1. Spectral Feathers - Part One

    02:27

    from cybero Added 74 1 0

    A midi transcription of Wild Turkey - an old favourite of mine, some judicious samples, GL Structures, OpenCL meshes, dizzying rotations and iterations, rendered in QC and resynced in GarageBand. Spectral…

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    • Stereo Render Test

      02:20

      from toneburst Added 3,063 19 1

      Test of Kineme GL Tools 1.6 Stereo Environment patch. OpenCL-generated meshes. View with Red/Cyan glasses (red on left).

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      • SmallLuxGPU v1.4 (OpenCL)

        13:26

        from David Bucciarelli Added 4,571 27 3

        SmallLuxGPU is a LuxRays (http://www.luxrender.net/wiki/index.php?title=LuxRays) demo and a LuxRender v0.8 "proof of concept" (http://luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL). Real-time…

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        • rutt etra - audio morph

          02:14

          from cybero Added 925 12 2

          Set to Aquarium by Saint Saens - an audio morph of dynamic Open CL meshes incorporating the Oscilloscope virtual macro from kineme.net [smokris] and rendered upon the Rutt Etra patch [ vade - v002.info]. No…

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          • OpenCL Conway's Game of Life - 3

            01:07

            from XenThraL Added 415 0 0

            Download source code at: http://github.com/xenthral/Conway-OpenCL Makes maps Ruleset: No death from underpopulation Death from overpopulation > 3 Spawn on 3 or 6

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            • OpenCL Conway's Game of Life - 2

              01:08

              from XenThraL Added 434 2 0

              Download source code at: http://github.com/xenthral/Conway-OpenCL Ruleset for this: No death from underpopulation Death from overpopulation > 5 Spawn on 2 or 6

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              • OpenCL Conway's Game of Life

                01:10

                from XenThraL Added 241 1 1

                Download source code at: http://github.com/xenthral/Conway-OpenCL Running entirely on the GPU My first attempt at OpenCL coding

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                • SPH Dam Break test case

                  00:16

                  from Project ISPH Added 3,028 5 9

                  SPH calculation performed with the OpenCL based open-source solver ISPH on the GPU. More details on the project available at: http://isph.sourceforge.net/

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                  • City Growth

                    00:20

                    from George Toledo Added 498 4 2

                    I'm always interested in the idea of generative cities and landscapes... this is a different approach than I've attempted in the past, using OpenCL and Snow Leopard.

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                    • Rutt Etra Meshes

                      00:30

                      from cybero Added 295 5 2

                      An MP4 H.264 movie output via Quartz Crystal, resynced in GarageBand. Finally managed to get some pertinent and effective level of control over OpenCL meshes in Quartz Composer. Uses Music Box…

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