1. OK Go - This Too Shall Pass


    from OK Go / Added

    659K Plays / / 96 Comments

    Official video for OK Go's "This Too Shall Pass" off of the New Album "Of the Blue Colour of the Sky". The video was filmed live and features the Notre Dame marching band. Directed by Brian L. Perkins and OK Go. Buy the album here: http://bit.ly/okgootbcots And download an mp3 of the live audio from this video for FREE at our website: http://www.okgo.net

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    • Mike Hornbeck // Skiing In The Rain


      from Matthew Ballard / Added

      28.3K Plays / / 18 Comments

      Rider // Mike Hornbeck Cinematographer & Editor // Matthew Ballard Location // Stevens Pass

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      • R6 - Render pass overview


        from Snowball studio / Added

        This video goes over the render passes and their setup in Round 6. It shows some tricks and some of the tools used to easily manage and produce the renders. Round 6 website: http://www.round6.net the Round 6 development blog: http://round6construction.blogspot.com/

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        • Riders United #1 Part 1/3


          from Julien Rideau / Added

          7,634 Plays / / 12 Comments

          SUBTITLES ARE AVAILABLE ON THE "cc" ICON ON THE BOTTOM RIGHT!! LES SOUS TITRES SONT ACCESSIBLES GRACE À L'ICÔNE "cc" EN BAS À DROITE!! Day1: Col de l'Alpes d'Huez /Col de la Croix de Fer Watch the other episodes: https://vimeo.com/album/2704985 Riders United is an idea of Andrea Schilirò who wanted to put together several riders from all over the world on a cycling project. This first edition was focused on the Alps : Riding from Grenoble to Torino through 7 passes in 3 days. This edition united : The 1O cento team (Francesco & Lito) & Andrea Schilirò from Italy, Juan Miri from Argentina, Momo & Sven from RocknRollin Cycling Team (Fra.), David, Pascal from France. Day#1: Grenoble to St Michel de Maurienne via Alpe d’Huez & Col de la Croix de Fer. Day#2: St Michel de Maurienne to Briançon via Le Col du Telegraphe & Le Col du Galibier. Day#3: Briançon to Torino via Col de l’Izoard, Montgenevre, col de la Sestriere. Photos: flic.kr/s/aHsjH1qV85 Report: http://tinyurl.com/nherec9 www.rocknrollin.org www.10cento.com w: www.trentehuitfilm.com f: www.facebook.com/trentehuitfilm t: https://twitter.com/TrenteHuitFilm

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          • Tutorial - Demystifying Camera Depth Passes in Maya Mental Ray


            from JJ Chalupnik / Added

            3,130 Plays / / 6 Comments

            I've always found inconsistencies with rendering certain kinds of passes with Mental Ray for Maya. Sometimes a good google search isn't enough, and you still come out asking questions. Camera Depth is a very important render pass, and while there are several methods to achieve it, I haven't seen many tutorials do a good job explaining a clear and proper workflow. Some get close. Some don't explain enough. Some only work in a certain situation. This tutorial attempts to cover the process of getting it from Maya to AE and into a rendered video, while making it scalable to any project. Hopefully it is clear and concise for those wishing to learn more! In this tutorial you will learn of a great method for getting awesome z-depth results in Mental Ray for Maya. What you will learn: • Setting up Render Layers in the Channel Box • Setting up Luminance Shaders to view Z-Depth in Viewport 2.0 • Making adjustments on the fly with your renderable camera • Using Render Tokens to keep your renders organized • The importance of 16bit vs 32bit projects when working with depth in After Effects • Using Frischluft to control your depth of field in post This tutorial uses Maya 2015, but should work in previous iterations as well. After rendering you'll bring the images into After Effects to utilize them. You'll need the Frischluft plugin Lenscare to do the whole tutorial, but if you're on the latest and greatest After Effects, you could use the Camera Lens Blur available in the effects menu for different results. This tutorial does assume some knowledge of maya and mental ray, as well as some knowledge in After Effects. I would consider this an intermediate level tutorial. I did not cover additional methods of how to achieve camera depth with Mental Ray, but this method is one I've found to give consistent, good results. If you enjoyed it, or have other questions, please share, like, and comment below. Thanks for watching and I hope it was helpful! www.polygonbomb.com Music: "Let the Machines do the Whistling (instrumental)" by Freddy & the Indifferents (http://freemusicarchive.org/music/Freddy__the_Indifferents/Instrumental_non-political_background_muzak/Let_the_Machines_do_the_Whistling_instrumental_1087)

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            • Psst 3! Tranquility


              from james wignall / Added

              1,711 Plays / / 12 Comments

              My section for international collaborative project, Psst! Pass it On. This is my homage to all things anime! Actually it was basically and excuse to do an Akira-esq dome explosion! The following sections were created by the super talented Russ Murphy and the awesome HUSH. Audio by Alejandro Ghersi SFX by Jason Arber

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              • Psst 2! Unreciprocated


                from james wignall / Added

                948 Plays / / 4 Comments

                I thought I had uploaded this years ago, but apparently not! Created way back in 2007 for the Psst! Pass It On 2 project, you can check out the full animation here; https://vimeo.com/886416 Audio by Gavin Hislop / Babyshaker

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                • Motion Blur Maya + Nuke Tutorial


                  from hector bermudez / Added

                  6,421 Plays / / 16 Comments

                  First of all i am not the creator of this method I just found this tutorial (PDF) on the web and found it very useful so i decided to make a video version of it with another example hope you find it useful too. (The original creator of this method is Nick Guth www.nickguth.com) The equation used for the Motion Vector pass for the u and v channel is -1*(((1024 - 1) * .5) / (1024))

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                  • Èt Hunt // Stevens Pass


                    from Matthew Ballard / Added

                    6,490 Plays / / 4 Comments

                    Riders- Kevin Curran Anders Fornelius Trey Fornelius Keith Matsumura Jamie Baril Cinematography & Editing - Matthew Ballard Location - Stevens Pass

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                    • MusicPass


                      from LUMBRE / Added

                      2,933 Plays / / 0 Comments

                      We created the entire campaign for a new product launched in the music market in Latin America. The novelty was a card, with a virtual code that intends to replace music CD’s. The request included everything from the creative tagline to graphics ads and billboards, including web strategy and on air campaign. The features that needed to be highlighted were: quality, easy to use and extra content. The communication strategy targeted a massive public, with a strong and direct goal worthy of a new arrival in the market. Credits Creative Director: Sergio Saleh Executive Producer: Pablo Encabo Head of Production: Hernán Minetti, Leo Alvarez Design & Animation: Ariel Cabrera, Paula Vidal, Remedia For All Music: ¨Another view point¨ by Cornelius

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                      Tags are keywords that describe videos. For example, a video of your Hawaiian vacation might be tagged with "Hawaii," "beach," "surfing," and "sunburn."