1. "JACK" Projection Mapping Sculpture @MARCO, Museo de Arte Contemporáneo de Monterrey

    06:43

    from Motomichi Studio Added 11.1K 313 6

    "Jack" is a Projection Mapping Sculpture installation work commissioned by MARCO, MUSEO DE ARTE CONTEMPORÁNEO DE MONTERREY as part of Pictoplasma's "Character Portraits" exhibition. "JACK", PROJECTION MAPPING SCULPTURE PICTOPLASMA CHARACTER PORTRAITS @ MARCO, MUSEO DE ARTE CONTEMPORÁNEO DE MONTERREY / SEPTEMBER 19, 2014 - FEBRUARY 8, 2015 MONTERREY, MEXICO ARTIST: MOTOMICHI NAKAMURA 3D ANIMATION: ACID RAIN VFX PRODUCTION ARTISTS: DANIEL SANTIAGO AYALA, LEO SUÁREZ, FRANCISCO SÁNCHEZ SCULPTURE PRODUCTION: FAUSTINO ARREDONDO / RELIEVES - 3 x NEC 3000 lumens projector - 1 x TripleHead2Go DP edition - 1 x Mac mini - Madmapper 1.6 - 3 x Looooong VGA cables!

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    • Making of Cube World

      01:09:21

      from Sam Welker Added 11K 146 2

      Disclaimer: I didn't know there was a tutorial on this prior to making it and my method is completely different. Make sure to head over to cg.tutsplus.com for some great tutorials including another method of creating this including some compositing in photoshop. There is no audio since I wasn't in a spot I could record audio. I made this 'cube world' scene my first time in around 10 minutes, but rendering took about 3 hours. The upsides and downsides are there, the polycount could be cleaner and could have cheated in some spots but I'm very happy with what I've got and the render times don't bother me because it's just a still image. Hope you liked it

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      • Process as Drawing - 23

        01:42

        from Jonathan Jarvis Added 10.4K 25 2

        I set about to do a quick illustration each day, for only thirty minutes. I decided to record the drawings, and found that the process of illustrating was as much an object as the finished illustration itself. See the illustration below. Expect a new illustration each day.

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        • PyroCluster Fire Text with Cinema 4D Tutorial

          25:08

          from Rastermind Added 10.2K 56 7

          In this tutorial I go over how to use the preset - TP Surface Emitter, using the PyroCluster. I used this technique on text, but the technique will apply to using thinking particles to emit from any polygonal object. I also touch on using groups for your different particle systems.

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          • RealFlow - Object Emitter Tutorial

            08:12

            from Beso Added 9,832 134 12

            RealFlow

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            • Process as Drawing - 12

              01:45

              from Jonathan Jarvis Added 9,547 37 6

              I set about to do a quick illustration each day, for only thirty minutes. I decided to record the drawings, and found that the process of illustrating was as much an object as the finished illustration itself. See the illustration below. Expect a new illustration each day.

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              • Affinity Designer - Export a Layer

                01:55

                from MacAffinity Added 9,449 6 0

                Export individual objects, groups, and layers from your design using the flexible Export persona, a workspace dedicated to exporting selections from your artwork. Learn more at http://affinity.serif.com

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                • Abscess

                  00:53

                  from Noctivagant Added 9,416 96 6

                  I'll make a tutorial of this animation, when I upload it, I'll add the link to the description. Two weeks ago I had a dental surgery and when came home high on anesthetics I had to take my mind away from the huge blob on the left side of my face. So I've started to experiment with metaballs, mograph, and proximal shader. Most of the information I found on the internet were rather simple (single channel, usually color etc.) Also I had other troubles like animation getting stuck on preparing stage, flicker free GI etc. So I've decided that I'll share the experiment, just stay tuned. And a month later tutorial is here (scene files included) Part 1 : http://vimeo.com/40561603 Part 2 : http://vimeo.com/40630866

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                  • Making Of 'Hell Sword' Part One by Andrzej Marszalek

                    36:57

                    from 3DTotal.com Added 9,278 28 0

                    Andrzej Marszalek shows how he created his brilliant fantasy sword model in 3ds Max and ZBrush.

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