAX. It shows the devastating effects of after shock earthquakes in Haiti. Originally, we were supposed to do the entire cathedral collapse, but due to budjet and time constraints, we did only parts of it. I was CG supervisor on the project, but didn't work actively on this shot. The whole shot was done by a small team of 4 people (with some help by others) led by my good friend Bruno Olivier-Laflamme. Gabriel Martin, Marc-André Poulin and Martin Lipmann were his main soldiers. Benoit Blouin and Aelis Héraud. Everything except the smoke was done in Softimage. Shattering was done with Kratos Simulation was done with Momentum. Rendered with Arnold Smoke was simulated and rendered in FumeFX. stats: 5.8 million triangles 45 minutes / frame at 4096 x 3072 (geo only) Making-Of: http://vimeo.com/25824764

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                    • Rescue (2011) - Gabriel Martin Simulation Reel


                      from Gabriel Martin / Added

                      6,903 Plays / / 43 Comments

                      CG by Oblique FX Rescue (2011) - Gabriel Martin Simulation Reel I did: -Smoke in Fumefx -RBDs R&D with Momentum/ICE -RBDs in the shot with Bruno Olivier-Laflamme Done with: Momentum,Kratos,Rayfire,Fumefx,ICE and Arnold Interesting Facts: -Around 7 Fumefx boxes (≈600x600x500 each) -In order to be able to simulate the RBDs, we splitted the structure into approximately 12 scenes. Also worked on the shot : Francois Lord(supervisor), Bruno Olivier-Laflamme, Marc-André Poulin, Martin Lipmann, Benoit Blouin and Aelis Héraud Thanks to Francois Lord for the making of.

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