1. Figure in Rotation


    from Judith Doyle / Added

    8 Plays / / 0 Comments

    A clip of a rotating figure captured by a depth camera we developed using the Xbox Kinect and procedural graphics. The figure's appearance is both revealed and concealed by noise artifacts that respond to changes in the point cloud data. A collaboration between artists Judith Doyle and Chao Feng.

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    • Target


      from Oryan Inbar / Added

      6 Plays / / 0 Comments

      perlin noise vector being used in processing

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      • 3D Perlin Noise


        from Craig Pickard / Added

        23 Plays / / 0 Comments

        An Exploration of Perlin Noise in 3D Space for my week 1 assignment for my Nature of Code class. Animation done in Processing.

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        • 2D Perlin Noise Exploration


          from Craig Pickard / Added

          20 Plays / / 0 Comments

          A simple exploration of Perlin Noise used to adjust the individual radii of ellipses in a 2D array. The exploration forms part of the first week's assignment for my Nature of Code Class

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          • Perlin Noise GUI


            from Craig Pickard / Added

            42 Plays / / 0 Comments

            An exploration of Perlin Noise in 3D using Processing for my Nature of Code class at ITP. The GUI controls various parameters, allowing the user to adjust the system's properties and seeing the result in real-time.

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            • WavingThing


              from Diana Lange / Added

              329 Plays / / 1 Comment

              Made with Processing. Movement experiment based on trigonometrical functions and perlin noise.

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              • perlin noise


                from Mark Fingerhut [WOLFSHIRT] / Added

                134 Plays / / 2 Comments

                http://en.wikipedia.org/wiki/Perlin_noise Music : Drowning by Clams Casino

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                • openFrameworks Experiments


                  from Reno / Added

                  24 Plays / / 0 Comments

                  This video shows two animations made with openFrameworks and Max 7. The first one responds to mouse interaction and the mouse positions are sent two a Max application. The second uses a perlin noise to generate random patterns that change visuals and are sent two another Max application. The audio is generated in real time.

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                  • Terrain Generation Using 3D Noise and Geometry Clipmapping


                    from Toby Gilbert / Added

                    10 Plays / / 0 Comments

                    A technique used for generating terrain on a macro and meso level using three dimensional noise and gemoetry clipmapping.

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                    • Sketches of Processing


                      from Reno / Added

                      7 Plays / / 0 Comments

                      A series of 7 animations made in processing, using some genetic algorithms and random behavior. The first uses a game of life algorithm. The other 6 use perlin noise. The song is "Hat and Beard" by Eric Dolphy, from his Out to Lunch! record.

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