1. Objects


    from The Guerrilla CG Project Added 18K 32 2

    This video is a high quality training video from The Guerrilla CG Project ( guerrillacg.org ) a non for profit organisation dedicated to teaching the fundamentals of computer graphics. Objects are simply bundles of polygons with a common pivot point. This tutorial shows how any combination of polygons can make an object, and why objects are so useful. Author: Andrew Silke guerrillacg.org/index.php/presenters/andrew-silke For more information about Computer Graphics and higher quality videos visit The Guerrilla CG Project guerrillacg.org.

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    • Maya - Animation [Tutorial]


      from CreativeApplications.Net Added 17.6K 67 5

      Timeline and Keyframing, Animating Materials, Intro to Dynamics, Outputting and more.. read more: http://www.creativeapplications.net/2009/06/06/maya-animation-tutorial/

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      • Ribbons with MoGraph // C4D Tutorial


        from EQUILOUD. Added 16.8K 382 19

        About: How to create simple animated ribbons with MoGraph. Also good for swarm- or flocklike animations. Hope it´s uselful! featuring: MoGraph Cloner, MoGraph Tracer, Random Effector, Sweep-Nurbs Used here:https://vimeo.com/80888441 Please comment if you have any suggestion... Cool people use Tip Jar or Flattr to support things they like! Join my Tutorial Group: https://vimeo.com/groups/151068 2013 by www.equiloud.de

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        • Short Film Fest


          from DUMAIS Added 14.6K 360 46

          TV Spot for the international short film festival Regard Sur Le Court Métrage Au Saguenay ( regardsurlecourt.com ). The idea was to promote the festival in a unusual way and also, being able to use the TV spot in print. The festival's director asked me to work around a specific thematic: objects. I decided to use many film set item alongside usual things to re-create a camera. You can find there a lot of grip item, some Zacuto rig part, pills, glasses, techie gear... a big mess! I shot it with Dragon over a weekend at Atelier 288 using two synched cameras ( 5dmII for the top view and the 7D for the side view ). Sandy Dumais - animation help and art direction - sandradumais.com Olivier Valiquette - editing and AE tricks - oliviervaliquette.com Rene Pierre T. Guerin - mix and sound design - renepierre.net Francois Nadeau - Music Sylvain Dumais - direction, animation and editing - dumaisstudio.tv

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          • Mechanical Pi - In memory of William Shanks


            from Florian Born Added 13.9K 116 4

            The mathematician William Shanks sacrificed years of his spare time to the decimal expansion of the irrational number pi by hand. In 1873 he published his handwritten calculations to the 707th digit. Much to his regret, in 1945, D.F. Ferguson proved that only the first 527 decimal places have been calculated correctly. Nowadays Shanks tedious manual task is done with the help of computer algebra, performing millions of steps in fragments of a second, while calculating billions of decimal places. Mechanical PI is a computing machine replacing this repetitive algorithm back into a physical, mechanical language. A constant rotation, pressing and repeating the calculator’s keys, approaching the number Pi, yet never reaching it... The machine utilizes the Leibniz formula for pi which is an infinite series of additions and subtractions of quotients. Each subsequent denominator in this series is the sum of the previous one plus two, starting with the value one. With this being the only variable expression and the possibility to store values in the calculators memory, the formula can be expressed as a repetitive keystroke combination activated by circular motion. images: https://www.flickr.com/photos/126414840@N08/sets/72157646313007809/ Florian Born - www.florianborn.com David Friedrich - http://durchnull.de Digitale Klasse - University of the Arts Berlin 2014 Prof. Joachim Sauter, Prof. Jussi Ängeslevä

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            • 3D Extention


              from FX-Ray Added 13.6K 8 0

              Learn how to add 3D elements in Photoshop to create a spectacular shot. In this tutorial you will use Photoshop's 3D technique, to firstly add a suite case, and later to extend the model's blouse. You will learn to model a 3D object with different parameters, add and adjust a texture, change a light setting and finally render it. Then you'll do the finishing with standard 2D techniques. Advanced Photoshop Tutorial by DomQuichotte for FX-Ray.com Project files: fx-ray.com/tutorials/3d_fabric/ (c) FX-Ray.com, 2013

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              • VRay Proxy


                from VRaySchool Added 13.4K 36 3

                http://www.vrayschool.com Here's simple video tutorial that shows how to create VRay Proxy (VRay Mesh Object).

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                • How to Organize your Scene (Layers, Groups & Scenes)


                  from Oliver Villar Diz Added 12.7K 26 8

                  Hi!! This time I'll make an introduction to the organization systems that you can use into your blender scene. You'll learn: - How to use blender layers - How to use blender groups - How to use blender scenes - How to link objects and obdata between different scenes. See you soon, and happy blending!

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                  • www by viktormatic


                    from Viktor Matic Added 12K 126 2

                    www by viktor matic www.viktormatic.com The surfaces of this object dissolve into strings. The strings connect and become surfaces again. In today’s Western society, digital communication, networking and the Web 2.0 are parts of our daily life. The constant ‘real time’ connection is changing us, our environment and the perception of it. On the threshold of the post-digital society the limits of space and time are abolished. The physical dematerialization is a true consequence. The Bauhaus industrial product has become obsolete. Hybrid objects are becoming media, surfaces transform into spaces and spaces turn into unsharp gradients. In an accelerated era full of freedom of forms and the change as a status quo I am creating an object which itself has no definite state and which is capable of interacting with the user and his environment. “www” is an interpretation of the ‘shelf’ archetype. Between form and function, between space and dimension, between a not-yet and a not-anymore it creates concrete opportunities and specific associations. Through its parts it is not only a modular system, but also a type of installation in an ever changing space. –––––––––––––––––––––– Faculty of Design and Art of the Free University of Bolzano Supervisor: Steffen Kaz / Second Supervisor: Walter Niedermayr research documentation on www.wwwwork.tumblr.com –––––––––––––––––––––– Video by www.max-edelberg.com & www.viktormatic.com Music by Alexander Ebner Actress / Jasmine Deporta

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                    • How to use UV Passes in 2D


                      from Kert Gartner Added 11.8K 68 5

                      http://vfxhaiku.com In rainbow colours | We find new information: | The co-ordinates! In this tutorial, we take a look at how to export UV and Object Buffer passes from Cinema 4D, and how to use those passes to re-texture objects in 2D inside of Fusion 5.

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