1. GPU Deferred Tracer (demo 1)


    from Joe Gaffney Added 196 0 0

    A deferred raytace renderer that uses rasterisation for primary visibility calculations. Positon, normal and id buffers are generated with OpenGL rasterisation then passed to OpenCL for final shading…

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    • Volume Convolution: VEX & C++ vs OpenCL


      from animatrix Added 1,245 69 4

      Volume convolution on the GPU using OpenCL. For 27M voxels using 100 iterations, OpenCL is 650 times faster than C++ and 12525 times faster than VEX.

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      • Rick&Martin SHINE DEMO


        from Rick Martin Added 99 2 0

        Short version of Live Audio Visual performance from SCAPE Hi Tech cinema in Riga.

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        • OpenCL Smooth SOP


          from animatrix Added 984 68 13

          Smoothing geometry on the GPU using OpenCL. In VEX it has to be done in 2 steps where the same thing can be achieved in OpenCL in one step using barriers: https://www.khronos.org/registry/cl/specs/opencl-2.0-openclc.pdf#page=99 For…

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          • OpenCL Wrangle SOP: Geometry Manipulation on the GPU using OpenCL


            from animatrix Added 2,161 154 28

            This operator allows you to run an OpenCL kernel as part of your SOP network. Depending on the GPU, some operators can be orders of magnitude faster than even VEX. In this case the OpenCL code…

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            • Rick&Martin live at SCAPE


              from Rick Martin Added 2,392 5 0

              Music- Triana Park "Shine" RICK FEDS REMIX Rick Feds- AbletonPUSH, Drums, Synthesizers Martins Dabolins- visuals Dmitry Odinoky- tech support All music, visuals are performed live.…

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              • Clepsydra


                from fuse* Added 1,603 80 0

                Clepsydra is an attempt at the representation of gravity, a mental construct long used to measure time, yet the true identity of which leaves open fascinating horizons in the field of recent discoveries…

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                • seUVBlendShape - GPU Override


                  from Scott Englert Added 138 1 0

                  This is a demo video showing the latest added feature to the seUVBlendShape deformer, GPU acceleration using Maya 2016. Buy or try these tools at http://www.scottenglert.com/seuvblendshape/

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                  • Austin William Brennan Technical Demo Reel 2016


                    from Austin Brennan Added 37 0 0

                    Showcasing some of the projects I worked on over the 2015/2016 school year. I am a graduate student in the Master of Fine Arts in Digital Production Arts Program at Clemson University.

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                    • School of fish :: Leap motion interactive installationDefault Project


                      from Giacomo Miceli Added 27 0 0

                      Experimenting with OpenCL parallel computing on a school of fish simulation. Interact with fish with fingers through a Leap Motion controller. Synthetic/dynamic audio fx not included in the video.…

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