1. Counterparts - openFramework x Kinect test


    from miu / Added

    347 Plays / / 0 Comments

    Counterparts is a 3D frame recording+delayed playback done with the XBox 360 Kinect sensor. Coded with openFrameworks and ofxkinect library. Music: Far Out by Blur

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    • VBO Experiment #001


      from fishking / Added

      137 Plays / / 0 Comments


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      • ofxSketchFilter - Sketch effect with openFrameworks


        from 1→10design, Inc. / Added

        50 Plays / / 0 Comments

        Installation Developer : Tatsuya Yokoda Communication Technology Division Works: works.1-10.com/staff/yokoda [blog] [github] https://github.com/selflash/ofxSketchFilter

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        • Plug-in-Play


          from labatrockwell / Added

          3,167 Plays / / 0 Comments

          Commissioned for the 2010 01SJ Biennial. The theme of the Biennial was "Build your own World" Plug-in-Play represents a playground of ideas related to how we engage our urban environments. By taking a number of objects (some existing and some staged) in San Jose City Hall Plaza and connecting these objects to the building facade via oversized theatrical plugs, we suggest a new type of environment wherein social interactions, citizenship, and personal activities are more dynamically reflected. Through the application of a projected environment on the facade of City Hall, the LAB at Rockwell Group is able to display both physical and virtual activity in the plaza. The resulting effect constitutes an attempt to create a more accurate representation of the vitality and complexity of our urban environments. More information available at http://www.plug-in-play.com/

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          • Star Catcher - BBC Big Screens


            from Brendan Oliver / Added

            765 Plays / / 0 Comments

            Star Catcher is an interactive application that was created for the BBC Christmas 2009 Campaign and ran across 6 Live Events on the BBCs Big Screens. An unmanaged application “Touch The Stars” was also developed and ran across the whole BBC Screen Network of 20 screens. Users catch stars that fall down the screen and feed a christmas tree that grows and sparkles. Users race to grow their tree the fastest and receive a message from BBC faces. www.flpdigital.com The applications were created with OpenFrameworks.

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            • 3 cycles


              from Juan Duarte Regino / Added

              138 Plays / / 0 Comments

              Project developed during CTM's Music Makers Hacklab 2015. Explorations on the analysis and sonification of the images captured of the Sun to create an interactive audio visual performance. Images captured by Solar Dynamics Observatory (SDO) of NASA over 3 months (about 3 solar cycles) are analyzed with several computer vision algorithms and fed into a sound generation software/hardware to create an interactive sonification and visualization of the process and turned into a performance. Sonification part strives to present sonic information through digital and analog processes of synthesis that interact and modify each other. The data is traslated into table of values for FM synthesizers and Voltage Control for a Modular Synth that depend on the data presented on the visuals. Visuals and analysis: Muharrem Yildirim Sound: Juan Duarte http://juanduarteregino.com/Audiovisual-Performance/3-cycles

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              • openFrameworks - Bouncing balls to OSC - Test 1


                from Thomas / Added

                142 Plays / / 0 Comments

                my first attempt using openFrameworks. Bouncing balls sending x and y coordinates via OSC to Max 6. X-values are mapped to the panning and y-values to the frequency of a sine wave oscillator. Download source code (Xcode and Max files) at: http://www.thomashaighton.com/2013/04/openframeworks-bouncing-balls-to-osc-test-1/

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                • Disco Fever 01


                  from Colin Duffy / Added

                  207 Plays / / 0 Comments

                  Step 1

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                  • Galactic Arc


                    from Colin Duffy / Added

                    232 Plays / / 0 Comments

                    Fullscreen recommended, scaling turned off. 150k particles running at 60 FPS. Particles are first processed on a 2D plane, using its X & Y coordinates as percentage values to map later to a sphere. Connected particles in the sphere are lightly displayed, which create an argyle-like pattern on the right side of the sphere. TUIO enabled, allowing me to add gravitational forces via touch events on my iPhone. Particles are wrapped, which uses the current velocity from out of frame to increase the velocity once back in frame. Slow-motion enabled at 00:35 - 00:42. I'll be writing more about these experiments over the weekend in a blog post. Music - Nine Inch Nails, 07 Ghosts I

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                    • 3d Environment in OF 007 with BulletPhysics


                      from Matas Ubarevicius / Added

                      714 Plays / / 0 Comments

                      This is 3d environment I've set up in openFrameworks for my projects. Code is writen in C++ and openGL through OpenFrameworks platform. This animation demonstes Bullet Physics integration, together with ofxUI, ofxAssimpLoader, etc... Engine runs in windows7, CodeBlocks IDE. More work at http://fucture.org by Matas Ubarevicius Music: “Let go (VIP mix)” (Exist Strategy) / CC BY 3.0

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