1. Starry Night (interactive animation)

    04:16

    from Petros Vrellis / Added

    1.7M Plays / / 322 Comments

    A try to visualize the flow of the famous painting "Starry Night" of Vincent Van Gogh. The user can interact with the animation. Also, the sound responds to the flow. Made with openframeworks. Available on the app-store: itunes.apple.com/us/app/starry-night-interactive-animation/id511943282 Available on google-play: https://play.google.com/store/apps/details?id=com.artof01.starrynight

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    • Faces

      01:41

      from arturo castro / Added

      1.1M Plays / / 122 Comments

      This is a technical demo for face substitution technique. The application works in real time and it's developed using the opensource framework for creative coding openFrameworks: http://openFrameworks.cc Most of the "magic" happens thanks to Jason Saragih's c++ library for face tracking http://web.mac.com/jsaragih/FaceTracker/FaceTracker.html. The face tracking library returns a mesh that matches the contour of the eyes, nose, mouth and other facial features. That way the mesh obtained from a photo is matched to my own face in the video. Applying some color interpolation algorithms from Kevin Atkinson's image clone code: http://methodart.blogspot.com/ gives it the blending effect that can be seen in the final footage. I'm also using Kyle McDonald's ofxFaceTracker addon for openframeworks https://github.com/kylemcdonald/ofxFaceTracker which wraps Jason's library for easier use. Kyle has uploaded another video giving a try at a different blending algorithm, which get rids of the artifacts and an even creepier look: http://vimeo.com/29348533

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      • Interactive Puppet Prototype with Xbox Kinect

        02:34

        from Theo Watson / Added

        721K Plays / / 76 Comments

        Update: check the 2.0 version! http://vimeo.com/34824490 A quick installation prototype Emily and I hooked up with the libfreenect Kinect drivers and ofxKinect. The system is doing skeleton tracking on the arm and determining where the shoulder, elbow, and wrist is, using it to control the movement and posture of the giant funky bird! Speed project - made in a day using openFrameworks and libFreenect. Concept and Production by Design I/O Emily Gobeille - Theo Watson http://design-io.com 3D depth camera for arm tracking, courtesy of Microsoft and the open source / diy community :) If you're interested in making projects with the Kinect and openFrameworks check out the addon as it progresses on the OF forums. http://openframeworks.cc/​forum/​viewtopic.php?p=24948#p24948 Also keep an eye on the libfreenect GitHub for latest updates to the driver - https://github.com/OpenKinect/libfreenect/

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        • iQ font - When driving becomes writing / Full making of

          02:43

          from Tom Galle / Added

          668K Plays / / 159 Comments

          Two typographers ( Pierre & Damien / www.plmd.me ) and a pro race pilot (Stef van Campenhoudt) collaborated to design a font with a car. The car movements were tracked using a custom software, designed by interactive artist Zachary Lieberman. ( www.openframeworks.cc ) Download the font here: http://nl.toyota.be/iqfont More pictures here: http://www.flickr.com/photos/40243214@N05/sets/72157621047564023/

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          • receipt racer

            00:55

            from d_effekt / Added

            642K Plays / / 33 Comments

            a microproject by undef and Joshua Noble The receipt racer combines different in and output devices into a complete game. It was made during the "Let's feed the future workshop", part of the OFFF Festival in Barcelona on June 8th 2011. Workshop: http://www.creativeapplications.net/offf2011/ More info: http://www.undef.ch/receipt-racer Joshua Noble: http://thefactoryfactory.com/

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            • lose/lose

              00:54

              from zach gage / Added

              493K Plays / / 10 Comments

              Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted. Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have? There is an online scoreboard which is viewable at http://www.stfj.net/art/2009/loselose/ the game can also be downloaded at that link The code for generating the aliens appearances was pillaged from a project I collaborated on with David Wicks in 2009 : thingsiam.com that we developed for Domani Studios : http://domanistudios.com/ audio from gratisvibes.com more of my work at stfj.net

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              • Face Substitution

                01:55

                from Kyle McDonald / Added

                493K Plays / / 111 Comments

                Working on an idea with Arturo Castro http://vimeo.com/29279198 I feel like "good" blending looks almost too natural to be surprising. It doesn't leave any interpolation up to your imagination. It's possible to push this style further, so it's less of a blend and more of a replacement, but then you get unnatural colors and shadows. FaceTracker library from Jason Saragih http://web.mac.com/jsaragih/FaceTracker/FaceTracker.html ofxFaceTracker addon https://github.com/kylemcdonald/ofxFaceTracker openFrameworks http://www.openframeworks.cc/ Download the app here https://github.com/arturoc/FaceSubstitution

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                • The Eyewriter

                  05:19

                  from Evan Roth / Added

                  479K Plays / / 63 Comments

                  http://eyewriter.org

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                  • Be Your Own Souvenir!

                    03:19

                    from blablabLAB / Added

                    396K Plays / / 49 Comments

                    _This proposal aims to connect street users, arts and science, linking them to under-laying spaces and their own realities. The installation was enjoyed during two weekends in January 2011 by the tourists, neighbours of La Rambla and citizens of Barcelona, a city that faces a trade-off between identity and gentrification, economic sustainability and economic growth. _This shapes through a technological ritual where the audience is released from established roles in a perspective exchange: spectator-performer, artist-tourist, observer-object. _The user becomes the producer as well as the consumer through a system that invites him/her to perform as a human statue, with a free personal souvenir as a reward: a small figure of him/herself printed three-dimensionally from a volumetric reconstruction of the person generated by the use of three structured light scanners (kinect). _The project mimics the informal artistic context of this popular street, ​​human sculptures and craftsmen, bringing diverse realities and enabling greater empathy between the agents that cohabit in the public space. _Dataflow All the software used in this project is free and open. Custom software has been developed using openFrameworks and openKinect in order to produce a tunable full 360 degree point cloud. Using a midi controller, the three differents input pointclouds (3 Kinects) can be adjusted in space and resolution. The resulting combined point cloud is processed by Meshlab to produce a mesh reconstruction. Skeinforge takes the mesh, previously cleaned up through Blender, and outputs a gcode file, which can feed a cnc machine (Rapman 3.1). _Special thanks to Ramon Parramon for mentoring the project with wise ideas Dolors Juarez and Antònia del Río, for all their tough paper work and support Dago for his help and kindness Marta Vilardell for being patient Carles F. Julià for his knowledge and help with oF Yang02 for his help and interest Yeasayer _ Ambling Alp http://www.facebook.com/pages/blablabLAB/204092786276896?sk=wall http://twitter.com/_blablabLAB Honory Mention in the category of Hybrid Art in Ars Electronica 2011.

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                    • Hand from Above

                      01:36

                      from Chris O'Shea / Added

                      349K Plays / / 22 Comments

                      More info: http://www.chrisoshea.org/hand-from-above Follow me for project updates: http://twitter.com/chrisoshea Hand from Above was commissioned by Abandon Normal Devices and Liverpool City Council for BBC Big Screen Liverpool and the Live Sites Network. See new video in Tokyo http://www.vimeo.com/10511181

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