1. J&M, The Journey


    from J&M Inertial Navigation Limited Added 117 0 0

    This video describes the path we are taking in terms of "Personal Inertial Navigation" and the potential life saving impact this technology can have for the diving community, Fire and Rescue Service, Military as well as improved safety for numerous other leisure and industrial applications. We are pioneering the way, but need your help.

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    • AI Techniques for Games


      from jon butt Added 4 0 0

      Some techniques I implemented that are useful in games such as pathfinding and several terrain analysis methods

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      • Paintball2 Bot Progress Update


        from jitspoe Added 155 0 0

        Just a little update on the bot progress, demonstrating the automatic waypoint generation and path finding. The map used in the video is ellis_b3 (WIP beta map by Rassy).

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        • hxDaedalusPC


          from Justin L Mills Added 7 0 0

          hxDaedalus pathfinding examples shown on pc, written in Haxe using Flashdeveolp editor and openfl for cross platform/target. Includes dynamic pathfinding from black and white bitmaps or vector created objects. Targets include c++, flash, neko, android, html5 ( webgl ), see the mac video for java swing and js canvas without openfl.

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          • hxDaedalus on mac


            from Justin L Mills Added 166 0 0

            Shows hxDaedalus examples ( swing java, js canvas and flash ) being started from Textmate on mac.

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            • AStarGame - XNA


              from Julien OLIVIER Added 5 0 0

              XNA, C#, 1 developers, 1 weeks

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              • Pathfinding Robot


                from Samir Thapa Added 7 0 0

                Source Code - https://drive.google.com/file/d/0B2ec2cg53-_qUkphZ2pZTE1lOFk/edit?usp=sharing Robotics Kit - https://www.piborg.org/picypack

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                • Proyecto Z - Sistema Isométrico


                  from DarkChanT Added 17 0 0

                  Sistema isométrico programado para el Proyecto Z, con ordenación automática de elementos según profundidad y altitud, pathfinding con obstáculos y animaciones de caminar para el personaje principal. Música: "Lonesome Cowboy" - Maverlyn. (Creative Commons).

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                  • AI in Descension: Depths of De'mae


                    from jon butt Added 13 0 0

                    An overview of the artificial intelligence that is in the game my team developed during my studies at Digipen Institute of Technology in Singapore. Jonathan Butt - Producer, A.I Programmer Gavin Yeo - Lead Designer Bryan Dismas Yeo - Lead Programmer Jason Ngai - Assistant Lead Programmer You can check out the game trailer here: https://vimeo.com/94607732 You can download the game here: https://drive.google.com/file/d/0B6oqwOdh-ulIT1BVQTJRb0xVaGM/edit?usp=sharing

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                    • Neurocaster


                      from Chad McKinney Added 47 1 0

                      This is a vidoe showing a very simple mini game called Neurocaster that I never got the chance to finish. Levels are created using a Roguelike layout and the player traverses the various rooms trying to hack them to gain control of them without being detected by enemy viruses. This video mainly demonstrates my A* path finding which is used to create the levels as well as guide all the moving characters along their paths.

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