1. PaintCode Explained


    from PixelCut Added 66.1K 10 0

    To learn more about PaintCode, visit http://www.paintcodeapp.com/ Animation by http://dribbble.com/ikozmon

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    • Häagen-Dazs: "Concerto Timer"


      from Jam3 Added

      We were recently engaged by Goodby Silverstein and Partners to build an Augmented Reality experience that educates consumers on 'tempering', the 2 minute period you should wait till your Haagen-Dazs reaches the ideal soft consistency. Entitled 'Concerto Timer', the app entertains by offering an elegant duet of a violinist and cellist playing a classical music piece while you wait. Once the app is launched the user is directed to point their iPhone at a carton of Haagen Dazs. The phone’s camera which recognizes all flavours and sizes, immediately proceeds to the AR experience. An elegant violinist created out of particles appears out the carton lid, beginning the classical serenade. Adding a second carton of Haagen-Dazs to the experience reveals a cellist, accompanying the violinist in perfect sync. There are 2 typical approaches to AR, either create a video which will live on a flat pane or create a low poly 3D model that looks video gamey. Never satisfied with taking the typical route, we decided to invent a new one. We combined video with a particle engine to give our musicans a truly unique 3 dimensional form to that hasn't been done before. In order to achieve the ethereal effect of the musicians, footage of the violinist and cellist were shot with both a DSLR camera and a Kinect camera (Microsoft’s depth and motion sensing device for Xbox). The two cameras were synchronized on the shoot, and during our in house post production process the data was combined to create the holographic like effect. As for the other nuts and botls, the Concerto Timer app was written natively in Objective-c and includes Qualcomm’s VUFORIA AR technology. After exhaustive research with various competitors, Vuforia was selected as it offered the most stable performance in tracking the Haagen Dazs branding on the wide array of ice cream products while still leaving room for our engine to work as it does.

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      • Wide Sky - iOS Game and Experiment


        from Marcus Eckert Added

        In 2012, I took a year off from work and wrote Wide Sky. It's a game but it was also an experiment in code, animation, design and user interfaces. I tried to explore a lot of different routes and make it as interactive, playful and captivating as possible. The game uses some parts of cocos2D but the stand-out features and heavy-lifting is done by an early version of Meek, a native iOS engine I wrote to allow for smooth, performant animations and 2D/3D drawing. Wide Sky will get iPad support on March 7th. http://www.marcuseckert.com/code Wide Sky on the App Store: https://itunes.apple.com/us/app/id592925278?mt=8 https://twitter.com/marcus_eckert

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        • Hello World iPhone Tutorial


          from Anthony Frizalone Added 32.1K 26 5

          A screencast tutorial to help beginner iPhone programmers get started. This tutorial shows how to draw "Hello World!" text on the screen.

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          • iPhone UINavigationController Tutorial Part 1 of 2 (outdated)


            from JB1566 Added

            A tutorial illustrating using Interface builder to build an iPhone application using a UINavigationController. This application starts from scratch and follows Apple's quidelines of each view being a separate xib. The approach in this tutorial is Interface Builder centric, rather than starting with code. Part Two will share data between xibs. OUTDATED **** OUTDATED *******

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            • Demo of Photo Board Application for iCodeBlog.com


              from Collin Ruffenach Added 21.7K 2 0

              This is a quick demo of the application we build through a tutorial on iCodeBlog.com.

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              • Appiction Answers: How much does it cost to develop a smartphone app?


                from Appiction Apps Added 15.5K 4 0

                How much does a smartphone app cost? That's the million dollar question. Okay, well at least the answer isn't a million dollars! Smartphone app development is a new space, iPhone has only been around for about two years, and so the cost and abilities in this area are constantly evolving. However, there are some key factors that can drive the price of an app's development up or down and Appiction CEO Spencer Forrest looks at what some of those factors are. From the use of server space to the types of platforms to the need for social networking integration, Spencer explains the elements Appiction looks at in pricing an app. Appiction is a smartphone app development company based in Austin, Texas. To find out more about Appiction, visit them online at www.appiction.com or follow them on Twitter at @appiction.

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                • Using a UIProgressView the "official" way (outdated but still very good IMHO)


                  from JB1566 Added

                  In this tutorial I demonstrate using a UIProgressView. But, I do it Apple's recommended way. Upon clicking a button, I fade the view, and place a clear view with the progress bar above the faded view. This makes the progress bar modal. Its pretty cool...

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                  • Introduction to Map Kit on iOS 3.0


                    from Collin Ruffenach Added 12.1K 23 2

                    Another Screencast for www.iCodeBlog.com. An introduction to MapKit on iPhone OS 3.0

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                    • xcode tutorial #3: Multiview Applications


                      from Michał Tuszyński Added 11.1K 21 5

                      In this tutorial, you'll learn how to create applications with multiple views and how to create functions in objective c.

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                      Tags are keywords that describe videos. For example, a video of your Hawaiian vacation might be tagged with "Hawaii," "beach," "surfing," and "sunburn."