1. The Reason (2008/2010 - trailer)


    from Charif / Added

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    DIRECTION, TEXTS, FINAL CUT: Gustavo Charif. EDITION AND IMAGE POST-PRODUCTION: Martín Ramírez and Gustavo Charif. MUSIC (ENDING TITLES): Moby. MUSIC AND SOUND EDITION: Victorio Lenz (a.k.a. Gustavo Charif). SCRIPT AND EXECUTIVE PRODUCTION: Gustavo Charif - Andrés Onna. CINEMATOGRAPHER: Daniel Calvo. PRODUCTION: Kino Red [un]corporation. ASSOCIATED PRODUCERS: Gastón Portal, Gustavo Charif, Martín Ramírez and Amín Yoma. PRE-EDITION OPERATOR: Paula Pollacchi. DIRECT SOUND: Sumaia Daher and Pol. MAKE-UP: Florencia González Pena. ASSISTANS: Mariángeles Taroni and Sumaia Daher (production), Nicolás Onna and Florencia León (direction), Julián Gaggioli and Leticia Bobbioni (cinematographer), Santiago Fredes and Darío Fantacci (art), Paola Verónica Farías (make-up). CAST: Francisco Pizarro Sáenz de Urtury (Lamarck), Manuela Krumm (María), Héctor Díaz Peña (matón), Luis Andrés Mancini (matón), Sumaia O (asistente de Lamarck), Fernando List (asistente-sepulturero), Francisco Suárez (asistente-sepulturero), Milita Brandon (empleada de la Oficina de Migraciones), Said Charif (estafador), Paula Manrupe (niña), Martín Schiappapietra (niño). ANIMALS (in alphabetical order): Balbín (dog 1), Jorge Antonio (rabbit), Juan Duarte (black cat), Irigoyen (dog 2). THANKS: Salön Muaré - Sombrerería Señora Mary - Agencia de Viajes Multidestinos - ABRN Producciones Gráficas - Sólo Empanadas - Yomka Entertainment - GP Producciones. IN MEMORIAM Jorge Luis Borges. ORIGINAL TITLE: La razón. LANGUAGE: Spanish. RUNTIME: 70 minutes. ASPECT RATIO: 1.78 : 1 / (anamorphic) / color. YEAR: 2008/2010. RELEASED DATES: 6th October 2010, Festival de Cine Inusual de Buenos Aires, Argentina (Special prize Technical Realization, and prize Best Cinematographer). ORIGINAL TITLE: La razón. IMDb: http://www.imdb.com/title/tt0970955 . LINK: http://charif-films.tumblr.com/post/106864933908/23-the-reason-gustavo-charif-2007-2010 (more about The Reason). LINK: www.charif.org (Charif's official site).

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    • "9 prepared dc-motors, felt balls, cardboard boxes 22.5x22.5x5.5cm", (2014) by Zimoun


      from bitforms gallery / Added

      Zimoun "9 prepared dc-motors, felt balls, cardboard boxes 22.5x22.5x5.5cm", 2014 motors, metal, felt, cardboard, power supply 26.8 x 26.6 x 2.5 in / 68.3 x 67.6 x 6.4 cm edition of 6

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      • "1 prepared dc-motor, rubber ball, display case", (2014) by Zimoun


        from bitforms gallery / Added

        Zimoun "1 prepared dc-motor, rubber ball, display case", 2014 motor, display case, rubber, metal, glass, wood, power supply 31.5 x 17.25 x 5.25 in / 80 x 43.8 x 13.3 cm

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        • "36 prepared dc-motors, cardboard boxes 40x40x40cm, palette", (2013) by Zimoun


          from bitforms gallery / Added

          Zimoun "36 prepared dc-motors, cardboard boxes 40x40x40cm, palette", 2013 motors, wire, cardboard, wood, cotton, power supply 54 x 48 x 32 in / 137.2 x 121.9 x 81.3 cm

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          • "1 prepared dc-motor, cotton ball, mdf 60x60cm", (2013) by Zimoun.


            from bitforms gallery / Added

            Zimoun "1 prepared dc-motor, cotton ball, mdf 60x60cm", 2013 motor, steel, cotton, mdf, power supply 3 x 23.6 x 23.6 in / 7.6 x 60 x 60 cm edition of 6

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            • "1 prepared dc-motor, cotton ball, cardboard box 60x20x20cm", (2013) by Zimoun


              from bitforms gallery / Added

              Zimoun "1 prepared dc-motor, cotton ball, cardboard box 60x20x20cm", 2013 motors, steel, power supply, cardboard, cotton, mdf 23.5 x 7.75 x 8.25 in / 59.7 x 19.7 x 21 cm

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              • João Martinho Moura - WIDE/SIDE - Visual Art Week, México 2015


                from Joao Martinho Moura / Added

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                João Martinho Moura WIDE/SIDE (2015) Interactive Artwork - Visual Art Week - Mexico City project website: http://jmartinho.net/wide-side/

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                • 0.43 megapixel (2013)


                  from SZNL / Added

                  This series was made by a GameBoy camera. This camera is a complementary device to the 89' GameBoy game console. It is not only a game but a camera as well. And what is more - with a little excess - a music editor program too. It was released in 1998, at the dawn of commercial digital cameras.  For a while it possessed the title of the smallest digital camera of the world. Its resolution is 128 x 112 pixels, 14336 pixels, equals 0.014 megapixels. It makes 4 tone (grayscale) black and white images. Contrast and luminosity can be adjust during photographing. It can store 30 pictures in its memory. Nintendo made also a printer to this camera which can print the pictures to thermal paper. The camera has multiple special image-editing functions: effects, animation applications and a panorama function which can make 4 pictures panorama images (horizontal and vertical both). This series was born of the widening this function. This camera's resolution is so small that only the very obvious contents (for example faces, cars) can be decoded properly. This quality started to interest me. So I built a panorama stand and connected it to the GameBoy camera, what resulted a 10 x 3 pictures sized image. That utilized the whole available memory space. Studying these problems: what is the minimum amount of the resolution that can be sufficient to 'understanding'? And how come interpretability between the compound panorama image and its parts? These topics made this project to come into being. The title of the series came from the full resolution of the panorama image: 43008 pixels, say 0,43 megapixels.

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                  • Electrical_pulses


                    from José Manuel Ruiz / Added

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                    Impulsos eléctricos, tensión, redes. El cableado se diluye entre la extrusión de la máquina automática. Su información es registro, continuo. Ruido. http://josemanuelruiz.net

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                    • de/Rastra: Installation and Performance, 2013 – CoLab Projets, ATX


                      from Kyle Evans / Added

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                      Thanks to CoLab Projects in Austin TX. for creating this documentation. Check out CoLab here: http://co-labprojects.org/ de/Rastra: Installation and Performance – 2013 The cathode ray tube television has become a useless technology in this era of binary bits. It acts as the quintessential representation of the rise and fall of technology in our rapidly progressing society. As a child outgrows a toy, we have collectively abandoned the CRT, casting it aside to be scavenged for valued metals in the proverbial wastebaskets of our cities. In its modern character, seen as a combination of both archaic and nostalgic, the CRT is granted its greatest potential for experimentation and techno-resurrection. By way of building, bending and mutilating, de/Rastra shows the effects of altering the anatomical makeup of a CRT television, revealing the hidden potentials of the technology through the repurposing and restructuring of its own ability. de/Rastra re-mediates a technology whose history is based in a one dimensional form of communication between broadcast material and receiver. The technology becomes repurposed as an expressive interface, breaking down the device’s ‘consumption only’ nature, accenting the materiality of the technology over its general use as a transparent communication medium. de/Rastra: Performance and Installation confronts the cultural atrophy of these devices in two parts; a realtime audio/video performance, which has been actively performed under the title de/Rastra since 2012, and a new installation in which the artist brings the performance concepts into a meditative sound and light environment.

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