1. air doom


    from Rui Madeira Added 9,439 169 13

    made with processing. used opengl calls which makes everything so much faster! there are 5000 stars in the background and 5000 particles being pushed around by 100 invisible orbs. camera movement…

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    • JL


      from Leander Herzog Added 1,056 22 11

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      • Terrain


        from flight404 Added 4,301 121 11

        Playing around with the derivative of Perlin noise. It is a bit wild at times but is capable of creating great formations with overhangs. About the color... I was trying some stuff with normals that…

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        • sound reactive boids in a flowsphere


          from Rui Madeira Added 26.2K 114 11

          audio reative visuals made in c++ using the amazing openframeworks library Song -> aphex twin - 4 i used a perlin noise class which can be found here : http://www.flipcode.com/archives/Perlin_Noise_Class.shtml and…

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          • Noise Ink setup


            from Trent Brooks Added 11.7K 314 10

            'Noise Ink' is a pseudo 2D fluid/ink animation system which responds to body movement via a Kinect camera. A combination of optical flow and perlin noise control the visuals. It was originally…

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            • Perlin Noise Raycasting on the GPU


              from moka Added 3,656 31 10

              my dear flickr, vimeo and skype buddy Marcus Wendt made me curious about Raycasting so this is a very first try of Raycasting in GLSL. For the Data volume I simply used some 3D perlin noise. I think…

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              • slugs


                from Rui Madeira Added 4,030 86 10

                Re-did the Blood Rush piece as an experiment to play with lights in opengl. so instead of using flat ribbons it uses these 3d creatures that resemble slugs. made in C++ using the amazing OpenFrameworks…

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                • Intro I.5 Perlin Noise (The Nature of Code)


                  from shiffman Added 5,958 76 8

                  Read along: http://natureofcode.com/book/introduction/#intro_section6 https://github.com/shiffman/The-Nature-of-Code-Examples/tree/master/Processing/introduction/NOC_I_5_NoiseWalk https://github.com/shiffman/The-Nature-of-Code-Examples/tree/master/Processing/introduction/Exercise_I_10_NoiseLandscape

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                  • Particles 1


                    from dizzy pete Added 2,025 15 8

                    Messing around with particles and perlin noise. 150k particles for now ... Based off an OpenCL version by Eddie Music is olson by Boards of Canada

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                    • Projection mapping tests


                      from Raven Kwok Added 8,148 217 8

                      Two projection mapping tests based on self-customized tool programmed using Processing.

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