1. Pinokio

    01:53

    from Adam Ben-Dror / Added

    1M Plays / / 83 Comments

    Adam Ben-Dror | www.ben-dror.com | @adambendror Shanshan Zhou | www.behance.net/sszhou www.ben-dror.com/pinokio/ Pinokio is an exploration into the expressive and behavioural potentials of robotic computing. Customized computer code and electronic circuit design imbues Pinokio with the ability to be aware of its environment, especially people, and to expresses a dynamic range of behaviour. As it negotiates its world, we the human audience can see that Lamp shares many traits possessed by animals, generating a range of emotional sympathies. In the end we may ask: Is Pinokio only a lamp? – a useful machine? Perhaps we should put the book aside and meet a new friend. Processing, Arduino, and OpenCV. New Zealand Best Awards - Interactive Category - Gold | 2013 Click Suite Prize for Innovation and Excellence in Media Design - Winner | 2012 Joss Doggett - Asistant Music "Do You See Me?" by Jared C. Balogh | www.alteredstateofmine.net

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    • The Wombats 'Techno Fan'

      03:58

      from Memo Akten / Added

      84.5K Plays / / 39 Comments

      Worked with the Found Collective on this Wombats music video. I designed and developed software (using C++ / openframeworks / opencv) to process live footage of the band. All images seen above are generated from this software. CREDITS: Barney Steel - Director / Compositing / Post Raoul Paulet - Compositing / Post Memo Akten - Software development more info at http://msavisuals.com/wombats_techno_fan http://www.thefoundcollective.com/work/project/?p=wombats stills at http://www.flickr.com/photos/memotv/sets/72157627007544633/

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      • Interactive Puppet Prototype with Xbox Kinect

        02:34

        from Theo Watson / Added

        720K Plays / / 76 Comments

        Update: check the 2.0 version! http://vimeo.com/34824490 A quick installation prototype Emily and I hooked up with the libfreenect Kinect drivers and ofxKinect. The system is doing skeleton tracking on the arm and determining where the shoulder, elbow, and wrist is, using it to control the movement and posture of the giant funky bird! Speed project - made in a day using openFrameworks and libFreenect. Concept and Production by Design I/O Emily Gobeille - Theo Watson http://design-io.com 3D depth camera for arm tracking, courtesy of Microsoft and the open source / diy community :) If you're interested in making projects with the Kinect and openFrameworks check out the addon as it progresses on the OF forums. http://openframeworks.cc/​forum/​viewtopic.php?p=24948#p24948 Also keep an eye on the libfreenect GitHub for latest updates to the driver - https://github.com/OpenKinect/libfreenect/

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        • Reincarnation

          04:28

          from Memo Akten / Added

          94.7K Plays / / 84 Comments

          www.memo.tv/reincarnation

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          • the Abovemarine

            02:08

            from Adam Ben-Dror / Added

            237K Plays / / 24 Comments

            www.ben-dror.com/the-abovemarine @adambendror Over a period of a few weeks I trained my Siamese fighting fish (betta splendens) José to jump out the water and get food off my finger. He also learnt to follow my hand as I moved it around the outside of his tank. Inspired by these interactions, the Abovemarine is a vehicle that enables José, or any other fish to roam on the land freely. This small freedom allows him to Interact with other species including humans and small animals. José is able to successfully navigate around a room, as he swims backwards (stopping the Abovemarine) before hitting obstacles. The Abovemarine is not fish freedom. It is not a product and it is not for fish to live in (and they don't). José and the Abovemarine engage our interest in the beauty and intelligence of these creatures. We are encouraged to ask questions that challenge our preconceived notions about fish and other living creatures. "Does the fish have intention?", "Does the fish understand what he is doing?", "Do fish have memories?". The Abovemarine moves using Omni Wheels, allowing it to travel in any direction without first having to turn. Without this mechanism, the tank would get stuck in a feedback loop, spinning in a circle every time José, who moves relative to the tank, swam left or right. José's movement is tracked using a camera and computer vision. While the Abovemarine was developed independently, I have since been made aware of Ken Rinaldo's Augmented Fish Reality (2004) and Garnet Hertz's Cockroach Controlled Mobile Robot (2004).

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            • Gold demo

              02:05

              from Memo Akten / Added

              70.6K Plays / / 50 Comments

              www.memo.tv/gold

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              • SketchSynth

                01:48

                from Billy Keyes / Added

                75.4K Plays / / 14 Comments

                SketchSynth - A drawable OSC control panel My final project for Golan Levin's Interactive Art and Computational Design class at CMU, Spring 2012. Built with openFrameworks, ofxCv, OSC, and Pure Data. More info: http://golancourses.net/2012spring/05/13/billy-keyes-final-project-sketchsynth/ Behind-the-scenes view: https://vimeo.com/42053693 Source code: https://github.com/bluekeyes/SketchSynth Music: ioflow - mnml autmn Thanks to Golan Levin, the CMU Art Department (Bob Kollar), and Nick Mazurek for lending me equipment for the project and the video. Also, thanks to Kyle McDonald for his excellent ofxCv addon, which makes it incredibly easy to work with OpenCV inside openFrameworks.

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                • pingtime

                  01:12

                  from videogram / Added

                  93.2K Plays / / 12 Comments

                  Train to shift your focus in an augmented world with this media-challenged table tennis game. Pingtime takes a look into how realtime generated computer responses are affecting reaction time in fast gameplay situations. Sergiu Doroftei _concept, Bogdan Susma _hardware, Ion Cotenescu _program, Silviu Badea _sound Rokolectiv _space, vvvv _toolkit, Kimchi & Chips _emgucv, www.3dlp.ro _pixels, Dinu Ivancu _audio, flux _fluidgpu, Hiva _irmod, Tom Wilson _tapes, Rodi Cotenescu _film

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                  • DepthJS

                    01:23

                    from Fluid Interfaces / Added

                    488K Plays / / 41 Comments

                    Kinect + Computer Vision + Javascript DepthJS is a web browser extension that allows any web page to interact with the Microsoft Kinect via Javascript. Find out more at http://depthjs.media.mit.edu Navigating the web is only one application of the framework we built - that is, we envision all sorts of applications that run in the browser, from games to specific utilities for specific sites. The great part is that now web developers who specialize in Javascript can work with the Kinect without having to learn any special languages or code. We believe this will allow a new set of interactions beyond what we first developed. DepthJS is open source under the AGPL license. http://github.com/doug/depthjs Created by (in alphabetical order) Aaron Zinman - http://web.media.mit.edu/~azinman Doug Fritz - http://www.dougfritz.com Greg Elliott - http://gregtelliott.com Roy Shilkrot - http://www.morethantechnical.com/ We are students in: Fluid Interfaces Group - http://fluid.media.mit.edu Information Ecology Group - http://eco.media.mit.edu

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                    • Caricature

                      00:37

                      from Kyle McDonald / Added

                      17.5K Plays / / 34 Comments

                      Making motion caricatures using Farneback optical flow to compute a displacement mesh and amplifying that displacement. Based on an idea from Jonas Jongejan. Source code on GitHub https://github.com/kylemcdonald/ofxCv/blob/master/example-flow-distort/

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